Star Citizen brings patch 3.6 to wave 1 backers, introduces new universal launcher

    
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The next stage of Star Citizen’s alpha test, update 3.6, is live and running on the game’s Public Test Universe for wave 1 backers, giving subbers and Concierge-level players the opportunity to help shape the development of the new patch along with the Evocati who were already in there. For the current test, the developers are asking players to focus on ship combat balance, the reworked flight system, ship purchasing and component degradation, and “pip accuracy and ship flight jitter.”

The patch notes for the update are as-yet incomplete; as usual, they’re “updated iteratively” as new features are added in. As it stands, the current test version includes the new hover mode, which — as the name implies — allows players’ ships to hover in place when they’re close to a planet’s surface, as well as visible ship weapon degradation. The update also completely reworks “Rest Stop exteriors and shapes, including thematic variations” and streamlines the on-planet transit systems to reduce the amount of time players spend waiting for trains and maximize the amount of time they spend doing cool space things. Do note that the new law system still isn’t fully implemented, so you might want to hold out if you’re waiting to test that one.

Oh, and both the test and live versions of the game now have a new, unified launcher, so that’s nice, too. For the full details on the PTU patch and testing information, be sure to check out the patch notes over on the game’s official site.

Source: Patch Notes (1, 2)
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Natalyia

Hover Mode will be interesting. You could always hover – but you could hover at any attitude at all on most ships – balancing on your nose? No problem. Tail? Sure. Sideways? You got it. The flight control system would balance the ship as long as there was enough thrust.

Technically, that was “realistic”, if spaceships with that level of performance can be called “realistic” :) But it looked very very odd. Nothing we have that flies can do that – especially not anything that looks like a jet airplane, which a fair number of them do.

So now, when you fly slowly enough in a gravity field, the flight controls shift to Hover Mode. Most of your thrust is diverted to “down” relative to your ship, and you can tilt it forward/back/left/right ala a helicopter to drift in that direction.

It’s going to make landing in some of those tight vertical hangers rather more interesting – you’re not going to be able to nose-dive down on them then stop, align yourself, and only then get the ship leveled out for landing. I foresee several insurance claims on my ships once I get a chance to try it. Still, some of the videos I’ve seen look pretty cool, and it should help a lot with low and slow maneuvering once I get the hang of it.

And there will no doubt be the usual teething pains when any game changes how anything works – I expect a flood of “it’s not what I’m used to! It sucks!!!” feedback on reddit and the forums.

deekay_000
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deekay_000

quick bit o testing with the newly reworked gladius and her new UI

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Michael18

I lost track, kind of. Is “wave 1 backer” more l33t now than, say, the Evocati? How do “Aeon Club backers” fit in?

We desperately need a “Perfect Ten” for the most prestigious Star Citizen backer categories.

– wave 1 backer
– Concierge backer
– Evocati
– Chairman’s Club
– Legatus
– …

Justin! Elliot! To the rescue!

deekay_000
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deekay_000

“wave 1 backer” it’s just the blanket for people who are in wave 1 of public ptu

concierge and current subscribers. and people who have tested alot in previous ptus and people who are in evocati.

also chairmans club is concirge and legatus is a ship combo package.

and what are aeon club backers? is that some crowfall thing?

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Michael18

Aeon club was for the first N backers, iirc. Maybe first 100k?

Oh, and I forgot to mention Million Mile High Club …

deekay_000
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deekay_000

aeon club is just a t shirt for the first million backers. it’s a sly way of announcing/confirming 1 million paid customers basically.

million mile high club is a stupid room no one cares about.

so basically like every other customer engagement driven business in or out of gaming.

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Rhime

Great to see development progressing (slower than I want!) and seeing the new, major systems come online is good news for anyone still doubting on the game seeing the light of day. Keep it going CiG.

deekay_000
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deekay_000

i’ll be waiting on deep diving this one because it’s summer and i’m enjoying the nice weather. but i just wanted to say i’m excited to not have to verify/wait for the notification for updates with this new launcher.

everyone who plays semi regularly will know what i mean.

also maybe the new rest stops will not store ships so quickly now ;)