Star Wars: The Old Republic discusses the character designs for Mek-Sha’s former Mandalorians in Onslaught

    
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Man-dope.

There’s a lot of work that goes into even the background characters in Star Wars: The Old Republic. A new internal interview with lead world designer David Shramek discusses how the game manages designs, using the upcoming gang of former Mandalorians on Mek-Sha (introduced in the upcoming Onslaught) as an example. It also reveals some of the details about this gang of former bounty hunters, like how they rely upon scavenging pieces of equipment and how their leader has intentionally mismatched components even as he also clearly has the “best” pieces. They’re all the right color, but some of them have a metal surface and others look like Trooper armor.

The other members of the gang have more mismatched sets, but the sets also offer some information about the sort of characters wearing the equipment, ranging from a visible knife indicating the potential for connected abilities to additional bits of adornment added or removed to indicate rank. It’s an interesting look at how much of the game’s visual design goes on even in background elements you might not consciously notice; check out the full piece for more insights about NPCs.

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