There’s a lot of work that goes into even the background characters in Star Wars: The Old Republic. A new internal interview with lead world designer David Shramek discusses how the game manages designs, using the upcoming gang of former Mandalorians on Mek-Sha (introduced in the upcoming Onslaught) as an example. It also reveals some of the details about this gang of former bounty hunters, like how they rely upon scavenging pieces of equipment and how their leader has intentionally mismatched components even as he also clearly has the “best” pieces. They’re all the right color, but some of them have a metal surface and others look like Trooper armor.check out the full piece for more insights about NPCs.
Source: Official Site