Former Guild Wars 2 designer opens a new studio and raises $3.3M in funding

    
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It seems that leaving Guild Wars 2 and forming your own studio is just the hip thing to do. Roy Cronacher, a former designer for the MMORPG, has opened up his own dev studio with other former Guild Wars 2 devs known as Tenacious Entertainment and has successfully raised $3.3 million to fund the team and its debut effort.

Tenacious Entertainment, according to statements shared by VentureBeat, is looking to “shake up” mobile gaming, promising free-to-play titles that focus on competitive play without resorting to pay-to-win monetization schemes. The studio’s debut title will be a competitive arena combat game, which is due to release sometime in 2020.

“As lifelong gamers ourselves, we know that players deserve outstanding innovation and memorable experiences no matter what platform they’re on,” says Cronacher. “That means taking concepts that are proven on PC and consoles to the next level, capturing what gives them mass market appeal with unique design made for satisfying bursts of enjoyment on phones and tablets.”

The funds raised by friends, family, and private outside investors will mostly be leveraged to grow the team, which currently sits at a total of eight employees right now. Details on this new mobile game are likely to arrive at some point next year.

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Arktouros

I really liked Roy Cronacher at Arena Net. Was one of the few devs willing to have a frank and open conversation back when he was designing the Revenant class. We’ll see what he comes up with, but I think he would know any F2P mobile shenanigans aren’t going to be welcome by PC players.

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Bruno Brito

mobile gaming, promising free-to-play titles that focus on competitive play without resorting to pay-to-win monetization schemes.

Ah yes, something we really need. Another F2P mobile company.

Rialto
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Rialto

“Tenacious Entertainment, according to statements shared by VentureBeat, is looking to “shake up” mobile gaming, promising free-to-play titles that focus on competitive play without resorting to pay-to-win monetization schemes. The studio’s debut title will be a competitive arena combat game, which is due to release sometime in 2020.”

*vomits profusely*

MilitiaMasterV
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MilitiaMasterV

“That means taking concepts that are proven on PC and consoles to the next level, capturing what gives them mass market appeal with unique design made for satisfying bursts of enjoyment on phones and tablets.”

All I heard was…’Surprise mechanics’, and it turned me off, because knowing they are purposely playing with the dopamine levels in your brain for profit is disgusting and atrocious behavior.

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Mallus

Mobile gaming, bleh

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Jim Bergevin Jr

Sounds like all those cancelled projects in wake of the layoffs will actually see the light of day.