Bethsoft delays Fallout 76’s Wastelanders to 2020, but private servers launch next week

The Atomic Shop is getting 'utility' items too, not just cosmetic ones

    
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Fallout 76’s Wastelanders expansion, which Bethesda says is “one of the largest expansions” the company has ever done, has been delayed until 2020, a dev blog from the company announces today.

“We’ve been hard at work on Fallout 76 this year, including our biggest free update yet, Wastelanders,” Bethsoft says. “We’re excited about how Wastelanders is coming together but it’s going to need more time to be the best, most polished update it can be, so we are delaying its release to Q1 next year. We’ve continued to re-evaluate and change our processes to make sure the work we’re doing hits our quality bar, and yours. We apologize for this delay but know it will be worth the extra time.”

The studio does offer up a batch of brand-new and intriguing screenshots, along with the promise that private servers (private worlds) launching next week. “Additionally, in the future you’ll be able to mod your worlds,” the team notes. “We’re also still working on new events, the Legendary Player system, a public test server, perk loadouts, and so much more to come.”

Where eyebrows might go up is the part about the game’s hybrid cash shop, which allows players to buy stuff with either currency earned in-game or with currency purchased with real money out-of-game. While Bethsoft says its initial approach was to keep Atomic Shop items “purely cosmetic” – you’ll recall those promises – it’s changing its mind now.

“After looking at all the data, it became clear that to consistently deliver content that keeps Fallout 76 fresh and exciting for all, we needed to rethink our approach to the Atomic Shop. While we had many ideas on what to add to the Atomic Shop, one of the ways was the direct result of the community’s feedback. We heard from many of you who wanted items with some real utility. Starting in April, we began adding items such as Repair Kits, Scrap Kits, the Collectron Station, and a working Refrigerator. These have since become the most popular category in the Atomic Shop. We’re also still working on all the previously announced items and new cosmetic categories. We want to create an Atomic Shop experience where players feel good about spending their hard-earned Atoms. To make the system more fun and engaging for all players, we plan on reworking parts of the Challenge and reward system next year to be clearer, more fun, and more impactful for all types of players.”

The studio does argue that it won’t be upsetting the game balance: “Our main objective is to avoid a situation where players can spend money to gain a competitive advantage or make the game worse for other players. Even more so, we want systems that allow players who do choose to buy Atoms to make the game better for others, not just themselves.”

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Lord Klaus

Is there still someone playing this nonsense pile of shit?

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Dušan Frolkovič

Yes, hundreds of hours in and still not regretting it :)
What are you playing? Or just prowling the forums hating on games?

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losludvig

I was playing in the hours just before this announcement and server hopped 4 times in a row to full, different, instances. I don’t think anyone knows how many play, but enough do that it’s not an issue. Most of the bugs from launch are long gone and the game is fun.

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Sorenthaz

Oh, I guess one key part about private servers:

Our goal for players who purchase this service

So it is going to be paid servers… guess we’ll see how much it costs.

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Sorenthaz

Private servers next week but mods delayed later? Can live with that I guess.

And it was obvious that the Atomic Shop wasn’t selling enough. The game just hasn’t kept that large of an audience so they need to go beyond cosmetics and dip into convenience items… and of course those are their best sellers because people will find those as necessary purchases. Not to mention, honestly, that a lot of the cosmetics/etc. on the atomic shop have been very “meh” because they’re usually all themed and often look out of place normally.

Either way, I can’t say I was surprised that Wastelanders was getting the delay. Good on them for at least admitting that they need to work on it more, and releasing the start of private servers will encourage folks to start poking back in.

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DeadlyAccurate

Private servers on private hosting sites like g-portal? Or private servers only through Bethesda?

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BalsBigBrother

They did say originally through Bethesda and as far as I know they haven’t said different since but we will find out in a few days for sure I guess.

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DeadlyAccurate

Hmm…

That would make it far less attractive to me.

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rafael12104

*Picks up head from hole*

Did someone say Private Servers? And was there a mention of mods?

I’m in bois! You had me at “next week”.

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Tanek

Look carefully. I’m not expecting much from private servers we need to buy from them and even less from mods. We will see, though. And I hope I am wrong about how this plays out.

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Bruno Brito

we need to buy from them

This kinda defeat the entire purpose of Pservers.

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Tanek

That is my fear, yes. And it leaves store and mod control squarely in their hands. The days of players fixing Bethesda games through modding may truly be over right alongside any hope of offline RPGs from them in future.

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Schmidt.Capela

In which case my days of playing Bethesda games are over. I have absolutely no interest, whatsoever, in online-only games from them.

Heck, I have no interest, whatsoever, in games in the same style as the good old offline Bethesda RPGs that aren’t actually offline, and preferably moddable, regardless of who makes or publishes them.

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cursedseishi

Our goal for players who purchase this service is to offer something for everyone, not just those who want a private server.

What Tanek said, but yeah I pulled that from their announcement page. Which is hilarious because… you want a private server because you want a private server. I’d only play this game if I could mod out all the garbage in it (literally everything in this case) and could play ‘offline’. Having to buy a server isn’t that, as I’d still be beholden to their service, and that also likely means they’ll be blocking out mods that do anything good for the game…

… Like, say, completely remove their joke of microtransaction system from the UI and menus, and put some of the more blatantly ripped content out of it and back into the world.

Then again, I could just play New Vegas more now instead and forget paying 76 any attention at all as I wait for it to become a game that is actually ‘good’ to me.

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Tanek

The decision about the Shop and their excuse basically saying it is what the players want does not give me much hope for the company or future games.

As much as I want Elder Scrolls VI, if they make it always online with a shop or worse, live-service the darn thing, I’m out.

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Tandor

Now that the dust has settled on the game’s terrible launch problems, how does it fare? Is it turning out to be primarily a PvP-oriented survival game, or does it offer something worthwhile for those who were hoping for a Fallout MMORPG?

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Danny Smith

Basically Fallout 4 without the story and npcs.

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BalsBigBrother

There is a lot of story and there are also npcs in the game you interact with. Sigh why do I even bother you don’t care.

To answer Tandor’s question the answer is yes. Ok not helpful but to expand a little if you want pvp survival the game can offer you that. If you want to explore the world and enjoy the story you can do that. You don’t have to pvp if you don’t want and its easy to avoid.

I am going to be interested to see what the private worlds offer and what cost that will inevitably involve. It might be worth it if you want to further control your environment and mod the game to your own preferences.

If they are clever they will offer a price point for a single player or for maybe up to 4 friends that is around the mmo standard. I could see that being quite tempting for a lot of folks

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hurbster

None of which are human (until the expansion). Follow paper trails to find lots of dead people though. And there are some robots to talk to.

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Sorenthaz

PvE exploration/survival-lite with a decent crafting system, pretty nice base-building system (seen some very creative locations/designs), and it’s basically what you would think a Fallout online game would be like minus the lack of NPC hubs (which is changing anyway with Wastelanders).

Overall it’s not as bad as the rep it got. A lot of it was overblown hate training. It’s far from perfect but it does a lot of good stuff and has some pretty fun gameplay that you can’t really find in other online games. But if you plan to play exclusively solo then, yeah, maybe you’re better off playing a Fallout RPG vs this.

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Dušan Frolkovič

I think people just forgot it was a Bethesda game.
I mean Fallout 3 and 4 or Skyrim was not less buggy at launch, if not even more :D

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Schmidt.Capela

The difference being that you could use mods to fix bugs, and reload old saves or use the console to get back things lost to bugs. With FO76 you can’t.

Basically, and for obvious reasons, the acceptable quality bar for online-only games is far higher than for an offline game that is deeply moddable, auto-saves on a rotating save slot so you can often revert to a save just before a bug hit, and if all else fails allows you to directly manipulate the game variables through a console (and doesn’t even void your achievements for doing so).

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wonderrat

It’s definitely not a PvP focused game. Survival elements are light and easy to overcome pretty quickly. Exploring and building are pretty fun but there’s far fewer NPCs and quests than previous Fallout games, which sucks.

It’s a nice community on PC and I’ve had a lot of fun playing, but I wish the endgame experience was more developed.

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Sorenthaz

Yeah, it sounds like most of the hope right now is that Wastelanders will be a big game changer/expansion-esque update.

Unfortunately that means it’s gonna be awhile before anything substantial is likely added to the game in the next few months.

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losludvig

pvp only ever happens if you either join the battle royale mode, or consent to a duel. There’s plenty of story and questing to be had, but everything is computer screens, audio logs or robots (until next year). If you could tolerate the jank in fallout 4, you’ll probably do fine 76.

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Schmidt.Capela

Isn’t PvP mode also forced on if you use a workshop to collect junk (AKA crafting materials)? I seem to remember the devs using that idiotic strategy of making the best/fastest way to collect resources require you to be flagged for PvP in order to get enough sheep for the wolves.

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losludvig

In theory yes, but that’s not what happens in the game for some reason.
I’m like a super carebear don’t want to engange in any pvp, but people never attack the workshops. even if you claim exclusive stuff like the ammo producing one it’s just much easier for people to jump to a new session and grab an uncontested one instead.
In theory you could also use nukes to attack other people’s bases (if they somehow failed to notice the giant alert broadcast, and didn’t move their base during the 2min countdown, but that also never happens. Almost all nukes gets used to spawn the scorchbeast queen, and if not that it ends up at whitesprings so people can gather mats