ArcheAge Unchained officially hit Steam last night after a couple of delays, and while name-claiming and character-creation locking and unlocking is still a bit of a mess and queues are still plaguing some of the servers in primetime, even the Steam reviews so far have been “mostly positive,” which for ArcheAge is a big deal.
Concomitant with the Steam launch yesterday, Gamigo also opened two new servers: Runert for NA and Gildaron for EU.
But the big news for ArcheAge Unchained players is that Gamigo is tinkering with the land claim process. As players will recall, Gamigo long ago decided to lock down the housing system at launch so that the first players through the queues didn’t have a massive advantage when claiming the best parcels. The studio is now taking a staggered approach with the opening of the land rush based on when the server came up.
“After reviewing these items, we have made the decision to take a staggered approach. The land claim process for the original three servers opened at launch will proceed as scheduled on October 19th,. The servers that were brought online post launch will have their land claim times shifted to fit with when they were brought online. The reason behind this decision comes from multiple points. Delaying for an additional week on those launch servers would increase the quantity and quality of housing placed, which makes it harder to place land for the population on each server. Additionally, we are still working on resolving the grace period. If that system were in place at this time, we would have more strongly considered postponing the land rush to have an optimal experience. Based upon this, and a review on the progression of the servers at this time, we are going to stick to the original announcement.”
Heads up because these start tomorrow:
https://twitter.com/ArcheAge/status/1184893673743572992