Gamigo has temporarily disabled ArcheAge’s ArchePass for a rework

    
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So, how much did you hate ArcheAge Unchained’s ArchePass? Because it’s gone – or at least it’s gone for now.

MMO gamers will recall that the ArchePass wasn’t a monetization trick but actually just a loyalty system that rewarded players for playing the game and being logged in. But as we’ve been covering since launch, the design of the ArchePass seemed to encourage people to grind and play kind of a lot as well as introduced some nasty exploits that flooded the servers with a lot of gold. Players have since been agitating for either the removal of ArchePass or a change to missions to make them shorter, party-sharable, and less time-consuming. As it stands, Gamigo is apparently considering some of this feedback and has temporarily disabled the ArchePass while it’s being retooled.

“The ArchePass has been temporarily disabled on all North American and European ArcheAge: Unchained servers. All existing progress has been saved and the Diligence Coin store is still accessible. We are evaluating the range of issues that have been presented from gold reward values, to quests distributed repeatedly, the level of effort required to progress, and overall enjoyability of participating in the related progression. […] We have not yet determined when the ArchePass will be re-enabled and will provide additional updates as we work toward a stable, permanent fix. When the ArchePass is re-enabled, progress may resume as normal. We will be distributing a static amount of Diligence Coins to all accounts while the ArchePass is disabled as a majority of necessary game play items require the use of this currency.”

Gamigo is planning its requisite Friday stream for this afternoon at 1 p.m. EDT, and it’s also added buyable packs to Steam.

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Antiseptic
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Antiseptic

The cake was the bug in the ArchePass mission loop (which for level 50+ characters could get stuck on just the world boss ones) working in tandem with low level quest objectives where the targets had low HP. You could quickly peel through the kill objectives. That is why some folks picked up on the dwarf area quest mobs that had low HP with large raids. Some folks who knew about this earlier would remain unleveled by purposely dying (you lose XP) so that they would not out level the mission pool. You could also do this in other areas (which has targets with low HP) so long as the mission bugged out and kept giving you the same one (easier at lower levels since you would only see a smaller pool of the missions).

Selecting the vocational reward pass, getting through all 100 tiers gave over 25K worth of labor recharges. Some did it on alternate accounts and now have a large pool of labor (which as anyone who is familiar with Archeage, knows that it is a core mechanic and a limited resource for a reason). That’s more of a problem than the gold injected from this latter bug since those folks are now far less constrained in this area (you can do all your gathering, crafting, upgrading, opening coin purses, etc).

gamigo should have never retained any of the Trion folks because of how they manage and approach the work they do (they just brought that same ethic over to gamigo). They made the same mistakes again with too short of a PTS cycle (not enough turnaround time where their community team can actually collect all the feedback, where the different teams can go over and prioritize issues, to then pass that info back to XL, for XL to tackle those issues, for the updated build to be QA and validated by gamigo for deployment to public test, and going back to the start of this feedback loop).

Because they only allotted 2 weeks of PTS before launch, most folks resorted to using the fluffy chat bot to level, get gold, diligence coins, vocation, labor pots (so naturally, many didn’t really actively play test the ArchePass which would’ve uncovered some of the more egregious issues that popped up in this first week of launch). They really needed to conduct an actual public beta test (without short cuts that were implemented in the 2nd week of the PTS) that lasts longer due to the logistics involved between them and XL (which is complicated by time zone and language differences).

Khrolan should’ve known better having been through original + several fresh starts; that trying to change a game designed to be free to play with cash shop mechanics to a buy to play one with a lot of parts needing to be moved around, requires far more internal QA (actual QA; not the cursory sort of testing they’ve been used to when at Trion where priority one was making sure the backend connection and payment flow worked while game play ones were secondary). At least he takes full responsibility but that doesn’t mean much when he knew that
they had messed up on multiple occasions while at Trion; that this could have been averted with a more thorough vetting of the builds they were getting from XL.

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Yaner

I think the part that makes me the saddest is they’ve done nothing to undo the massive advantage this has given people. It’s week 1 and we already have people at T4 hiram one shotting people who clearly exploited, and their “zero tolerance” policy has meant nothing. They reverted bans on people who were exploiting on livestreams for goodness sake. They don’t care. :(

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Kickstarter Donor
xanadox

Stream highlights:

Archepass problem is a (bad) design problem. As far as Trion says that this (having thousands of gold over other players in the first days) has no impact in the economy, I expect no movement. They will just fix one hole and another one will be found.

After only 10 days of queue time, they say that there will be no wipe. Meanwhile the economy has been destroyed. Properties, materials, gilda objects, gear upgrades… have been acquired with the exploit-no exploit money.

ArcheAge Unchained permabans 200+ accounts over ArchePass mission exploits

Queues are player’s fault. It’s just… too many players for the server. They haven’t been able AGAIN to have a good launch. (2 k queue now = +2 hours ).

Grace period, no ETA.

Transfers, not possible.

Nothing said about refunds or giving players the objects they paid for in other servers.

Reader
Drago

Damage is already done..

Reader
G0dl355

The alt army tryhards made tons of gold spamming bosses with this and as a result you now have guilds with dozens of members in gearscores the rest of the server won’t see for months.

I almost bought this game again, thank God I waited.

Reader
Bruno Brito

Color me impressed, Gamigo is trying.

Godnaz
Reader
Godnaz

Announcer:
But what they didnt know was XLGames had other plans

Godnaz
Reader
Godnaz

Btw, miss you Kooncoon

Reader
Bruno Brito

Kooncoon was a god.

micedicetwice
Reader
micedicetwice

Pretty sure players will rage anyway. Because duh, it’s Archeage.

Reader
PanagiotisLial1

It was a bit grindy system but not bad. Basically it was a system of repeatable tasks getting a reward in the end(typically 5 gold for me). I just combined it a bit with leveling on mobs and it made me visit various areas. Now, was it too lucrative? maybe if people were getting 10 or more gold from each task but the system itself isnt bad at all

Reader
losludvig

It was very grindy and whatever function picked the zones to kill stuff in didn’t seem to care much about my level as I frequently got asigned zones 5+ levels below me. On top of that, you had to do an ungodly amount of very, very tedious and boring quests to get to the good stuff (diligence coins).
On top of that, you usually had to go out of your way to progress in it, rather than be rewarded for progressing which seemed weird imho.

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PanagiotisLial1

Yes seems to go down 5+ levels up to +5ish(sent me at lvl 44 area at lvl 39-40 or so) but happened most of the time to be combine with my leveling

Reader
losludvig

supposedly once you hit 55 the designated zones make more sense, but it’s still very boring stuff that you’re almost required to do as it’s the only way to get diligence coins and those are gatekeepers of a lot of cool stuff.
Seemingly they grant access to anything that would have been p2w had it been for sale for real money

Reader
PanagiotisLial1

I see and to be honest I had no idea how you get Diligence coins

Reader
losludvig

for some reason you can’t get the coins from the basic pass, so if you picked that you were screwing yourself over without knowing it

Reader
Kickstarter Donor
squid

maybe if people were getting 10 or more gold from each task but the system itself isnt bad at all

I read that people were getting 50 gold per.

laelgon
Reader
laelgon

Good on them. I’m sure some people will still complain that others got rich while they now can’t, but whatever. At least Gamigo is listening and responding.