Grapecard’s pirate MMO Atlas just dropped its level cap, still cannot hold 40K players

    
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At the tail end of January, we noted that Atlas had once again reared its head as “Grapecard” announced the early access pirate MMO’s next update. Now, that update has arrived.

As the patch notes indicate, this is release that reduces the player level cap from 150 down to 120 (level squish, anyone?). Yes, you’ll get a free respec if you were affected. The devs have also increased the spawn rate of some higher-tier shops, increased damage players take from some mounts, increased the attack range of some mounts, tweaked grenades and torpedoes, and boosts experience gain from killing the Kraken and Snowman (their drops are better now too). Plus, “all loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint” – definitely take a peek at the whole list of blueprint changes for treasure chest loot.

Player reaction is pretty mixed on the official forums so far. MMO players will recall that Atlas launched into early access at the end of 2018 after a surprise announcement and several delays, promising to be an “MMO on the grandest scale” with 40,000 on the same globe simultaneously. It’s never quite achieved that, of course. It did, however, see an 88% drop in its average concurrency over 2019, thanks in part to confusing messaging over single- vs- multi-player and a new boss. It also rolled out to console.

Source: Patch notes
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Danny Smith

I remember seeing this at E3 or whichever show it was announced at and instantly my reaction was “this seems off” like it was bullshot or some other scam but i got this hard vibe of “this is going to do worse than sea of thieves by a big margin” and while i’m not surprised i still can’t quite put my finger on why this one seemed so skeevy right from minute one.

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losludvig

was it the devs trying their best to pretend they were someone else?

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Danny Smith

I think it was more the way they were selling it was like they thought we had known about it for a long time and it was an easy sell and it came off like a guy trying to sell you a car he knows is going to fall apart in like 3 months.

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Arktouros

It was some December game award show and then it was planned to release then had a small few days delay. Whole thing was a big shit show last year or so.

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Swordphobic

Nah, its still better than sea of thieves, but then that’s quite a low bar.

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losludvig

Comparing Atlas to SoT is a bit silly. “Pirates” is the only thing they have in common. Which is better is a matter of taste

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Arktouros

Most people are pretty brutal these days when it comes to first impressions. While I still like Wildcard’s idea of putting out a minimal viable product for early testing and improving it over time goes on (really that’s what most companies do anyways) they definitely went a bit early for this one.

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Swordphobic

Sadly it was quite a lackluster update with no significant meat which also broke a couple of stuff like a stealth super buff to npcs guarding treasures and connectivity to private servers.

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losludvig

“dropping the level cap” sounds like they removed the cap all together instead of lowering it