Fallout 76 previews Wastelanders’ C.A.M.P. allies – and teases ‘post-apocalyptic romance’

    
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When Wastelanders finally arrives in Fallout 76 in April – and the game finally jumps to Steam – it’s getting a long-delayed makeover in the environmental department, specifically in the form of NPCs. So far, Bethsoft has previewed the expansion’s NPC factions, towns, and reputations. Now it’s previewed allies.

The studio characterizes them as a “a special type of human NPC that will bring more life to your C.A.M.P. and offer activities for you to take part in every day.” They’ll all have different personalities and daily quests – some, in fact, are unlocked through quests – and then you can recruit them to live in your C.A.M.P.

“When you convince an Ally that your home base is the hottest hangout in Appalachia, you will unlock a C.A.M.P. object that’s unique to that person. Build it to let them know that they can stick around and make themselves at home in your abode. For example, by recruiting Beckett, you will be able to construct Beckett’s Bar, where he will serve up drinks, lend an ear for conversations, or ask for a hand with something he needs done. Additionally, your Ally will offer an extra layer of security for your C.A.M.P., and they will help defend against any enemies who may come knocking. Only one of these objects can be present in your C.A.M.P. at any given time, and you can swap it out with a different one whenever you’d like to spend time with another Ally you’ve recruited.”

Bethsoft’s laying down some big hints here too: “Who knows? Maybe your budding friendship will lead to a post-apocalyptic romance.”

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Childsbane

Is this game still super janky and buggy or have they polished it up since launch? My enthusiasm for Fallout 76 rose rapidly as I entered the wasteland with friends and then completely plummeted about 6 hours in.

The bugs and jankiness really turned me off, but the world also felt so… empty. Hopefully that has changed.

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rafael12104

It sounds like a return to Fallout 4.

Karma_Mule
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Karma_Mule

Which I’m very ok with. I poured hundreds of hours into that game. Still fire it up on occasion.

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rafael12104

Same here. It is ironic that as much as they tried to make 76 not Fallout 4 at launch, they now understand that it needed to be very much like Fallout 4.

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Karma_Mule

And a WAY better building interface, thank the heavens.

Despite all its issues I’ve put a fair amount of time into 76 and am looking forward to diving in deep when Wastelanders is out.

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Schmidt.Capela

Except that in Fallout 4 you could recruit over a dozen unique settlers, plus over a dozen companions that can also be assigned as settlers, plus as many generic settlers as your settlements will hold. The way FO76 is describing it, seems like those “allies” are more limited versions of unique settlers — both in the sense there is less for them to do due to a lack of a settlement mechanic, and because it seems you can only ever have one active at a time.