
Well, this is probably not a great sign for a game that just had an update in its localized form. It wouldn’t be exactly a shock if you didn’t remember Nexon’s mobile MMO Spiritwish, developed by indie outfit NEON Studio, but it did well for itself in its first few months. Alas, that momentum apparently didn’t last, and the game’s South Korean version will be shutting down permanently on April 1st, 2020.
There’s no word on how this will affect the localized version, but as mentioned above, that version of the game did just receive an update adding in guild-based PvP to the game. Still, it doesn’t exactly bode well for the future of the title, so if you’re enjoying it we recommend you give it a little extra attention for a while. For fans in its native South Korea, the time is already running out. Our condolences to players and developers affected by the closure.
Tried it definitely wasn’t for me. I dont think this one will last long in the west either. If I want Ragnarok I can just play Ragnarok M.
Apparently it has become a meme that another day another Nexon mobile game bites the dust.
God, no. Please, tell me it isn’t true. Nothing hurts me more than to see a Korean mobile game shut down. There’s such a small number of these beautiful creatures left.
And yet you have no clue what you’re talking about with this game. It’s fairly unique and interesting. It does take some real processing power to run and only will work well on newer devices which limits the audience, but this was actually something uniquely different from the sea of copycat hero collectors out there.
At least know what you’re insulting. Don’t assume that it’s horrible because it’s a Korean mobile game. That type of stereotypical thinking is where wonderful things like racism and sexism come from.
There really aren’t other mobile games very much like this one out there. It’s not wonderful as far as PC games go, but it was pretty cool and decent for a mobile title. It’s a party based game, it’s graphically beautiful in an updated style of Ragnarok Online, it has some amazing bosses and game modes that you actually have to control.
It does take too much grinding and could use some tweaks, but it’s a pretty unique game. Assuming it’s not because it was made in Korea, that’s just ignorance.
Thanks for the lengthy reply! You have truly changed my view on this steaming hunk of crap.