
Chronicles of Elyria has a lot of aspirations, like creating a persistent world where everyone plays a role in an epic, ongoing storyline. Up to now, though, none of that has been actually playable, with most of the meaningful effects players can have on the game’s developing world focused on selling digital land. That changes, though, with the first piece of playable pre-alpha content… in the form of a parkour obstacle course.
The so-called Trial of the Tested will let players test their medieval parkour mettle with tightrope and balance beam walking, wall running, ziplining, rope climbing and swinging, and diving over or sliding beneath small gaps. This not only lets players get a feel for traversal but will also put the procedural dungeon creator to the test, as each course will be different based on a selectable difficulty level.
If all of this sounds a bit out-of-character for the world that Elyria is trying to build, the announcement explains that this form of movement is useful when players explore dungeons or scale fortifications. This phase of pre-alpha testing will run for approximately three weeks and an NDA will be in effect.
The Reddit post is good for a laugh. In all sincerity I feel bad for those who spent more than a 100 bucks on this game. I get that some of those who invested are happy for some progress, but there are even some who said they invested money and still won’t go near it. That’s rough. Thanks for the quarantine laugh tho. :)
2020: The year of MMO tech demos.
Crowfall looks like it’s becoming a game this year, but otherwise it certainly looks like all we’re getting are tech demos and unwanted spin-offs.
I’ve never been a fan of what Crowfall sounds like for its world. Campaigns that you can jump into with an Avatar then when finished bring materials to your persistent kingdom and build stuff like a personal or guild town thing. Then just keep going through campaign cycles while your account is always training skills.
I like the idea of changing worlds or an evolving world but not sure I like this campaign sounding system. I’d rather have something like a world or set of worlds with the environments changing than what sounds like you are forced out because, “times up on this campaign”.
Unless of course I have completely misunderstood Crowfalls system. In which case I’d really like to know how the game is going to work.
That’s my understanding of how it’ll work. My assumption with the campaigns is they hope to avoid the problem that pvp sandboxes run into where entire guilds quit when they lose a siege. Or where one side snowballs endlessly to where it kills any competition. Resetting the board every so often encourages people to focus on fun, at least that’s my hope. The home bases seem like a way to give players and guilds a sense of permanent progression that’s safe from being wiped, but I’ll admit I don’t know a ton about it.
There’s a game called Foxhole I play that does something similar. It’s a fixed world with campaigns that run until one side wins, and then the whole thing resets, but with different starting territory. Some wars you’ll get walloped because the other side got over-popped, but it tends to self-correct, because a lot of people are more interested in balanced and fun fights rather than winning.
Ah ok. Well guess we will see. I’m keeping an eye on it anyways. Thanks for the reply.
I have a Crowfall account and played some over the summer. It was pretty polished for whatever it’s in atm, but the mostly PvP aspect of it is not something I like. Their crafting is really awesome and as a crafter I could just do that on end, but it’s still a bit grindy for crafting good items.
I swear I read Chronicles of Elyria releases a payable pre-alpha obstacle course
Remember when we believed these Kickstarter developers and their incredible visions?
I believed Peter Molyneux (embarrassing) when he put out Godus as a early access. That was the first and last time.
Hmmm. The first paragraph of this article makes no sense given what is being announced.
* “…a persistent world…” Nope, just an RNG obstacle course.
* “…an epic, ongoing storyline…” Nope, no epic story here.
* “…That changes…” Nope. How does an RNG obstacle course change anything?
While this content may be interesting (NDA will prevent anyone from really knowing), the setup for the article does not seem accurate.
Single-player parkour demo with horrible graphics. Under NDA even though it’s basically the same as a free UE4 store item. Too funny. The Clownshow continues.
oh my if you want a laugh (or maybe a cry) check out the supporters reaction to the post you’d think it was the second coming of WoW.
I think they felt the need to show something tangible to their supporters who don’t seem to know how easy it is to bang something like this out.
The people I know that have access say it’s a fucking joke. It has to connect to the server to record the silly Leader Board and they just keep getting “Server Not Responding” messages and cannot connect.