Saga of Lucimia promotes pre-orders with a weekend alpha test

    
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We suspect that your weekend plans are generally pretty open, so maybe you’d be interested in a group-centric MMORPG to try out? If you don’t mind it being in an alpha state, anyway. Then Saga of Lucimia is pretty eager to get your attention as the game has fired up its servers for the entire weekend to let alpha players hop in, and joining the group of said alpha players is as simple as putting in a pre-order.

Unlike other pre-order pages, this one is full of information about what potential buyers are getting in to, noting that there are six years’ worth of videos and blog posts outlining what Saga of Lucimia is offering those who buy in at this stage, which is important since pre-orders cannot be refunded. The page also notes that this month will see several weekend-long alpha tests, with the first running from now until 1:00 a.m. EDT on April 5th. Subsequent tests are planned for every weekend in April, starting at 1:00 p.m. EDT on Friday and ending at 1:00 a.m. EDT on Sunday.

Speaking of information on what Saga of Lucimia is all about, there was a recent livestream that showed off over two hours of alpha gameplay, as well as a 6,000(!)-word interview we held with Stormhaven Games’ Tim Anderson, which we’ve broken up into two nice chunks for you.

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Tim Anderson

Thanks for sharing, Chris :)

Also, looks like my fanbase from MMORPG.com is here, showing their passion in the 30+ comments. Thx so much! I’d take the time to answer all of your comments, but unfortunately there’s too much going on this weekend with stage three kicking off, so the best I can manage over coffee this morning is thanks for the support!

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Munchmeat2

You never answer any questions though, at least the tough ones.

I’ve read through your forums and watched all your streams still didn’t get an answer to why you blew past your 2017 release date. Still wondering why you are selling alpha access to a game that has investors since you said you are not trying to crowdfund your game?

I’d love a free alpha key too since it seems like you don’t need the money according to your streams.

Random MMO fan
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Random MMO fan

You will not get any response other than “haha, all those MMORPG.com trolls are here who do not appreciate hard work of other people, lulz! Let’s write “thanks” in sarcastic way! Oh, and I am too busy to answer anyways though I am not too busy to write this reply! XD”.

…and people thought Derek Smart was bad…

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Munchmeat2

Yep, he will just label anyone that disagrees with him or criticizes their high school project they are trying to pass off as an MMO a troll.

I wouldn’t be so hard on the guy if he wasn’t such a jerk with his responses. Even in his streams he comes across as super arrogant.

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Munchmeat2

So here is a few odd things about this game that just scream red flags to me.

The game was supposed to be launched in 2017, they are now 3 years past their intended launch date.

They are selling pre-orders to their so called alpha that basically only showing off 1 zone. There is zero screenshots or game play of any other parts of the game. Tim claims they want this content to be a surprise for players.

One has to wonder if they even have any of those parts even started at this point?All of their game videos have been of the same starter zone for years now. They don’t even have a dang trailer.

The pre-orders are non-refundable and the game has a very strict NDA. This was another red flag since most indie studios that are leaning on crowdfunding usually have everything transparent.

They keep saying they have investors, but they won’t reveal anything about these investors or how much money has been put into their project. The thing is, if they had investors why is Tim advertising pre-orders so hard at the moment.

Now on to the actual game. Their ideas are archaic and the core design ethos that is going into this game is going to have an extremely niche following.

Most of their design is being fulled by nostalgia for basically MMOs that existed 20 years ago.

Add to that, the game looks extremely generic. Their entire game is being built with Unity store assets. Nothing in the game currently is unique to SOL.

I really don’t see much of a future for this game. If they do manage to launch, they will be lucky on a good month to get 200-300 daily players probably less.

Pepperzine
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Pepperzine

While I don’t like the general ideas or features they’re aiming for, the description in the first few paragraphs sounds like pretty much every other early development or crowdfunded game to me, and not anything unique to this game. They’ve actually shown off more than many other crowdfunded titles and have at least been upfront, as well as unwavering, about the systems planned.

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Munchmeat2

They’ve actually shown off more than many other crowdfunded titles.

Not really mate. They have shown the same basic game play now for years. Every stream is him standing at the same crafting area or his team beating on the same boar and dear for 3 hours. Or they show them running around in the woods with torches.

They haven’t shown any dungeons for this latest alpha. No unique mobs, all the NPCs in the game are generic Unity store assets at this point.

I can’t see how they are going to graphically overhaul their game in time for a late 2021 launch? This is probably what the game is going to look like.

Pepperzine
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Pepperzine

Did they say they’re graphically overhauling it? Graphical fidelity never seemed to be a selling point of this game.

While I don’t support the vast majority of what they intend for the game, and I definitely won’t be buying it, I never felt they were deceiving people about what they intend to deliver or the systems they’re including. In fact, what they’ve shown and detailed has been more than enough to convince me it’s not the game for me.

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Munchmeat2

They mentioned that they are looking for an artist. Tim has mentioned a few times they are planning on making the game look similar to Skyrim.

Pepperzine
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Pepperzine

Mentioning looking for an artist is far from saying they want a full graphical overhaul.

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Munchmeat2

He talks about people complaining about the graphics though. He has mentioned that they plan to alter the look of the game as it gets closer to launch. They pretty much have to at this point. The game looks ugly and the character models and their animations are horrid at the moment.

Pepperzine
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Pepperzine

I don’t disagree about your characteristics of their graphics, they’re below my standards. But I’ve yet to see anyone claim they will have a graphical overhaul prior to launch. I would not think anyone expects that and it doesn’t seem like claims have been made to really make anyone believe that. Again, graphical fidelity does not seem to be a selling point of this game. The selling point, at least from everything I’ve read, is the hardcore grouping element. Not textures. Not animations.

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Munchmeat2

He said the graphics are going to change in the latest streams. I’m telling this is what he said. This is not speculation or hearsay. Watch the stream if you need confirmation lol.

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Raimo Kangasniemi

I think it has been made clear by the developers that this is a niche game intentionally harking back to the Ye Olde Good Times. Considering how many games are trying the same (main competition being currently Pantheon) certainly there must be an impression among indie studios and developers that there is a market for at least one if not several such games.

Random MMO fan
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Random MMO fan

Now on to the actual game. Their ideas are archaic and the core design ethos that is going into this game is going to have an extremely niche following.

Most of their design is being fulled by nostalgia for basically MMOs that existed 20 years ago.

Add to that, the game looks extremely generic. Their entire game is being built with Unity store assets. Nothing in the game currently is unique to SOL.

Yeap, all of this is true. Combine this with the developer replying to comments with smug, condescending attitude to hide the blatant laziness and I do not see this game being ever successful outside of few old people who just want to inconvenience themselves with this “old school” stuff because they are afraid of learning and enjoying anything different ;-)

Covynant001
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Covynant001

Yeah, right, triple exp weekend in FO76, barely time to take a bio break, much less playtest some alpha.

😄

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Chosenxeno .

You would be swapping Trash for potential Trash…

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Bruno Brito

> playtest some alpha.

> weekend in FO76

Sometimes, the joke writes itself.

Relmharver
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Relmharver

Not ever mentioned in these articles but worth noting: The original release date of this game was 2017. Now it’s in alpha, three years later.

Covynant001
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Covynant001

Yep, they blew that date by a country mile, so Tim never addresses dates, neither future or past.

He’s learned from watching most of his peers, none of them discuss dates either.

Even money bet this game has at least three, maybe more years until “full release”, whatever that means anymore.

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Munchmeat2

I’ve been begging Massively to write an article about it. I have proof from his own mouth that the game was supposed to release in 2017.

Relmharver
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Relmharver

I don’t think it’s a scam. I think it’s just in the same boat as other crowdfunded MMOs, like Camelot Unchained. It’s a small, amateurish, underfunded studio trying to take on the development of one of the most complex forms of PC gaming. If the head of the studio is wrong by maybe 5 or 6 years as to how long it will take to develop the game, why is it reasonable to trust their judgement about anything else concerning their game? Just because they’re a good salesman and tell us everything is going to work out great? But every time the hot new game starts getting pushed by the genre’s media, people forget these things all over again. They tell themselves that this time, things will be different.

Pepperzine
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Pepperzine

This isn’t a hot new game, nor do I ever think it was “hot” or had mass appeal. I think their goal is to aim for the niche crowd. Nothing wrong with that, won’t appeal to everyone. Whether that works out for them in the end is another story that has yet to be told.

Relmharver
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Relmharver

It’s hot in that this site and MMORPG.com are currently giving it a lot of coverage. That, along with the company head’s pushing the game heavily in the comments on the articles, is getting the game a relatively large amount of exposure to potential fans. I don’t blame them for pushing the game. Those two sites need news to feed us, and of course, it’s in the head’s best interest to promote the game. I just hope that, this time, people go in with their eyes wide open. But that’s up to each individual. All each of us can do is make our own opinions known.

Pepperzine
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Pepperzine

I’d argue otherwise, at least for MOP (I don’t follow mmorpg.com). Yes recently they’ve had several articles, particularly since they announced a launch date and are revering up for it, but when it comes to prior to that MoP gave them about one article every month (in some instances every two months), which is far from what I’d consider to be large exposure.

Relmharver
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Relmharver

For a tiny, indie MMO with very little to show us, that’s a lot of coverage, especially as of late. Hell, it’s got us talking about it.
Right now, this game is the darling of those who still want to believe in crowdfunded MMOs. Tim talks a great game. In my opinion, he’s a good salesman and is good at the psychology of motivating people to support the game. And that’s all fine. I’m not telling anyone not to support the game. I’m just hopeful that people make an educated decision.

Pepperzine
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Pepperzine

Again I disagree. I’ve seen very few people support this game, especially enough to claim it’s the darling of those who believe in crowdfunded games (that title obviously and unequivocally goes to Star Citizen). Anyone here who has seen my posts knows I am super skeptical of crowdfunded games and think investing in them is a bad idea, so it’s not like I have a bias to support them.

I just don’t see the support you’re claiming, at least on this website, it seems like an exaggeration.

Relmharver
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Relmharver

Look up some of the articles on MMORPG.com. There tends to be more discussion there. The majority of people commenting are supportive of the game. I can’t think of another crowdfunded game of this scale that is currently getting more coverage. And again, there’s nothing wrong with that. It just means that Tim is doing his job. And in my opinion, as potential backers, our job is to educate ourselves as much as possible before we spend our money.

Pepperzine
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Pepperzine

I don’t care about mmorpg.com, I’m not gonna look up anything on there, I’m on MOP for a reason.

Relmharver
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Relmharver

OK. You’re going to have a more limited view of what’s going on with the game and what potential players are saying about it, but that’s up to you.

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Munchmeat2

How does a sub based game survive off only a 500-1000 monthly subs? That is being generous too. I doubt they will even get that.

Pepperzine
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Pepperzine

I didn’t say they would. I said that story has yet to be told.

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Munchmeat2

They’ve actually shown off more than many other crowdfunded titles.

I think most of us can infer that this game is going to be a tough sell. The market is just saturated with low quality games just like this one.

There is nothing about this game that makes it stand out other than their projects leads nostalgia for old MMO mechanics. I just don’t think they will even manage enough players to even keep the game a float for more than a few months if it does launch.

There is no way in hell people are going to pay $15 a month for game that was basically slapped together with a bunch of Unity store assets.

Tim was already putting feelers out their about adding a cash shop or having an increased monthly sub. I think they started to run the numbers and $15 a month for a small game like this ain’t going to keep the lights on.

For a sub based indie to survive, you would probably need around at least 10k monthly players maybe more.

I might be wrong here, but I don’t see this game attracting that many monthly players.

Pepperzine
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Pepperzine

I think it’s a niche game and doesn’t draw mass appeal. I don’t know if it’ll be successful, I can’t see the future. It’s not for me. I don’t think it’s a scam, and I think calling or implying it is a scam is being hyperbolic and isn’t really fair.

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Munchmeat2

That is what people kept saying about CoE too.

Pepperzine
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Pepperzine

No…just no… I’m going to stop commenting now cause…no this is not the same as CoE or comparable …it’s bad ideas (IMO) that I don’t think will sell well but no where near as grandiose in scope…

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Raimo Kangasniemi

I would be far more optimistic than that. It’s the overwhelming pessimism that blights the genre fans that is speaking; certainly the nostalgic MMO player niche audience and the slice of it they could capture is much larger than that – and speculating about player numbers is far too early; probably they will have to push back the launch from 2021 and who knows the shape of the market even then?

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Munchmeat2

Monetization is a huge issue for these little games though and when you think about the numbers things don’t look that peachy.

Lets say you have 10 developers that make 75,000 per year which is around the going rate. That is 750,000 per year just in developer salary. Now factor in your operating costs, that would probably be another what 200 to 300k maybe more?

So lets just say 1 million dollars per year to keep the game a float.

So that means they need to pull in around 84,000 per month in revenue and that is probably on the low side.

So if this is going to be a pure sub based game and it’s primary income is going to be $15 per month subs, they would need 6,000 monthly active users.

That is a lot of players for a small game to attract. Just looking at the steam charts of other small indie games and those games only average around 500 daily players, probably a little higher because not all of them used steam to purchase the game.

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Munchmeat2

I don’t think they really understand what it takes to make an MMO. Tim keeps citing Gloria Vitcus as a great example of a small indie project that has been successful, but that game is buy to play and those game developers have actual game development experience.

SoL is being developed by a bunch of amateurs that have zero experience with game design.

I honestly think they should have at least made a few game mods first, or maybe try to launch a single player game first to get some experience.

As Shroud of the Avatar and CoE has shown us, making a fun and successful MMO is no easy feat. You truly need loads of cash and a huge development team to make a decent one.