Amazon’s New World character progression will seem comfortably familiar to MMO fans

    
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Listen up, all you bad boys and rude girls: Amazon Games’ New World is seriously still slated for launch on August 25th, and if you’re one of the five people who haven’t been invited to the new-new testing, you’re probably wondering how exactly you’ll be developing your toon in the game. Happily, Amazon has obliged your curiosity in a new dev blog this afternoon.

Here’s the gist: Core attributes are what the studio is calling basic stats like strength and intelligence, and yes, you have to raise those manually with points you get as you level up. More interesting are trade skills – four gathering skills (like logging), five refining skills (like smelting), and seven true crafting skills (like cooking). And finally, there’s weapon mastery:

“Using a weapon in combat against creatures results in gaining XP for that weapon’s Mastery when those creatures are defeated. Every weapon in the game can be mastered. Each Weapon Mastery has 2 Skill Trees, and each Skill Tree has a selection of active abilities, passive modifiers, and bonuses that are exclusive to that weapon. Leveling up in a Weapon Master grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely. If you want to try out a different build for a weapon, you can respec its Mastery Trees in exchange for some Azoth. We will dive deeper into Weapon Mastery in the future. However you choose to fight, you’ll need to forge and discover powerful weapons to fit your combat style. Whether battling in wars with other players or holding back waves of The Corrupted, your combat skills will mean the difference between life and death.”

There’s nothing truly revolutionary here, but most MMO players really just wanted comfort anyway.

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