Star Citizen discusses the future of PvP and development work on Theaters of War

    
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Star Citizen, to quote systems designer Jake Muehle, is “a universe where the ambulances have military-grade weaponry strapped to their hull.” In other words, PvP happens. What PvP will look like going forward was the subject of CIG’s recent Calling All Devs video.

The broadcast first started by saying that the two in-development systems Terra and Pyro will be the primarily PvE and PvP solar systems respectively. That said, that doesn’t mean that players will be fully safe in Terra, just that they will be mostly safe, since it’s a system of upheld laws. As for what’s next, there will be bounties that players can take up against other players, which will not only be more lucrative in terms of reward, but will also allow looting of bodies and ships once an external inventory system is put together, which will store the items on a character corpse, items on the floor, or storage areas on a ship.

The video wrapped up with some words about Theaters of War testing, which went through two large-scale weekend Evocati tests that reportedly went well and provided plenty of analytics and player feedback. All of this should help to make the next planned Theaters of War test work much better according to the devs. When that test will occur, however, was not specifically announced, but the devs responsible for the mode are adamant on getting it right and not pushing it into wider testing too soon.

source: YouTube
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Rolan Storm

This ^^ is real mistake.

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Zero_1_Zerum

I’ve been very tempted to get a refund for my starter ship, which I got way back during the Kickstarter.

This BS with no safe PVE only zones is ridiculous! I don’t want to ever PVP. I don’t care if I’ve got lifetime insurance for my starter ship, the only reason I should die is because I made a mistake, not because another player blew my ship up. I’d be stressing out every time I saw another player, instead of relaxing and enjoying the game.

Putting my money in this game, even for the starter ship, was a mistake.

If I didn’t get the package that includes the single player Squadron 42 (IF THAT EVER COMES OUT), I’d be getting a refund right now.

I admit I haven’t been following Star Citizen news, because it’s been so freaking long in development, so I guess I missed that they wouldn’t have any PVE only zones. But, I don’t remember them saying that in the Kickstarter. Maybe I didn’t notice it, or maybe they changed something since then.

And that, ladies and gentlemen, is why you should never crowdfund a game or pre-order something in early access. You don’t have any idea if the final product will even be the same game you supposedly paid for…or if it’ll ever hit that 1.0.

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Al_Bundy

“Not fully safe” still means 99% safe though. I get your point, I hate PvP myself and I hate PvP focused gankboxes. That’s why I stopped playing Rust. The thing here is that they want to give players the option for “high risk, high reward” gameplay; so people have the option to play pirate in UEE controlled airspace, it’ll just be very risky and thus people will propably focus on valuable hightier targets only.

Chances are, even if you ever meet a hostile player in UEE space, he scans your ship, he’ll consider you “not worth the trouble” and let you go. Star Citizen will never be a PvP focused game because the vast majority of players are guys like you and me that want to mine or trade or explore and hate “open world PvP”.

tl;dr: I’m certain as ong as you’re in UEE airspace you’ll barely ever meet a pirate.

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Bruno Brito

Chances are, even if you ever meet a hostile player in UEE space, he scans your ship, he’ll consider you “not worth the trouble” and let you go. Star Citizen will never be a PvP focused game because the vast majority of players are guys like you and me that want to mine or trade or explore and hate “open world PvP”.

That’s a lot of wishful thinking.

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angrakhan

Well… I will say that currently you kinda have to go looking for pvp especially because the game still only allows 50 people per server. Whether they’ll ever be able to open up that cap seems dubious since the game has been online for years and they still can’t crack that nut. Personally I question if they have the technical engineering talent to do it. If they could it seems like they would have by now. Nothing would shut the naysayers up like having a single open world server with several thousand players, but yet they can’t seem to make it happen. They make fancy videos about making it happen, but actually happening has yet to be seen.

I digress…

Anyway, with 50 players in a gigantic solar system, you have to be pretty intentional about finding pvp. Last time I logged in… admittedly a while ago… the only time I saw pvp happen that was non consensual was miners who were mining high end materials and drug runners running widow. That’s because both activities put you in a pretty small and known area of the “verse”, so griefers know to camp there. Other than that it’s pretty easy to go off and do things that are pretty secluded. If you want to do the higher risk/reward thing if you show up with 2-3 buddies in tow in capable fighters I imagine you would be left alone. That requires teamwork, though.

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Bruno Brito

I’m not debating the small details. I’m just saying: If a server allows PvP, PvP will happen, and if it allows unfair PvP, unfair PvP will happen.

It’s that simple.

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Robert Mann

Pirate, no. Griefers… constantly.

Just look at games like Eve as the example. Sure, the initial rush to murder people at random has diminished over time, but they still see random griefer rushes into the ‘relatively safe’ areas.

If being attacked is a complete turn off, people will simply not play such games. The population is locked up in a few titles for the most part on the MMO OWPVP side, excepting the locusts. SC’s current course is a game with a population that brings ‘ded gaem’ comments within a few months.

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dreamer

Chances are, even if you ever meet a hostile player in UEE space, he scans your ship, he’ll consider you “not worth the trouble” and let you go. Star Citizen will never be a PvP focused game because the vast majority of players are guys like you and me that want to mine or trade or explore and hate “open world PvP”.

Have you not played Elite: Dangerous?

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ichi sakari

many backers do not want PvP forced on them, CIG will accommodate your play style because they don’t want to scare you off

there will be PvP ’cause there’s a lot of people who want that too, but my advice is to see what they do first before giving up on the game

Squadron 42 - Star Citizen Screenshot 2020.05.01 - 21.45.43.61.png
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Zero_1_Zerum

If it’s not a simple matter of saying, “No, I don’t want to PVP at all,” and never being able to be attacked by other players, then I’m not interested at all.

cmdr_cotic
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cmdr_cotic

It’s crazy to me that they are still talking about these things as if they are only just in the planning stage almost 8 years later.

Each game designer has had over 20,000 hours to bash out every feature in every single mechanic the game could possibly contain, what have they all been doing???

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Joe Blobers

What CIG is doing is create everything from scratch.
Diablo 3 tooks + 10 years to be done by a multi-billions revenue company with thousands of devs and a scope which is a fraction of SQ42 + SC.

cmdr_cotic
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cmdr_cotic

A. Who cares about Blizzard, your whataboutism has no relevance whatsoever.

B. It still means each person in charge of designing certain areas of the game have still had over 20,000 hours each to figure out how the game should work regardless of what Blizzard has or hasn’t done.

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Joe Blobers

A. Anyone trying to put things in perspective,

B. Still a company starting from scratch delivered more after 8 years than a multi-billions dollars company with 30.000 hours per devs since day one.

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Armsman

What the hell are you talking about. Go back and watch comments from day one by Chris Roberts himself. He never said that players would be able to have zero chance of encountering PVP, even when they thought the PVP slider would be player facing.

The 90% NPC versus 10% player character; has been a core aspect of the game design from day one, as has:”You’ll never have a 0% chance of PVP…”

Personally I don’t care for the PVP aspect myself; but it’s been a core tenant of Chris Roberts design for Star Citizen from day one. It’s not a sudden change.

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Robert Mann

A multitude of games take longer times to develop, especially if they are ambitious in any way. In fact, 8 years isn’t all that rare. 10+, yeah, that then becomes rare.

That’s not me trying to defend S.C. here, as it’s not my jam. I like a few of the ideas, but others are things I am against quite fully. I’m also not a fan of the crowdfunding models and huge backer amount rewards which tend to create a “Pay thousands, or miss out” atmosphere. No thanks to that!

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Tee Parsley

Roberts’ second game was three years late, and wasted over a million man hours of work. By Roberts’ own admission. His own Digital Anvil didn’t release a single in-house game. Even Freelancer was years behind by the time Microsoft got it, and it still took them three more years to make something playable out of it.

The more money Roberts has, the longer it will take for the game’s development. A bad project manager, with no real plan. Nature of the beast.

But hey, the marketing is pretty stellar.

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Joe Blobers

Keep comparing period of time with financing model and even more important, players were not yet tired of publishers behavior and were keep expecting something more than shallow copy-paste of previous years games or now… “remasters” or “enhanced” version at every corner…
Keep as well ignoring why SC get such support: because he did released games which were ambitious and good to memorable.

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Bruno Brito

Diablo 3 development is considered a failure, on the same level of Duke Nukem Forever. Why you try to use that as a example is beyond me.

But hey. Joe Blabbers activated.

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Joe Blobers

… a failure which sold 30 millions copies, 3.5 millions on PC in the first 24 hours.

If Blizzard with Billions $ reached Duke Nukem level of development, we can consider CIG did extremely well with “only” 300M$, developing from scratch two triple-A
But hey, Bruno Briber activated :)

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Tee Parsley

Blizzard (at least in the past) could sell a literal turd, and millions would buy it. Apparently the same is true for CIG. Except theirs is mostly virtual.

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Joe Blobers

Call Alpha virtual as much as you want. This is the mandatory development phase followed by 100% companies., understood by +1.2 million individual backers and growing at every patch.

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Bruno Brito

But hey, Bruno Briber activated :)

That didn’t make any sense, nor was it funny. Work on your material, dog.

… a failure which sold 30 millions copies, 3.5 millions on PC in the first 24 hours.

Not the point.

If Blizzard with Billions $ reached Duke Nukem level of development, we can consider CIG did extremely well with “only” 300M$, developing from scratch two triple-A

Not really. With all the problems that Blizzard has, is already a established company. CIG has two games to go out, none which are still out as products, they still have to prove themselves, and there’s still debate as if CIG will ever release them. Those are not talks which established companies have. You don’t debate if they’ll launch games. You debate core principles, evolution over time, etc etc.

But no matter how much you, and the voices in your head want to, there’s no ammount of praying and crying that will make CIG a company on the same level of Blizzard. It’s still a crowdfunding venture. One that is losing goodwill by the second.

But go ahead, and indulge your obsession. Go into every single gaming site, and post how much CIG is the Catholic Church, infallible. Regurgitate all the Chris’s turds you’ve eaten over the years. I care not.

Whatever is the state of your deteriorating, degenerating mind, i honestly don’t give a shit. You’re beneath contempt and respect. The only thing you have going for your life is this unhealthy obsession. It won’t fulfill you, and i’m not your goddamn psychiatrist to have to deal with it everytime i enter into a fucking SC thread.

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Joe Blobers

Quote: “Whatever is the state of your deteriorating, degenerating mind, i honestly don’t give a shit. ”

Lol…. as much as you want Bruno :)

You claim that Diablo 3 development is considered a failure, on the same level of Duke Nukem Forever then pretend I compare CIG and Blizzard size.
I don’t, quite the opposite. I put in perspective a company with close to unlimited resources to another one starting from scratch and developing two titles, offering in Alpha more unique features than a single released Triple-A and half of the project close to beta (yes even if it is pushed by a couple of quarters).

SC is not a cult Bruno, only naysayers are using this terms.

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angrakhan

Not sure this is really news. It’s been known for some time there will be more pvp focused zones and pve focused zones without there ever being a zone 100% purely dedicated to either.

EmberStar
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EmberStar

Which is one of many reasons I will be 100% avoiding the game.

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Schmidt.Capela

Same for me (at least for the online portion; long ago I got the cheapest package that allows me to play the offline portion and will likely have a lot of fun with that).

Reader

If it ever releases… that is. Optimistically speaking, by the time it releases, nobody will care about it anymore, kinda like how things are shaping up for Crowfall and Pantheon.

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Joe Blobers

… This is the very reason why ten thousands new backers are joining at every patch right during development… a sign of people not caring about it despite not being even released as polished.

Which equivalent alternative to SQ42+ SC gamers have? None. We have others space games offering fraction of scope, upcoming game like CB2077 that will help wait CIG to start SQ42 beta and more SC game loops to be added quarterly.
Also comparing Crowfall and SC is at best disingenuous. The number of coms or articles about Crowfall looks to be a good 1 for 1000 of CIG.

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Tee Parsley

Marketing chops do not equal management skill.

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Joe Blobers

… and they are not exclusive either. Apparently, a guy able to come close to beta only 8 years after starting from scratch, developing two ambitious triple-A supported by more backers every day right during Alpha phase is the type of management gamer community is eager to understand and support.