Camelot Unchained’s new 90-day plan includes weekend servers

    
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Camelot Unchained’s new 90-day plan includes weekend servers

Camelot Unchained has a new 90-day plan, and it could transform the way you experience your weekends. The next three-month goal for the current beta is to get the tech shaped up so that the team can leave the game servers running over the weekend and give the current realm vs. realm scenario a heavy dose of polish.

There are a lot of smaller goals to hit these larger targets, but City State Entertainment feels it’s up to the challenge. The studio spoke of some of its accomplishments from June, including transforming the RvR scenario into a proper zone, and showed previews of realm regalia, the Risen Temple, and metal barricades.

“Over the next 90 days you’ll see more of CU come together even more and as the summer heats up here, we’re hoping that we’ll be burning up lots of server time as well,” said Mark Jacobs.

For the social distancing version starring Jacobs, you can enjoy the following livestream:

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dinarian_

Honoring the long over due refunds was glaringly absent from the 90 day plan.
I am on day 119 of waiting for mine.

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Mr Ish

Who the hell would be a games developer nowadays? Release on time, expected. Delay, expect to be lambasted.

The world is going to shit, so how about we focus on the important things and we’ll play CU when it’s ready to be played?

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Bruno Brito

I’m highly sure whatever i say will be just already-thought snark. Reality is: The people who are insterested in CU are diminishing by the minute, and the more they take to launch, the bigger the chances the launch fails spetacularly.

Not only that, but this puts a pressure on the team to deliver an incredible pristine game. Gamers are often too demanding, and i don’t see CU being as groundbreaking as people think it’ll be. It can be a solid game for sure, but solid is not what people are looking for, anymore.

Anyway. I don’t have a horse on this race, so i don’t care. I’m just making peace with the fact we won’t get a good crowdfunded MMO.

Relmharver
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Relmharver

Yawn. Let me know when they have the nerve to drop the NDA, so everyone can see what’s actually going on. They’ve been hiding for way too long.

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Mark Jacobs

LOL, just like my post below. Hiding in plain sight so that all of our Backers can see the game during weekend testing, right?

Relmharver
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Relmharver

The backers are already invested in the game (even those who want out and can’t get refunds). You know I’m talking about the rest of the world.

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Mark Jacobs

Yep. But as you know we haven’t focused on making videos to drive sales. Maybe in the future, but not now. We’ve said this since day 1.

And, we did livestream a building destruction test last year and we’ll livestream the RvR scenario once all the pieces are assembled and performance is improved. We had some nice gains a couple of weeks back and I was testing some new improvements a half hour ago.

I do understand your point, as I did other folks who’ve posted here, but we’ve been saying the same thing right from the beginning so it isn’t like we changed our mind on videos/streaming.

NDA will be lifted, in different ways, as we move through the 24×3 server.

Relmharver
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Relmharver

I only post these complaints because I still care and I’m still interested. It’s just been so, so long. I mean, I don’t think anyone would be surprised at this point if we’re looking at a total of 9 or 10 years by launch. I think what really gets people isn’t the time it’s taking, but the huge disconnect between the original time estimates and what’s actually occurred. And to be seven years in and still not have a game worthy of showing to the public…Man, you gotta understand how that’s discouraging to those still following things.

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Mark Jacobs

RH, I get it, believe me I get it. The thing is that I don’t mind the snark, I do mind the above-the-top crap. If we had gone all Willy Wonka, closed testing, closed the Forums, turned off refunds permanently, I’d understand it but we haven’t done any of that. But, the thing to keep in mind is that the time estimates were based on us doubling the size of the team which we were never able to do. Now, it’s not just that, but you can’t do what we tried to do without engineering. Now, we have grown the team but we’re still not where I thought we needed to be. OTOH, we have accomplished some of our most difficult goals (large-scale combat, destructible and large block-by-block buildings, server-based physics, etc.) so that’s something.

So, are we very late? Very. Are we disappointed in ourselves as a team? Yes and no. Yes for the delay, yes for the mistakes, but no in that we have accomplished a lot. Does that excuse us? No. But ask yourself how many other company CEO/Presidents would show up here and on the Forums (at times) to talk to folks, especially when I know I will take some additional criticism for it. If nothing else that either proves I’m a masochist or sincere or maybe both. :)

Making the game look prettier is easy. Making a MMORPG that can handle the stress we will put on it is not so easy. If we can nail the later, we’ll easily be able to do the former.

And thanks for still caring and being interested, truly.

Relmharver
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Relmharver

Hey man, things aren’t that great these days for new development in the MMO genre. There are really only two games that i’m interested in, CU and Gorgon. So, even though I’ve largely moved on from the genre, I still have some hope.

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Mark Jacobs

I have hopes to, for CU, Gorgon, and a few others. I hope we all succeed.

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esslingen45

Hey Marc !

The Newsletter #67 can’t be found on the CU Site or anywhere else, #66 only had a link on Reddit. Please fix that !

PS : I found it by some number guessing, here´s the Link for the curious:
https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642244

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Mark Jacobs

It was supposed to be up yesterday, I’ll check and make sure it’s up ASAP.

Thanks for the letting me know!

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esslingen45

You sure got enough other things to do *misses Max*
The Reddit bot already did grab the link from Twitter and I did spread the Link under the YT Video.

PS : The map looks interesting. Ohh I so want to visit Selkie Cove and have a nice swim :-)

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wratts

Go through all that effort to set up two studios on opposite ends of the country and have them working internally and cooperatively, and then the frikkin’ plague hits and you have to go fully virtual anyway.

Gotta love 2020!

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Mark Jacobs

Yep. :(

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Rndomuser

More talk with absolutely no gameplay and no demonstration of anything that was supposedly fixed. Not even mentioning of the fact that 4 employees have left them in May and June and this was the reason they hired 4 new people.

Meanwhile honest developers are not afraid to show their work, for the game that is I believe still in Alpha:

Ashes of Creation’s latest dev stream previews housing in cities

Glad I requested a refund. Hopefully I will get it once the CSE will start processing them again.

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Dro Gul

How many “sales” has Ashes pushed since they launched? How many items are they selling in their cash shop? THAT is why you see the Ashes previews. They have an entire group dedicated to pumping out store items including a marketing department.
There is no question that CU has taken a long and frustrating path to launch. Only time will tell if it was worth it.

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Rndomuser

How many items are they selling in their cash shop? 

I do not know and I do not care as long as those items are not required to enjoy the gameplay and it helps hiring more people to do the job and make the game better for everyone and make this faster. And any smart developer can do exactly the same as they do.

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Dro Gul

No… it is a fundamental difference in design philosophy. One is designed to maximize cash shop exposure and thus they will focus on marketing. You call it “smart”, but I have had my fill of cash shop games. I think it’s smart to go down a different path.

We will see which path is right. Someday.

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Mark Jacobs

Couple untruths in what you say:

1) Yes, people left but we’ve been hiring throughout. Two of the people who were hired were interviewed before anybody left. And one other was a position we were looking to fill. Our job reqs are up and always available for viewing.

2) We are not afraid to show our work to our Backers. We’ve opened weekend testing to ALL of our Backers, regardless of tiers. How is that being afraid? We are under no obligation to show our work to people other than our Backers.

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Rndomuser

There is 0 untruths I have said, Mark. 4 people have left during May and June and you replaced them with 4 other people during same couple of months, anyone can see this and this fact does not change no matter when you supposedly interviewed someone or how many job listings you have open. The fact that you did not tell anyone about those 4 people who left in any public updates – it is also truth.

The FACT that you are afraid to show gameplay can also be seen in last dozen of your videos. All you showed in those videos is yourself and screenshots of concept art. The fact that you sometimes make beta tests available for backers does not change the fact that you are afraid to show gameplay in videos (none of the dozen of your last videos show this), both to potential customers and to backers who cannot play beta versions of the game.

You know exactly what I meant in my original post yet you are still trying to weasel out. This is the main reason I finally applied for refund (not the length of development which I do not mind or the amount of money which are not necessary for me).

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Mark Jacobs

Well, let’s see you said: “Not even mentioning of the fact that 4 employees have left them in May and June and this was the reason they hired 4 new people.”

Since two of those people were already interviewed and one is working on FS:R only, what you said is untrue, it’s as simple as that. Now, did we talk about people leaving? Like most studios, we don’t do that a lot. Every large studio loses people all the time ,because they are large, and they don’t talk about them 99% of the time. And, when people left Mythic or now CSE, we also usually don’t talk about it. And, BTW, we are still hiring people as fast as we can.

As to point #2 – “The fact that you sometimes make beta tests available for backers does not change the fact that you are afraid to show gameplay in videos”

Most game companies do not show actual footage during development for fear of negative reactions (look at what just happened to the Cyrsis folks for a reason why). OTOH, we show it almost every day to all of our IT Backers on Hatchery, warts and all. And for the weekend tests, we’ve been willing to show it to tens of thousands of Backers.

So, if you want to say that we don’t want to show unpolished in-game footage often to the general public, just like most game studios, you’d be right. But to say that we’re afraid of showing videos is both inaccurate (we’ve shown videos/live sessions before and at DragonCon for example) and inconsistent with the fact that we do that every week, and usually every day to a subset of Backers.

And, I’m not trying to weasel out at all. You, like certain other posters in the past have complained that we don’t show videos to people who aren’t Backers. In general, but not always, that point is correct. But we aren’t afraid to show it to anybody who pledged to our game. Thus, a sweeping statement like you made above is incorrect.

And, as always, we have zero obligation to show the game to anybody but the folks who pledged to it.

shloo
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shloo

Mark, there are a lot of people waiting to play this. I cannot wait for the inevitable meat grinders and bashing my head against the opposing realms lines hoping to break through

The RvR market is barren right now. Look at the “basic” state realm reborn is in and it is hopping with people. We need this game to get it right. I hope you are able to get the game into state where players can log in and just have fun beating each other up.

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Mark Jacobs

Agreed. That’s the point of the 24×3 server and nailing the feel of the RvR scenario. And when that’s put together with a large, open worldspace and the home islands, you have a good starting point for CU feeling like a real game. And players can see that focus by the little touches, like placeable lights in player-made buildings for example. Yeah, it doesn’t sound impressive but it’s one of those quality of life issues that shows we are focused on making a game, not just an engine. And since FS:R doesn’t even have player-built buildings, people can’t say that “Oh, they are just doing this for FS:R!” :)

Having a server that can run 24×3, lots of spaces to run around, new races and classes seem like a pretty good goal for the next 90 days.

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Dro Gul

Hey Mark- Any chance that the servers will be up this weekend?

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Mark Jacobs

Hope so. We’ve got a new build (with perf improvements, more AMD love) moving through testing right now.

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Dro Gul

Excellent. Have some friends that are all equally as bored as I am this weekend.

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Mark Jacobs

We’ll keep you posted. It’s in testing today and tomorrow so hopefully it will come through okay but these are some pretty big changes so…

We’re also hopeful of having a new version of FS:R up as well this weekend. Mostly bug fixes, since we’ve been focusing on CU, but some quality of life stuff too.

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Dro Gul

OK we signed up and tested that in the past but really haven’t heard much about it. Signed up for email notices but not sure if any have been sent.

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Mark Jacobs

Hopefully this weekend. It’s been a low priority.

shloo
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shloo

I mean “return of reckoning” not realm reborn

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Attorneyatlawl

Yeah… It’s been a huge success from what I’ve heard.
Haven’t tried it as my gaming pc has been mostly down (on GTX 970 until the Ampere cards launch from nvidia, and I’ve had very limited free time) but it’s a shame what ea did to mythic for its launch =( in 2008. Warhammer Online was an unpolished masterpiece.

Been keeping tabs as a backer on cu since the kickstarter, and still excited for it. I’m excited the spirit mages will be coming in before launch as the Slaughterwolf is the class I want to play. Cu looks to be awhile out still but it may be closer than I think with a bit of luck. I won’t elaborate because of the nda.

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Mr Ish

RoR is fun, and a perfect placeholder until the next game releases :)

WAAAAGHH!
(Yes, I play a Black Orc :))