New World talks up the musket weapon and shares some PvE combat gameplay

    
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The armory of New World is once again open as some fresh Twitter threads are talking up the musket weapon. The musket is a hitscan weapon, meaning there’s no damage falloff for 50 meters and only a 50% damage falloff up to 125 meters. Combine that with additional damage for successful headshots and the musket is an excellent long range killer. However, it also takes a long time to reload, requires cartridges that must be crafted, found, or bought in order to use, and is difficult to use while strafing.

As for the example muskets, New World granted a look at some PvP and PvE-leaning weapons as well as a crafted musket that’s described as equal in power to some of the best drops in the game.

On the subject of combat, the folks at MeinMMO have 10 minutes of PvE combat footage available to check out, as well as an accompanying interview with art director Charles Bradbury who talks up the game’s lengthy quest chains, diverse vistas, and the overall PvE experience in New World, including finding artifacts for lore or character power or endgame activities like crafting to support PvP players, boss fights, or dungeon delving.

sources: Twitter (1, 2), YouTube, MeinMMO, cheers Phillip!

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Dean Greenhoe

Looks interesting enough to give it a go. Anything new has a certain pull for me. Exploration is one of my main draws to a new game. As long as there are not to many obstacles on experiencing the entire world I may be there for awhile.

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Alberto

OK some interesting but standard looking PVE combat….I really like the “Look of early 14 to 16th century..if nothing else the Lore and Eldritch Horror setting is the hook for me. I will definitely Give this a Shot at least.

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traja

This looks pretty good. I like that you get to really aim and the hits have a nice response to them with the sound effects. Art and animations seem on point as well.

But of course an MMO is about much more than the things shown on this video so we’ll see. My guess is that it will start off meh and then improve over time to be decent if they stick with it.

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Jon Wax

From meh to average?

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traja

Average is a measurement compared to other games in the genre. Considering the state of MMOs I would say that a decent game is above average and “meh” is about average.

I don’t know anything about the game but given that it reportedly had a major change of direction it doesn’t seem likely that they would nail the design at launch.

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David Blair

I watched it with the sound off and you could feel the weight behind the hits. Great job by the animation team!

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Sleepy

They could end up doing an ESO on this – start off mediocre, get excoriated in the press and reviews, take the time and money to make it a much better level of mediocre!

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Dankey Kang

I dunno, I feel like ESO is just kinda bad at a fundamental level. It claims to be an ‘action combat’ game but the way the targeting system works it just feels like a shallow version of WoW half the time.

Just from watching that video I can already tell that New World has better combat than ESO, but good combat alone isn’t enough to carry a game.

hurbster
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hurbster

Wow is generally tab-targeting ? ESO isn’t.

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John Mclain

But it is, it’s just a slightly modified tab targeting system where you tab over an enemy to have every projectile and attack home in on it. They just removed the use of the tab button itself. Often referred to as “soft tab targeting”

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Bruno Brito

It’s a modified tab-targetting, which is mainly how most MMOs work. You basically “tab-target” what’s in front of you and you try to connect your hitbox with the enemies’ hitbox.

ESO is also notoriously clunky, extremely buggy and has one of the worse “action”-combat to date. The rest of the game is pristine though, which is why i love it.

hurbster
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hurbster

I’ve always liked the combat.

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Loopy

I gotta say, sound effects are on point. The echo on the pickaxe hitting the stone – that sounded awesome.

The gameplay seems smooth enough – i’m just worried that quests and stories may be scarce based on what i’ve been hearing from people in alpha.

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Arktouros

The sound effects are, by far, my favorite aspect of New World across all the versions. The sound of the ghosts who would follow you was actually unnerving as it was like the right amount of distortion to make me uncomfortable but not enough to be annoying. The same with the kegs going off, back when this was a PvP game when a keg would go off there’d be this booming explosion that everyone heard at a super long distance. You’d just be grinding somewhere and hear like 4-5 kegs go off and it’d be like “oh someone getting raided…” was just amazing.

Pepperzine
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Pepperzine

Looks interesting to me. Are there 100% pve servers?

laelgon
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laelgon

I wouldn’t say it’s 100% but it’s damn close. Open world PvP is opt-in, but every server (if they’re even doing multiple servers per region) has PvP for territory control. It’s instanced, and your stuff won’t be destroyed if someone new takes over your town. I guess the worst consequence of PvP could be that someone raises the tax rates in your town, though I’m not sure how egregious that can be.

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Arktouros

In the current system at no point will you have to engage or participate in PvP unless you want to. The only system that is gated behind PvE is the monster town invasions because you have to PvP to capture and hold a town.

Gipfeli
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Gipfeli

nice! no forced pvp. could be a game i like :]

Godnaz
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Godnaz

The benefits of waiting for 6 months after release:

– Price $40 reduced to $20 on Steam sale.
– Tons educated of reviews/proper guides and builds.
– Game bug fixes, more polish and content added.
– PvPer’s would have generally gotten bored and moved on.

See you then!

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Paul

Agreed on 1,3 and 4 but on 2 I’d rather make my own mind up and figure out how to play the game without youtubing/Googling everything ;)

laelgon
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laelgon

I’m kind of hoping they keep the right PvP crowd around. Territory control and sieges are the part of sandbox MMOs that I love, it’s the griefing and ganking that come with the always-on PvP that, in my opinion, keeps killing these games. If they can get the siege stuff to a good state, I’ll be psyched, though right now it seems to be pretty crappy from what I’ve seen and read.

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Bruno Brito

This game looks like a improved Battle Royale.

Which means is still as mediocre as it gets. Got me some Gigantic vibes tho, which is a pro for me.

Relmharver
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Relmharver

LOL, you have a slow reload time on muskets, but I just watched a guy throw a seemingly endless supply of throwing axes.

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Jon Wax

If this guy can craft and carry 50 bullets, that guy can craft and carry 50 axes

Flawless

Relmharver
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Relmharver

Maybe he has a Bag of Holding!

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Alberto

I saw NO reason to ever Use a Musket when you have a Damn Magic BOW that shoot way faster and those Axes…

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John Mclain

Accuracy, you can miss moving targets with the bow, and arrows can be blocked by shields. Meanwhile the musket is a instant hit, and you can’t block a bullet.

The recent pvp video showed people dodging the arrows being fired at them with dodge rolls. But muskets always landed the hit. (The bows did more damage per hit though.)

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John Mclain

Well, compare the weight of those stupidly oversized warhammers that would weigh well over 300lbs in the real world, if you can carry that around and effortlessly swing it, then your 600lb silverback gorilla of a character could carry a hell of a lot of small throwing axes as well.