Pagan Online is sunsetting its multiplayer servers, but the singleplayer campaign will live on

    
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Pagan Online is sunsetting its multiplayer servers, but the singleplayer campaign will live on

The 2020 downsizing of MMOs and multiplayer titles into singleplayer ones continues today with the announcement that Pagan Online will shift to a solo-only experience on August 4th.

MMO players will recall that Pagan Online was a Wargaming-published buy-to-play OARPG that launched last summer. The $30 title was actually well-liked around here, apart from some of its hero-unlock mechanics, some of which were addressed post-launch. But the game doesn’t seem to have caught on, and now it appears that Mad Head Games and publisher Wargaming are parting ways, as Mad Head says it will run the game as a “single-player experience hosted on Steam” and take over “daily operations” and tech support going forward.

“Despite the support from our players and the best efforts of our teams, supporting multiplayer servers for Pagan Online is no longer sustainable,” Mad Head admits. “Mad Head Games does not currently have plans to add more content to Pagan Online, although that may be reconsidered once we settle into a single-player mode.”

Steam reviews were already turning bad before the announcement as players complained about lag and lack of updates, but now they’re deep in “mostly negative” as players who bought the game for its online experience are now livid that a game with “online” at the end won’t support that content. Do note, however that you can keep your online progress locally.

“You will be able to transfer your progress in Pagan Online if you choose to. Since our last update, your progress is currently stored both locally and server-side. After we roll out our new single-player client on August 4, there will be an option to ‘restore’ your progression on the log-in screen. Simply insert the invitation Steam key you received to claim your progress.”

So, you won’t be able to play the game with your friends anymore – if you even were in the first place, as that would put you in some ultra-rare company, given the game’s monthly peak of 20 concurrent Steam players – but at least it’ll live on as a singleplayer romp.

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Castagere Shaikura

I’m kind of laughing here because I always thought it would make a good single-player ARPG. There is nothing wrong with single-player games. Too many of these ARPG’s coming out are trying to be the next POE and failing badly.

BodeanG
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BodeanG

Sunsetting before the sun ever had a chance to rise…

shibby523
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shibby523

Looks like I put an hour and a half into this game and for the life of me I can’t remember it in the slightest.

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Kevin Smith

I actually enjoyed the game to a degree. Granted I only play ARPG’s as solo player to start with. Glad to see that they are not just going to shut the servers down and say sorry you just can’t access this anymore. More devs could learn from this as far as making games available as single player once the servers are going to be shut down. I would still play some MMO’s that were shuttered as single player games.

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Dug From The Earth

glad i never invested in this.

kajidourden
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kajidourden

It never worked anyway. I’m surprised they’re even keeping the game itself around, it’s been an abject failure.