No Man’s Sky touts an uptick in player numbers thanks to cross-play and Xbox Game Pass release

    
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Man, it’s almost like letting people play games with one another regardless of their chosen platform is good business. Hello Games’ Sean Murray has shared a blog on Xbox Wire that announces that No Man’s Sky has enjoyed a fresh uptick in player interest, with over a million new players arriving to the game since it released to Windows 10 and the Xbox Game Pass, combining with the addition of cross-play to bring the “biggest ever in-game numbers, all playing together regardless of platform.”

“It is genuinely humbling, nearly two years after first releasing on Xbox One, that there are still so many people interested in exploring our universe. It is a journey which we are thoroughly enjoying, and our tiny team is still excited to bring new content to the game,” writes Murray.

The surging interest in No Man’s Sky is likely being helped out by the recently released Desolation update, which adds procedurally-generated derelict freighters for players to explore on top of several quality-of-life updates. That said, things aren’t all 100% smooth as a result of bugs in the update, but the game’s community is banding together by creating a bug report megathread on the game’s subreddit.

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EmberStar

A lot of people really like the idea of crossplay, and multiplayer everything. People ask about “when crossplay?” constantly on the Warframe forums.

I’m not seeing an upside, personally. The mission to get the final components for the Living Ship mission takes everyone to the same planet, and that was completely hellish. A very, very tiny number of people had used the “passive multiplayer” building to put marker beacons on the things you need to find. Far more had just slapped down bases willy nilly, and a couple had actually built bases *over* the objectives so that no one could reach them. Something that would have probably taken fourty minutes on an unknown planet took THREE HOURS as I tried to find a marker that wasn’t inside someone’s airtight trollbase.

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Knight Porter

Haven’t played in a few updates, so important questions…
Have they improved grouping in multiplayer at all (shared objectives, not respawning randomly far away, etc)? And is there any sort of endgame to the story? Any explanation for anything? Or still all mystery-box?

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Kvarin Sunermidst

The way it appears to me is that it’s still all about upgrading to the maximum possible status. Now they’ve added an upgrade ladder to Freighters as well with the Derelicts.

Don’t get me wrong, I’m all for growth meta, but Sean still has not addressed themassive elephant in the room imo, PLANETS ARE STILL NOT CONTENT.

The random dungeon thing is a great awesome idea but why couldn’t that have been applied to all these balls of rock floating around with very little purpose? Ruins, military bases, hostile tribes, infested caves etc. Planets need to become actual content.

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Knight Porter

While not what I asked, still good to know. I’m hearing “ask again in another year”

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Kvarin Sunermidst

My apologies for the rant.

Basically, multiplayer still has it’s hiccups especially now with cross-platforming but when it actually works its brilliant.

As for the story, I never followed it and it has appeared to have taken a backseat to the community goals of the online function. Essentially I think they are pushing just building things together across all platforms.

There’s still very little context to anything and the new derelicts do nothing to aid in that. They ar still procedural and a garbled mess of words thrown together by an algorithm that seldom make any sense.

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Knight Porter

I mean like, does every player still need to do all quests separately? Everyone building their own individual base, duplicate NPC-request gathering effort… also being far to easy to get separated, that sort of thing?