Ashes of Creation shows off gathering, spell effects, and a dungeon in its latest livestream

    
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Ashes of Creation shows off gathering, spell effects, and a dungeon in its latest livestream

This past Thursday saw yet another peek at Ashes of Creation gameplay and development footage from the folks at Intrepid Studios. The video first kicked off with a number of spell effect previews as well as a look at the level up effect among other visual previews. The devs also discussed what sort of visual language they are trying with these effects. After all, nothing satisfies like a good level up ding.

The video then talked a great deal about gathering, one of the three artisan trees that players can progress through. Gathering tools will have a limited number of uses though tools with more uses can be built as players progress, and certain tiers of resources will require certain tool tiers to gather. There are currently three types of resources players can harvest: single resources that spawn in the world, resource veins that cough up multiples of a resource, and creature resources that can be harvested from hunting certain animals. Additionally, the higher a player’s proficiency is, the higher chance they have of finding a rare resource during their gathering attempts.

At one point the broadcast showed off some in-game footage, including a fly-through of a level 10 dungeon out in the world. This particular dungeon was sizeable in scale, with a number of rooms for hunting and finding treasure. It should be noted that dungeons in Ashes are not instanced, meaning there’s the potential for groups or guilds to camp in a room, and if one group is unwilling to unseat themselves, then players will have to fight one another over the matter. The video also showed off swimming, discussed environmental updates, and talked up visual progression, equipment customization, and spiders. Always spiders.

In other Ashes of Creation news, Steven Sharif once more found himself as a guest on a streamer’s broadcast to talk about the game, including explaining the rationale for creating an open PvP sandbox, opening a business on a Freehold, choosing primary archetypes and changing secondary archetypes, PvP wars, finding and customizing mounts, and repairing gear among other things. We’ve embedded both that interview and the developer livestream below, while Ashes Post offers a summary of the developer stream for those who want to skim the details.

sources: Ashes Post, YouTube, YouTube via official forums. Thanks Lyvins!

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Dean Greenhoe

MMO players need this. There may be parts you like and parts you dislike but that is exactly what makes a great mmo. Looks to me like this will have many elements that will actually bring people together into communities. Cooperation will drive the best gaming experience while solo achievement is still core to the game.

I am starting to get the DAOC felling where we all could do our own thing but required the community to act together to maintain the achievements already gained.

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Matt Genaro

It’s kinda funny to see how these ‘intense’ PvE players think that they their opinion MUST be heard by any means. It’s like going to a pizza place and scream at the waiter saying that you DO NOT accept that pepperoni comes in your pepperoni pizza.

I’m not the type of person that says “if you don’t want it, leave”. Most of the time I’ll try to reason with someone and come to an agreement of what is tolerable and what is not, so everyone can enjoy part of the game in a way. But, why do PvE players always try to force an open world PvP MMORPG into a PvE centered game with little instanced PvP? Just look to what happened to New World. This type of extremism that have the mentality of “change it now ‘cus I don’t like it” is very difficult to have a discussion and reason with.

The game it’s not even on the Alpha state, to players test how well will the Corruption system (anti-griefing feature) works on practice, and yet people will just ‘noping’ right away. That’s not criticism, that’s just being annoying.

micedicetwice
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micedicetwice

Imagine players FORCING developers to do anything at all lol. What you don’t care to notice is that players are not trying to force them, they are simply stating that they won’t play the game that has PvE elements and yet doesn’t actually encourage PvE players to play their game and even more than that, it punishes them. PvP players wouldn’t like dungeons and raids being shoved down their throat now would they? PvP sandboxes are spawning like crazy in the last ~5 years and they are simply not very popular. Most of them came and gone without breaking out of alpha stage.
I noped away a long time ago though, mail.ru (my.com) is not something I’d want to deal with like ever again.

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Dug From The Earth

Right now its because there arent very many options for mmorpgs to play in general. Especially new ones. Mmorpg players are starving for a new game.

So, using your pizza analogy…

This pizza place is the only seemingly realistic place to get new food, and while there are plenty of meat lovers out there, the vegans are hungry as well and dont really have a selection of alternative places to go. So the only option is to beg and plead that the pizza place offer alternative pizza without pepperoni.

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Robert Mann

When the systems as described feature:
-Things that failed before in other games.
-Easily abusable situations that should be obvious to anyone who considers them for more than 15 seconds.
-A penalty for not caring to fight back, and benefit to your attacker if you fight back.

Then, of course PvE players who don’t want PvP are going to NOPE straight out.

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Rndomuser

Welcome to internet, my friend – a place filled by selfish an irrational people who think only their own preference matter and if their preference is not the only one that developer focuses on – the product “deserves” to fail ;-)

hurbster
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hurbster

As a PvE player who has no interest in PVP what is in it to appeal to me? Is there a good engaging quest system, what about class/zone/spec/guild storylines? Raid mobs, world bosses ect,ect.

Just having ‘well you can help a bit with crafting’ and getting punished for not fighting back isn’t enough for me. At no point have people slagged the game, just saying a pure PVP game has no interest to them.

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warroth weill

((Deleted by mod. Please review the commenting code.))

hurbster
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hurbster

Nice, you are a good advert for the game.

I highly doubt the majority of people using this site were born between 1944-1964.

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warroth weill

This is literally the only upcoming MMORPG that ticks most of the boxes for it to become a successful MMO and yet you people manage to trash talk it.

For the first time in many years we might get a decent MMO stop nitpick on every little detail. Most MMOs have PVP get used to it.

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Dug From The Earth

You are right. “This IS literally the ONLY mmorpg coming out that ticks most of the boxes for it to become a successful MMO”

Which means there isnt much choice. You either place this game, or nothing, when it comes to new mmorpgs.

Players… Customers… need choices, because everyone has different likes and dislikes. No ones opinion is right or wrong… they are just different.

So until at least a viable choice for a new mmorpg comes out that offers players a less PvP oriented experience, you will continue to have the situation that is currently happening.

micedicetwice
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micedicetwice

Which boxes are those, again?.. Deep story? Interesting quests? Engaging mechanics? Cool crafting system? We don’t have enough info about any of that. All we have is promises, both cool and weird ideas, somewhat decent graphics (though it does look a lot like ESO) and basic hybrid combat. Oh, and flying mounts that only elite few will have!
People have different opinions, get used to it.

hurbster
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hurbster

Don’t forget ‘streamer benefits’.

hurbster
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hurbster

Hey, guess what? I play ESO, I play WoW Classic. And they both have PvP. And I chose not to participate in either of them and STILL had a rich and fulfilling game to play.

Ahh, you said ticks ‘MOST’ of the boxes, not all. If I can have a rich and rewarding PvE experience in this game then I’ll give it a go.

If not, then I’m sorry but I’m not interested. Not slagging the game but it’s pretty obvious it’s not for me.

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Robert Mann

Calling people scared because they don’t like what you do? No. That’s a foul.

The rest of your point is good enough. Some people like that, other’s don’t. Insults? That merely degrades the debate into a tantrum, and nobody cares about points delivered via tantrum.

Alyn
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Alyn

How many of our RPG or mmo’s currently in existence or in the making feature PVP as the centerpiece of game play?

Most if not all?

Doesn’t feel all that creative, however, we;ll see when and if the game actually release to commercial use sometime in the future-

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Ashfyn Ninegold

Hate to see Ashes punish PvE players for not PvPing. That makes the game not neutral but hostile to PvEers.

Not a good look at all.

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warroth weill

Finally an MMO that doesnt split the community, risk vs reward and everyone playing on the same field. Enough of these theme park easy mode mmos.

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Dug From The Earth

Split the community? You do realize that the split is STILL happening with this game.

Those PvE players who normally wouldnt step foot into PvP content… making PvP less populated…. Guess what? They STILL wont be stepping foot into PvP content, because they just wont be playing the game.

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warroth weill

Good! Maybe this is not the game for most of the MMO players on this site. But guess what, this game is getting praised by the majority and it’s not you.

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Dug From The Earth

I havent stated if Im for or against the game. Im only stating facts about games and popularity.

Just for the info. I kickstarted the game, and enjoy pvp. Im just open minded to the fact that everyone has different opinions, and just because someone doesnt play the way I do, doesnt mean we should hate on them.

But guess what, this game is getting praised by the majority

Really? Got links to any numbers or data for that off the hip speculation?

Judging from pretty much all the comments on the internet, there seem to be WAY more people complaining about what the game is doing wrong (specifically with open world pvp), than those who are stating the opposite. Which is realistic. The majority of mmorpg players are not super into PvP. Data from multiple mmo companies show this, which is why MOST mmorpgs have very sectioned off, and controlled PvP. The ones that dont, have noticeably smalller player bases. (by the way, thats the opposite of majority).

Again, that doesnt mean this game is wrong or bad. It just means its not for everyone. People are just upset because they want a new, great looking mmorpg to play with lots of cool content and mechanics, and this game seems to offer that as well.

Coming to forums with such a hostile attitude toward people who play games differently than you, only reinforces the opinions of people who dont want open world PvP. IE: if you are so ready to be offensive here just because someone has a different opinion, then they can expect you to be just as hostile when they bump into you in the game.

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Robert Mann

Eh, plenty of games that do that. The just lose players really quickly, because the few people who don’t know, or who haven’t learned that they dislike being the target of the gank crowd… recognize that they aren’t having fun quite quickly.

The split, as DftE says, merely happens before you consider who is playing. That works in popular quick action PvP games. As for MMOs, there’s really nothing with a very strong population (except maybe Eve) and Eve has said that most people never leave highsec (aka, safezones *even if not perfect* give the majority of population when they exist).

I suppose if you mean “The PvP focused community” that you might be correct, but generally once easy targets aren’t a thing that community, in terms of MMO players, is tiny. He’s not going to make the personal investment back on such a playerbase.

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Buddy Barlow

Seems like one of the only MMO’s that went through kickstarter with anything that looks good and substantial.

I think Ashes Of Creation is gonna turn out to be something special, a lot of people are clamoring for something new and maybe something that’ll light a little fire under Blizz to change up what they’re doing also.

hoylegu
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hoylegu

I’m a Day 1 backer, and I want this game to succeed.

But the horrible PvP ruleset is just going to tank this game.

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Rndomuser

just going to tank this game.

From what I have seen Steven is a smart person and he is not afraid to listen to reasonable opinions of other people. I am sure he will make necessary adjustments to the game mechanics to make it popular enough. It may not be popular with everyone but he is not making this game to see it completely fail.

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Dug From The Earth

He also comes across as stubborn and arrogant to me. Which is often needed in business to succeed.

He is making a game that HE wants based on what HE likes. Which is fine. People should be able to create whatever they desire, especially if they have the ability and resources to do so.

However, fans shouldnt fool themselves into thinking that just because you can create what you want, that it will be a hit with the majority. When you make things more niche, you automatically limit those who will be playing.

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Rndomuser

He is making a game that HE wants based on what HE likes.

Yes and no. He obviously wants to make the game the way he prefers, just like every other developer, however he is making it to earn the money (the fact that they only allow paid alpha and beta access now and have paid cosmetic item store shows this) and he is not an idiot (unlike some game developers whom I don’t want to mention here) and knows that he cannot ignore the preferences of majority of people if he wants the game to earn enough money. And he himself said that they listen to other people’s feedback for this reason.

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Dug From The Earth

He is a self proclaimed “rich guy”. He even talks about how he came across wealth early in life due to whatever business ventures or investments that he took part in.

He didnt need to make a game to “earn the money”. He already had it. Which is why so much of the game was so much farther along in development when the kickstarter went live, compared to pretty much ALL other mmorpgs that get crowdfunded.

Yes, people can never have enough money. Rich get richer.. blah blah blah…

But if that was even remotely a driving factor, he would be following Blizzards lead from 10 years ago. Make a game that was appealing to the majority.

This game, especially because of the open world pvp, is NOT appealing to the majority. And thus, is NOT a smart business model if the goal is to make lots of money.

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warroth weill

The biggest online games are pvp game lol. What are you smoking?

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Dug From The Earth

Most games have pvp.

Most games dont have open world free for all pvp.

People complaining about Ashes arent complaining because it has pvp. They are complaining that its forced pvp.. pvp that they HAVE to take part in as they do their PvE content. The mmorpgs out there that share similar pvp, are in no way “the biggest”.

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Robert Mann

True, he has a lot of room to start looking to change things. It’s still earlier than New World here, and yet… so far questions on the matter have been ignored, even ones that go into detail about the flaws within the system, and which note that people who just want to be left out of the PvP will not play.

There’s both potential, and big warning signs here. The single most important thing is that people know what currently is, whether planned or in testing, and watch how things change. That seconds step is important, but the first step is what draws attention to the issues that a game will face later on.

Right now, that first step is being ignored for many people. If he wants to relegate his game to the OWPvP crowd, that’s fine. It just means he’s got a very tough road ahead of him in terms of making money back with an MMO.

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Jo Watt

I understand some of the points behind open world pvp. I really don’t mind it being there as long as all the systems in place function well after testing. But I do also see the game functioning very well simply removing that aspect of the game and leaving it to caravans so people can be bandits, monster coin system just for something different and the castle/node sieges.

Even having a type of region vs region war system that takes place when say neighboring regions collide giving meaning to borderlines and stuff with cool down periods.

I’d say this is a wait and see phase before deciding things won’t work at all. A lot of these systems are just on the drawing board.

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Robert Mann

That is true. I think a lot of the naysaying is a result of the hype, alongside the plans, and alongside the refusal to discuss the merits and flaws of these particulars.

That last part is perhaps the greatest issue, because until it hits testing there’s feedback saying “We are concerned” and nothing resulting of it other than “Nonsense, it’s fine”. Meanwhile, everyone who has experienced similar systems and is not all about OWPvP is saying “No, it isn’t fine. We’ve seen this before. It didn’t work then, why would it work now?”

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Robert Mann

I was somewhat interested until I saw the PvP systems, from top to bottom. The fact that you get actively punished for just not wanting to engage back… not just with a death, but with debuffs and losses? This game is going into one of two places:

New world’s place, where they have a change of mind and a ton of revamping to do, with escalating costs.
-or-
The classic gankbox that gets locusted as soon as something else comes out promising all the same things again, with the gankers hoping for fresh sheep once more.

His PvP systems (penalties) are all things seen before, and they just don’t work when the attacker is the only one punished. In this case, though, attackers can spawn grief a person into being very weak through debuffs and xp debt, resulting in nothing but a griefer paradise. Left as it is, you can bet your kilt AND your undies the game population will shrink faster than a pile of money free for all!

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Jo Watt

There are plenty of glaring issues in mmos that are running now with open world pvp but I have never, out of hundreds of hours playing many of them, run into these types of situations where its so out of hand as you described. For many of these games p2w also factors into most of these guys joining up to get the luls out of being op and able to take on guilds with small groups.

I love pve content, I rarely partake in any pvp events or battlegrounds. They way I look at most games is this: if I can have 10-30 hours of enjoyment from the game per week with only having 1 or 2 instances of annoyance lasting a few minutes at most then I really don’t mind it. Its like a boss bugging out and having to restart an instance or people trolling a party finder group and getting the raid killed many times before discovered.

The nice thing here is it will simply be $15 to try it out for the month and see what happens. I think this is an area that will go through a lot of changes up until release.

Tldr basically this will really be a wait and see how things change since it is a pretty huge concern to many.

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Bruno Brito

The nice thing here is it will simply be $15 to try it out for the month and see what happens. I think this is an area that will go through a lot of changes up until release.

Imagine wasting 15 bucks to try something that you know has been tested before and it’s a recipe for disaster.

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Jo Watt

The only way your statement makes sense is if we are at the end of development and near release and the system is still bad but someone pays and tries it.

At this point none of this games systems have been tested in regard to this so you in fact do not know what result it will be.

You can imply that a possible outcome may not be favorable for a small portion of people due to other games and how they handled this but you cannot say for a fact it will end up the same here. Thus it is a wait and see. At which point obviously a person can then decide based on evidence of whether it is working or not.

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Robert Mann

To some extent, but there’s one key problem with OWPvP that has no opt in with this. One player is suddenly and completely at the mercy of the whim of another player for what they will do in game. They either get killed, or have to PvP. Potentially repeatedly, if they continue to play. Worse, in the plan for Ashes, that player who refuses to PvP is penalized when they die refusing to PvP.

That lack of agency, of recourse, in deciding whether to play is why so many dislike such PvP. Raiding people might feel that a boss glitch is comparable, but nobody else would find any such equivalency. Even more so in a game with sandbox elements that they can seek other progress within beyond just combat.

Where I agree there’s always some wait and see, the entire debacle right now is that PvE players are slowly spreading the news about what is planned. That plan is so anathema to the interest of PvE players, that the result is a lot of “NOPE!” being stated. That’s not “Hey, this game must change” but rather “No, this isn’t what we have been looking for, don’t fall for hype without thought.”

P.S. Yes, it is rare to see people focused on a specific individual, but I’ve seen plenty of gankboxes with people just mass murdering constantly outside set areas. I’ve also seen people who will do anything possible to grief, such as drawing hordes of enemies to a PvE player just to kill said player. There’s no perfect system, but there’s certainly plenty of examples of spawn camping, or town camping, in OWPvP scenarios.

laelgon
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laelgon

I’m trying to figure out how punishing players for not fighting back is meant to accomplish anything other than making the gank-happy crowd feel slightly better about themselves. Get the victim to put a couple hits in so that it looks better on the twitch stream or youtube highlight reel.

if they really wanted to encourage people who are PvP-averse to engage in it, they would reward them for trying and losing. Reducing a punishment is not a reward. There’s no carrot, just a stick or a bigger stick.

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Ashfyn Ninegold

Yup, this is some first-class eye poking for PvE folks.

I’ve said it before, but it bears repeating, there’s no incentive for PvEers to play PvP focused games. None.

When Ashes was announced there was a lot of talk about how the corruption system would prevent ganking. And now this.

But, it’s just alpha. They’re still trying things out and my guess is that will not go far.

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Robert Mann

This isn’t even Alpha, it’s their own stated plans. So there is room for adjustment. It just means that, if they DO want to court people who wish to avoid this type of treatment, they will have a lot of adjustment to do.

However, I believe it is important that people who are in that group know what is planned. As it stands, the game gets a lot of hype from people who haven’t really looked into that, and who would be quite upset to see these systems ruining their day.

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Robert Mann

Not sure, but even beyond that you benefit the attacker by fighting back under the planned system. You either choose to PvP and lose less of your stuff (and open yourself as fair game to corrupted PKs to not gain corruption, so expect them to be abusing ‘bait PvPers’) -or- you get to give corruption but also get xp debt with stat reductions.

The entire thing is stick, and given that a bunch of people can get corrupted, work it off over time (since each only kills once) and gank a person into the ground… let’s just say that I think the plan here is so completely short sighted that I don’t believe they thought about it more deeply than “We need some stuff, let’s just slap this together quick…”

It’s just too obvious how many flaws there are in the known plans, and how blatantly this will drive people who wish to avoid PvP (or at least not be given worse treatment than just a death) away.

hurbster
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hurbster

Looks good, but then I see open world PvP sandbox…

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Blake

Yep I noped right out after that one myself.