Kickstarted MMO Fractured lowers price of entry, rearranges alpha and beta schedule

    
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Kickstarted MMO Fractured lowers price of entry, rearranges alpha and beta schedule

Dynamight Studios’ latest dev blog has some big changes for Fractured and its fans, starting with the news that the game’s price is coming down down down.

The devs explain that the alpha has gone on longer than anticipated as the developers continue testing, which means the first beta hasn’t launched yet (and probably won’t until Q2 of next year). Since it’s late, the team has now dropped the price of the game – and access to the current phase of testing – from €90 to €50, around $60 US. Two additional Kickstarter tiers have also picked up alpha access; meanwhile, there’s a founder pack sale for everyone else. All testers should take note of the change-up in test structure, too, as the current alpha has been renamed to “fall 2020 alpha” and the upcoming beta cycles have been merged into one simpler beta phase.

“We are at a pivotal point in the development of Fractured, in which we’re able to welcome way more players in the game than we used to thanks to player cities,” Dynamight says. “We’ve estimated that our current continent, Myr, can be the home of at least 5,000 players, and could host up to 10,000 if needed. Well, let’s make the 10,000 happen!”

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Rodrigo Dias Costa

Not gonna pay for early access on this game because the last test phase I had gained access I was unable to login for the entire phase and the devs never responded the report on the forums (it still is there, unanswered after 3 months).

It’s an interesting concept and I’ve enjoyed the open test phase they had before (I was able to login on this one, and was rewarded with access to the next phase for completing some tasks, but sadly my key was wasted with this new login bug), if they reach release in a satisfying manner, I’ll consider a purchase, but not before that.

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PanagiotisLial1

I tested out a bit this game and I really liked its feel and crafting system. Its too early to tell yet, but I think it can shape into a great game and the team inspires confidence

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Solaris

Good top down MMO if you are a PvP fan. Dev has does a phenomenal job with a very small team.

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PanagiotisLial1

I think it will be good for all, since even the non-pvpers can just make a non pvp race toon

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Solaris

I didn’t even know that was a thing.

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PanagiotisLial1

If nothing changed it was tied to races, Beastmen for the non PVP people, Humans those who want PVP but not too hardcore and Demons for hardcore PVP.

By the way if you had tried the game before, 2 of the lead devs were among the team that worked on Linkrealms(best looking UO-like game back then) and had done a good job but they didnt have full control.