PWE is delaying Magic Legends’ launch to spring 2021


Back in January, PWE announced that Magic Legends, no longer an MMO, would launch for PC in 2020, with console releases to follow in 2021. Given that we’re just about in the last quarter of the year, and a whole lot has happened in the world since January, you might have wondered whether that date would hold firm.

It will not. Executive producer Steve Ricossa announced today that the game is being delayed until spring of next year. In the dev blog, he says that feedback from game’s two closed alpha phases, which reportedly looped in over 60,000 people, contributed to the decision.

“To that end, we’ve decided to shift the release of Magic: Legends to the Spring of next year to ensure we deliver the highest quality Magic experience we possibly can. This additional time allows for more Closed Alpha playtests and player feedback that will help us refine the experience even more. At the end of October, another round of players will get invites for an early look at Magic: Legends and participate in our third Closed Alpha.”

It is not entirely clear from the announcement whether the the PC launch delay will mean an additional delay for console or this means all platforms will just launch together.

There’s a bit more to the blog; Ricossa also reminds gamers of the additional regions, classes, and progression updates PWE has made along the way. “We’ve been able to adjust the game’s tutorial and onboarding experiences as well as the character progression curves, reward cadences, and more,” he says. “This has been an exciting time within the game’s development during which we’re finally able to make adjustments based upon the feedback of our growing community. While we evaluated player feedback and saw quite a bit of positivity, we also saw some opportunities to make impactful adjustments. These opportunities include improvements to the player experience, loadout options, tutorial flow, storytelling, and more, in order to do the storied Multiverse of Magic justice.”


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The game was not good, not at all. I think the most disappointing for me was the story or lack thereof. It just felt pointless . I was genuinely surprised because I love the little bits of lore and snippets of text from the cards but all of that was lost here.

The world is pretty much completely static, you can’t even break a barrel. The world felt literally dead.

The card mechanics are interesting, I’ll give it that, but since they are random and real time you have to know all of them and their synergies VERY well to react fast enough. Imagine being in a diablo like mass brawl with your spells constantly rotating, it gets frantic and not in a fun way.

The events are extremely uninspired as well. For example there’s one where you have to, I think, purge this small instanced area of a town of goblins or something.

You just kill goblins and towers over and over. I’m don’t think anything will happen if you don’t so there’s no real urgency. But, incredibly, you do this for 10 rounds with no feedback at all. After you kill them all they all respawn again. TEN TIMES OVER. I thought the game was broken. Finally after 10 mind numbing rounds it just…ends.

The gameplay mechanics are one thing, but it’s the world that’s going to sink this game. Given the lore, history and fantasy of each card… it was so poorly translated here it feels like the “Magic” portion of the game was just slapped on.

Hugely disappointing.

Kickstarter Donor
Richard de Leon III

I’ll probably eat my words, but i dont think any delay will help. If they wanted to monetize like the MTG card game, most Magic fans already spend their money on the actual game. And regular nonMagic mmo players are either too smart to fall for it or dont want the isometric game with RNG abilities.

I personally was hoping for a more traditional mmo (maybe with more responsible monetization than is normal for cryptic).


The closed alpha must have revealed the game to be the boring, loot lite mobile game that it has been designed to be. Can’t imagine delaying to the Spring will allow them to restructure the core deficiencies in this game.

Bryan Cole

I was so hyped for this game and then…they said not an MMO, strike 1 and then I played it…strike 2 and 3, lol. Definitely not the game I was expecting but glad I got to try it and never wasting my money on it when it comes out. Whew, dodged that bullet.


It explains they Cryptic were trying to monetize a lot more aggressively their other mmos. They need more funds to finish this since it will take longer to develop

Loyal Patron
Patreon Donor

I’ll just say as one of the 60,000 … smart move.


* Not An MMO
* ‘Magic’ IP
* Console Game

Have lost what little interest I had. Oh well.

Kickstarter Donor

* mobile games mechanics
* RNG strategy


Indeed! Those as well. :)