Guild Wars 2 ends Mac support February 18 thanks to Apple OpenGL issues

    
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If anyone reading this is a player of Guild Wars 2 on a Mac, then we’ve got some bad news for you: ArenaNet has announced that the studio will be ending Mac support on Thursday, February 18th, as a result of Apple’s move away from OpenGL graphics technology that first started in 2018.

While the end of OpenGL support hasn’t necessarily affected Mac players of the game to this point, Apple has pointed out that newer versions of the Mac OS likely will not continue to keep OpenGL operational. This fact, combined with Apple actively not fixing OpenGL driver issues and announcing that new Mac computers will be designed around a different chip technology according to ArenaNet, has effectively forced the studio’s hand.

“For now, OpenGL still works, and existing Mac computers based on Intel chips still work as well. At some point in the future, however, OpenGL may simply no longer be included on Mac systems at all, and the differences in chip hardware will make it very costly and difficult for us to support both the old and new processor designs.”

As a result of this impending shutdown, Mac players will not be able to purchase Gems starting on January 19th. That said, Mac players’ account details like characters, progress, purchases, friends, and memories will still be saved and available to access through the Windows version of the game, and GW2 can still be played via GeForce NOW. Otherwise, players can request refunds of Gem or client purchases provided those purchases are within a 30-day window of the request.

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J

Just say you don’t want to support a company who sources components from vendors that are using 14 year old kids as labor.

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Wilhelm Arcturus

On the one hand, Apple is not afraid to deprecate tech and it can be brutal. I needed an ancient version of MDAC for an 2003 copy of zMud on Windows 10 and Microsoft not only had it still on their site, it installed and worked. Given them credit for that. I cannot run any MacOS software that old. You keep up or you stop working.

On the other hand, the Metal API has been fully available in the MacOS for almost six years now. I think WoW has supported it for four years at this point and CCP has committed to it for EVE Online after coasting on Wine support for a few years. Apple gave notice ages ago, as noted above, that OpenGL would be dropped and that no updates should be expected. If ArenaNet isn’t going to support it, they made that choice with plenty of time to reflect on what it meant.

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Krzysztof Czajka

Noice. Does it mean they will focus on optimising this parasite of resources or fixing lags now? No? Maybe fixing WvW at least?
They should stick to releasing Guild Wars with different numbers and the same two expansions – Elona and Cantha cuz that’s the best they can do.

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Kyle Kotlan

Maybe then guild wars 2 should jump on stadia. I just got stadia this December and I’m loving it for playing on PC. I’m more likely in the future to use a different OS besides windows if this cloud gaming stuff starts getting more games I play. World of Warcraft is my main mmorpg, but plan to play Amazons New World really heavily.

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Krzysztof Czajka

Stadia requires every game to be compatible with a controller, mostly because it’s a gaming platform and it’s competing with PC, PS and Xbox. Also, the best experience comes from a TV with Chromecast and that requires a controller, hence the requirement.

As far as I know, gw2 doesn’t support a controller and even if there’s an option for that – like wow have – it’s unplayable.

On top of that, Stadia is not a virtual machine but a platform. ArenaNet has to use resources to port it to Stadia. And that is probably not as hard and difficult as porting it to any other console, we are talking about ArenaNet. Not only they won’t be able to port it, they won’t be able to take care of two versions either.

Also, MacOS at the moment is not yet supported on Stadia thanks to Apple policy. It should be later this year. Although, it’s on iOS already.

So, you may expect Skyforge, Neverwinter or even FFXIV on Stadia but definitely not GW2

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Darthbawl

Any official numbers of how many Mac players vs PC?

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Vanquesse V

It would surprise me if there were any official numbers. On steam, the dec ’20 hardware survey showed 2.82% of total active users being on OSX, a change of -0.55% compared to November.
If I had to take a guess, then that number is lower for gw2, as any mac machine is less likely to be able to run guild wars 2 than some random 2d mac game on steam.
This puts them slightly above, but in the same ballpark as ultrawide monitors (2.01%) and VR owners (1.70%)

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Lethality

No, the reason they are ending Mac support is thanks to the weak position of GW2 in the market and lack of willingness to make a minimal investment to maintain it on Apple Silicon and Metal.

That’s not to say it’s not the right business move for them, just saying not to pin it on Apple.

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Vanquesse V

Apple has shit on games time and time again, and broken compatibility more than any other OS maker I can think of. Apple doesn’t care about, or understand games.
The sooner people stop using apple products for gaming the better.

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Lethality

Fact: ArenaNet cares about the revenue from the Mac player base, which is why they made a Mac version.

Another fact: Guild Wars 2 is… not very prominent in the market. So instead of doing the right thing by people who already paid for the game and adding support for the new hardware and software, they are just fucking over existing Mac players. Who may have spent hundreds or thousands of dollars on gems that will eventually be garbage.

This is not on Apple, this is on ArenaNet for not doing right by their customers with a minimal investment.

WoW did it. EvE is doing it.

Fisty
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Fisty

Yeah, Apple doesn’t give a shit about games, never will, unless its in their app store.

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James Rivett

Who are you kidding? Anything having to do with Apple is never a MINIMAL investment, given their stance on maintaining any kind of compatibility at ANY level (code, OS, hardware) – basically they don’t care about compatibility. So having to deal with Apples BS every time they break everything is not a “minimal” investment.

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Lethality

Minimal, teeny-tiny effort… WoW did it. EvE is doing it.

What we have here is a game with a very thin operating margin and a skeleton crew and they are unable and unwilling to support this extremely minor technical change.

Every indy developer on earth has no problem with it.