Star Citizen shows off its big mounted gun, stagger animations, and a cargo trolley

    
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Star Citizen’s latest episode of Inside Star Citizen is a little bit different. First, it starts off with the Features team’s work on new things for the PU, including the first version of a mounted gun, a new set of stagger animations that will be applied when players are hit by heavier weapons fire or in a ship that bumps into something else, and what’s cheekily referred to as a new vehicle — a cargo trolley that lets players easily haul things from heavy loads of cargo to their friends out in the middle of nowhere. Finally, players can live out their wildest Jackass dreams in-game.

The latter half of the video features another sprint report, which provides another look at ship-to-station docking’s final art phase; a new nutrient-rich harvestable item that can be used for healing; a look at polish on the moon of Lyria and the seaside corals of Hurston; more whitebox previews of colony buildings; whitebox previews of the interiors of hospitals at New Babbage and Orison; and a look at a Javelin derelict site that is being used as a way for the artists and designers at CIG’s new Montreal studio to get acquainted with the game’s engine.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Raleigh-St-Clair
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Raleigh-St-Clair

That we’re in 2021 with this game and still in pre-production with some pretty basic stuff and still “figuring out” things like how buildings are constructed in-universe is just a joke. Yet they say it in this video like it’s really exciting. It’s amazing how people cling to this game. It’s a shambles. Remember, pre-production on this game started in 2010, folks. Fact.

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Tee Parsley

Oh, yeah, Friday…..

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Joe Blobers

Imagine a dedicated MMO site providing update about MMO’s games, released or in development… Chocking :)

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Bruno Brito

It’s “shocking”.

Reader
Tee Parsley

As a marketing tool, it’s great.

As an endless example of the issue of unbounded ambitions, it’s also pretty good.

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Joe Blobers

The fact to have ambition attached to a game in 2021 is more than refreshing for the gaming community.
If unbounded ambition match with in game features like female skeleton, FOIP, docking station, force reaction, push & pull + more gameplay this year (medic, large container transport, salvage Tiers 0), unbounded sounds like totally achievable.

Believing new people join by hundreds thousands after years of alpha just because of ‘marketing’ is missing reality.
Even a good marketing won’t laste long with with free weeks per years available to all plus a strong reddit community that don’t hide 30k’s occurrences and various bugs.

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Nosy Gamer

A game in alpha being able to occasionally post EVE Online concurrency numbers is pretty impressive. What’s even more impressive is pulling in more money than EVE Online & EVE Echoes combined in 2020. CCP revenue was $63.2 million vs Star Citizen pledges/ship sales of $70 million. The Star Citizen number doesn’t include all the associated revenue sources, which probably pushes the total to over $80 million.

I think the question most people have is, how long can that level of funding continue? I’ve heard talk of Alpha 3.16, which means the game will remain in alpha the rest of 2021. Given that some basic systems of the game like the economy might not be introduced until next year, Star Citizen will probably remain in alpha for all of 2022 as well. Assuming a year of beta, we are looking at a commercial release no sooner than 2024.

The scary part is, through the end of 2019, CIG had spent $2.7 million more than it raised through all sources since the Kickstarter began. The remainder was covered by the outside investment of the Calders. So, can CIG continue receiving $5-$6 million per month from pledges/ship sales for at least the next 4 years?

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Joe Blobers

Quote: “Star Citizen will probably remain in alpha for all of 2022 as well”

Correct. 2021 will see implementation of at least three new gameplay in Tier Zero, among many others features (see RSI roadmap), core tech (Icache +Server meshing) required to create robust enough persistence, servers stability, allowing more events like Xenothreat or new mode like TOW (Theater Of War).

For instance mining gameplay took a year to switch from ‘Tiers 0’ to current multiple mining options.
Which mean than by mid 2022, SC will have more depth, more gameplay options… more of everything.

Those never joining anything flagged as alpha or crowdfunded won’t join till alpha switched to at least beta.
This constant flow of new gameplay opportunities for current backers will attract also new backers.
It happened in the past with just concept ships… so implementing gameplay of those ships will do build very positive momentum for past and new backers.

We are talking about a pool of potentially millions of new backers happy to join for less than a Triple-A cost.

At the same time, Publishers are more than ever hard at work doing all type of remaster of their older games. Whatever project looking a bit ambitious or different like Anthem or Gaïa are stopped, they do concentrate on soulless franchise + skins micro-transactions.

EVE, ED, NMS were not competitors to SC in 2020, because they do offer different experience not because SC is superior. Still the gap keep progressing between what others space games do offer vs SC.
The project keep aggregating tech and features that many players are looking for: Crusader + 3D clouds for instance, not in 4 years but in few quarters.
Not even talking about players outpost construction + fauna + new system that latest core tech scheduled implementation in 2021 will allow in 2022, again not in 4 years.

Looking at Valheim selling 4 millions copies (17$ each) in a matter of weeks do indicate players are looking to test new games that are not even remotely ambitious… So unless a NEO (Near-Earth object) hit our planet in the next upcoming 8 quarters, SC future is more than bright.

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Tee Parsley

Future’s so bright, you gotta wear shades…..

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Joe Blobers

My remarks are not done by a blind fan pretending its Precious is the best damned thing created by mankind but based on facts like gaming industry trend, overall consumers/players practices and reality of SC supported by an increasing number of new backers.

Being the first and the last in a comment section won’t change reality :)

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Tee Parsley

Unbounded ambition, thy name is Digital Anvil.