Saga of Lucimia studio splits from the Anderson brothers, says game dev ‘continues full steam ahead’

    
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Last week, we covered the surprising news that the founder of Saga of Lucimia, Tim Anderson, was no longer working on the game. The revelation came courtesy of a Patreon post for a new game being built by his family; the January posting says that they had stepped back from Lucimia’s development and hadn’t been involved with the game since last September, though Anderson said he was still attached to the company behind it, Stormhaven Studios. But at the time, neither he nor the studio would discuss what exactly was going on behind the scenes or why the backers and testers hadn’t been told half a year ago when the duo ceased work on the game.

Now it appears that the brothers have been entirely severed from both the project and the company. Stormhaven sent us a press release stating as much this afternoon.

“Timothy and Joseph Anderson have withdrawn as members of Stormhaven Studios LLC and no longer represent the company in any capacity,” the studio writes. “The remaining team wishes them well in their future endeavors and thanks them for their contributions to the project.

“Stormhaven Studios remains committed to delivering an engaging MMORPG experience as development continues full steam ahead. Weekly testing sessions with the community have allowed the team to test critical infrastructure and gather feedback on gameplay features as they are introduced. At the current pace of production Stormhaven is confident in its ability to bring the product to launch in a timely manner.”

The studio further promises “a number of exciting announcements […] on the horizon.”

As we’ve previously noted, Lucimia is a group-centric MMORPG that’s been in development since 2015; its most recent launch window was set for this year. The studio fell noticeably quiet over the last year, but it has maintained through Discord communications that development continues and that the game’s development has not slowed down.

Source: Stormhaven Studios press release
Update
In an additional statement made to MMORPG, Stormhaven has clarified that due “legal reasons,” this announcement’s date was chosen prior to the reveals last week. “I’d like to make the distinction that Tim and Joey aren’t simply not involved, but are in fact no longer owners of Stormhaven Studios or connected to the company in any way as of today, March 15th,” a representative for the studio said.
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wjowski

Never saw this game as anything more than a vanity project.

Karma_Mule
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Karma_Mule

Games like this just scream “echo chamber” to me. A bunch of people with similar tastes get together and think “we can make the game we want!”, but never ask are there enough other people with similar tastes (and available time to play) to make the game viable?

Smaller-scaled multi-player games can work with a limited audience, but MMOs are a whole ‘nother story.

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Narficus

Lucimia is a group-centric MMORPG

Q: Will there be features supporting for when members of your group have to leave in the middle of some piece of content?

Asking for a friend of a friend.

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wjowski

From what I’ve seen of previous articles about this game that’ll be a resounding ‘no’.

Raleigh-St-Clair
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Raleigh-St-Clair

Had my doubts about this game from day one. It was being made in a super, super casual sort of way. And to the company’s credit, I guess, it wasn’t chasing dollars hard from people. I think they kinda realised that they had a half-baked idea, and taking millions off people (a la Chronicles of Elyria for one), would end in tears, so they’ve just been plodding along… not asking for too much, but not delivering too much, either. It seemed to be more of a hang-out space for people who liked the sound of the game to hang out on Discord and play *other* games with each other. A bit weird. Now we hear there’s trouble in paradise and the guy whose works it was based on has left. It doesn’t bode well. This games about D-grade on my watch list. Not expecting much to come of it at all. I go months forgetting it even exists, honestly.

The Weeb formerly known as Sray
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The Weeb formerly known as Sray

Given the wording of the official statements, I get the impression they were forced out. Their vision for the game simply isn’t viable in today’s game market (although it could be re-purposed as the base/interface for an online table top RPG, and that would be frikkin amazing, especially in today’s world). I think that as time passed and the studio saw interest wasn’t growing and that they need to make concessions to today’s gaming environment that the Andersons weren’t willing to make.

Or it could simply be that Tim Anderson was the game’s worst enemy from a PR standpoint. Tim Anderson’s public behavior was always bizarre for someone trying to attract serious attention to the project. When facts like “no one on your staff has ever made a game before” or “with no solo content you will not be able to maintain a significant number of concurrent players” were brought up, he responded with the internet equivalent of sticking his fingers in his ears and saying “nyah nyah! I can’t hear you”. His presence in the project just made everything seem like it’s amateur hour. Without him as the public face, they might just have a project worth looking at.

Raleigh-St-Clair
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Raleigh-St-Clair

I also recall him thinking Shroud of the Avatar was just awesome and when I took him to task on it (my fear being that if he thought that game was a good example of *anything* then we were in serious doo-doo)… yes… your description of his conversation style is spot on. He struck me as quite a strange individual.

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Rndomuser

Will it really matter that he is gone from company? The game is still based on idea of forced grouping without providing an option for people who don’t enjoy grouping or cannot enjoy it to play through all content solo, and still lacks variety of activities such as an optional PvP or player performed music or various social minigames and other things. Even the art style is pretty bland and uninspiring. It most likely will never be popular unless they add all of those options. People will just keep playing ESO, which has many flaws but still gives more options in terms of gameplay and allows even solo players to enjoy whole storyline or enjoy other activities like various PvP modes, or similar games like it.

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Bruno Brito

And now, the brothers ride into the sunset, towards the next project they’ll start and never finish.

Yeeeeehaw!

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Ironwu

I thought it very strange when last year they terminated their funding programs.

Perhaps it was because the Andersons were beginning the process of shutting down development. I expect the other developers wanted to take it over and perhaps recoup some of the effort they had put into the project.

Oh well.

Raleigh-St-Clair
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Raleigh-St-Clair

Yeah, they clearly knew something was up. And look, credit to them on that alone for realising it, and not taking more money off people. There are plenty of companies out there who would have just let that tap run and run and run, despite having the extra knowledge.