New World confirms cash shop items will be cosmetic-only at launch after alpha test storefront worries arise

    
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New World very nearly doused its own flame before even leaving alpha. With the game’s last major alpha update, the devs elected to test a number of things including the in-game cash shop, which according to some in-game notes (that were shared despite being under NDA) would include cosmetics and “quality-of-life items or boosts that will help players improve the time spent leveling up their character and trade skill experience.”

Despite that same notice stating an intention that the devs would focus on keeping the game “competitive” and purchases wouldn’t provide an edge, many players immediately lit their torches and grabbed their pitchforks as near-universal revulsion of the proposed boost items spread across Reddit, with players either refunding their purchase due to P2W complaints or calling on Amazon Game Studios to remove boost items from the store completely.

The game’s official Twitter put out a statement saying, “At launch all of the items in the shop will be focused on cosmetics. There will be no boosts of any type for sale at launch,” along with a promise that the devs would share their microtransaction plans soon. The announcement was met with almost immediate skepticism, but at least it would appear that the furor was heard.

sources: Reddit (1, 2, 3, 4), Twitter, thanks to Kinya for the tip!
Update
Now there’s a whole letter.

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Leiloni

I’m fine with the cash shop and I’m excited to play the game. I think for a B2P game with no sub it’s totally fair. I don’t see any P2W.

I have no problem with XP boosters months after lunch when we’re all sitting at 60. This is not like BDO where you have no level cap, nor is it like most other MMO’s that allow alts. You level once, at a normal pace, and that’s it. You have a hard level cap and you reach it. You have no alts. It’s a one and done thing. Any new players 6 months after launch may want to quickly catch up with friends since the majority of the population will be at 60, and that’s ok. There’s nothing for them to “win” at that point since they’ll be so far behind the rest of us.

Besides, they mention “rested” XP boosters, not traditional XP boosters. So I assume this is something only casual players will be able to really make use of since no-lifers won’t have any rested XP. In addition to that the May Patch notes mention a buff to rest XP as well as a buff to to XP overall, increasing the ways to gain XP as well as making improvements to the leveling overall. Ctrl+F to the “XP & LEVELING” section. These are not the actions of a company trying to milk you of every dollar. These are the actions of a company that since day 1 has proven to listen to player feedback and make a game we’re going to be happy with. All I see is a continuation of that.

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Worldofwarcraft Mage

refunded .

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Hurbster

At launch…

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Gaz Moore

This. Refunded my pre order.

cambruin
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cambruin

What surprises me most is how almost everyone here seems to be perfectly fine accepting ingame stores as monetization. ‘A game has to make money!’ So how did games make money before ingame stores became a thing? The big MMOs, who are still the biggest to this day did not grow big thanks to ingame stores. Many failed MMOs were not saved by their ingame stores.

Ingame stores are predatory monetization schemes. When you are sold ‘convenience’, you are guaranteed to be inconvenienced. And the inconvenience will gradually increase to the point where the convenience sold becomes a necessity.
Look at ESO, a great game by many standards, but look at their store; the ‘base’ game has maybe 5 mounts while the store offers a few dozen. Look at BDO, where the ‘base’ looks of gear are so lackluster that it has become mandatory to spend money on their cash shop gear, unless farmer is the look you wanted to go for..
And I don’t even want to think about the possible immersion-breaking cosmetics.. when cool becomes the new standard, demon/angel wings will need to be introduced, and demonic auras of skulls floating all around your character. Pretty soon there will be so much ‘action’ going around the town banker the game will need epilepsy-warning signs at every corner.

Games did fine before ingame stores became a thing and were profitable by making quality content. A new cosmetic robe, an xp potion and a rediculous cosmetic pet are not quality content.

So disappointing to see how weak and easily manipulated we are.

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angrakhan

I just felt the need to point out that a lot of the people bitching about the cash shop are the same people that refuse to pay subscriptions. Sorry, folks, but it take a LOT of money to not only build an MMO but keep it running. “But servers are cheap now!” Yes, yes they are. You know what isn’t cheap? Developer salaries. So… if you refuse to pay subscriptions then you better get used to cash shops and loot boxes. Anti-subbers (I kinda like that word!) made this bed, so time to sleep in it, folks.

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Arktouros

As an anti-sub I’m 100% super cool with cash shops, lock boxes and other business models and supporting a company at my own discretion rather than constantly being extorted for rental fees for game content I already purchased.

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feleran

I had never thought of it like this but in reality isn’t it more like renting than buying? An MMO is constantly in development so unless it’s a maintenance mode MMO, playing it sounds like renting the service to me.
The reason why I prefer subscription fees to cash shop any day is that sub fee is fair to everybody. I subscribe and nobody can then get an unfair advantage over me. From cash shop however, it is always possible to buy more p2w goods.

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Bruno Brito

From cash shop however, it is always possible to buy more p2w goods.

Debatable. Wildstar didn’t had that. Not every cashshop is p2w.

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Worldofwarcraft Mage

yep .but this one is looking quite one

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Leiloni

How so? What part of a rested xp booster for casual newbies months post launch when we’re all 60 equal P2W? The logic escapes me.

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Vorender

“at launch” was said twice in that tweet. Heh.

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laelgon

Maybe something has dramatically changed, but when I played during the preview event, it felt like the kind of game where people hit max level in a matter of days for the super hardcore players and a few weeks for an average player. Selling xp boosters a few months down the line doesn’t seem like a big deal.

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Kickstarter Donor
squid

Supposedly XP rates were jacked up quite a bit for testing purposes. The actual rate is much slower, and changes have been made to nerf some of the quick-leveling tricks.

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Leiloni

“Quick leveling tricks” is a nice way of avoiding the word “exploit”.

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Blake

I mean it’s a buy to play game without a subscription model. They have to monetize it somehow.

Cosmetics at launch and maybe six months down the road If they want to put boosts in the shop so new players have an option to catch up more quickly if they wish? I’m okay with that.

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Worldofwarcraft Mage

you can monetise somehow by selling consmetics ,not to start selling boosts

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Octahedron8

I just cannot get worked up about this.

“There will be a new large-budget western MMO”
“Neat it’s been a while”
“It will be monetized”
“OUTRAGE”

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Anstalt

I was unaware that they were intending to have a cash shop at all. Very disappointing news, but given my poor experience during the alpha, I wasn’t going to be playing the game anyway so I suppose it doesn’t affect me.

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Kickstarter Donor
Greaterdivinity

Not to be shitty but like…why wouldn’t they have a cash shop? It was always going to be a B2P game, and even P2P games all have cash shops now >.>