Wolcen: Lords of Mayhem releases its Arise update after a brief delay

    
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Multiplayer ARPG Wolcen: Lords of Mayhem has gotten some new content after a short launch delay. Yesterday saw the developers release the Arise update, which brings a variety of features including a rework of summons that features improved visuals, auto-respawning, and summon power levels scaling with player characters, along with new areas, new endgame armor, new damage type variations for certain skills, and a host of quality-of-life improvements and bug fixes.

This update comes after the team at Wolcen Studio announced this past Friday that the update would be delayed. “Delaying is never an easy thing to do, but we strongly believe it is the best decision to make,” reads the announcement. “This extra time will allow us to go deeper in the final playtesting phase and provide you all with a better game experience overall.” It appears now, though, that that final playtesting is complete and fans of the ARPG can now get in on the new goodies. For more on Wolcen, be sure to check out our recent Not So Massively column, which talks about the future of the game and questions the team’s plan for the remainder of 2021.

source: Steam (1, 2)
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Leyaa
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Leyaa

If Wolcen ever manages to make multiplayer an enjoyable experience and implements fun and diverse endgame, I might finally give this game a go.
It has been on my watchlist since before release.

Keldyn
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Keldyn

It’s not a bad game. I would say it’s come a long way since it’s initial (and underwhelming) release effort. I have been impressed with their update cadence too. I feel a lot of other studios would have cut and run by now so it’s genuinely heartening to see them actively improving their product.
I particularly enjoy the combat. It has a real weight and impact to it now.

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angrakhan

Cool. I’ll have to reinstall and see if this game is worth a crap now. My expectations are very low.

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Kevin Smith

It’s a typical ARPG now, nothing really stands out. Not as bad as it was overall, but also not the game the devs promised backers either.

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angrakhan

Yes, well it had gone through that transformation by the time it launched. However, it launched as a typical ARPG that was buggy as hell, had a painfully incomplete story arc that ended abruptly in “we ran out of money”, and had a boring, grindy, and completely uncompelling end-game. I’m hoping some of that will be addressed. I’m pretty sure the story won’t be addressed, but maybe some of the rest of it.