Shroud of the Avatar addresses ‘dozens of errors’ in latest patch

    
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Release 93 of Shroud of the Avatar apparently didn’t arrive without some bugs in it. That seems to be par for the course for most MMOs unfortunately, but the bugs that arrived with the recent build of the MMORPG were apparently bad enough and numerous enough that they were causing some lag and hitching problems. Luckily, these “dozens of errors” admitted to by the latest update’s latest patch notes should be addressed.

The fixes don’t stop with lag errors either: The new patch also addresses a long list of specific problems, whether its letting players dismiss Obsidian Potions of Transformation properly, proper information in the spell description of Stone’s Fist, or a number of fixes to the recently released Outlaw’s Run adventure. There’s nothing major in terms of content, but this patch certainly tries to plug up a number of holes.

Longtime MOP readers will know that Shroud of the Avatar is a controversial game in the MMO space. Kickstarted in 2013, the game and its original studio have been criticized for cutting promised features, crowdfunding excessively, delaying Kickstarter rewards, obfuscating its corporate leadership and office status, and neglecting SEC filings legally required by the game’s equity crowdfunding. In 2019, Richard Garriott’s company Portalarium sold off SOTA to its lead dev and all but exited the game. Press inquires have repeatedly been met with stonewalling and insults, and equity crowdfund investors were seemingly abandoned without notice, but the game does still have players and is still being developed, as we continue to cover.
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Point_of_noReturn
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Point_of_noReturn

Looks like their tick/tock release schedule is really working out for them.
Seems that bug testers are falling behind in their duties.

Stefan
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Stefan

Josh Strife Hayes has a good video on what the game is actually like, seems like quite a disconnected mess and some odd design choices like chat commands in quest dialogue something used a decade ago.

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soup4000

it’s hilarious because it left enough of an impression on him that he keeps bringing up SOTA as an example.

soltown is often cited as what goes wrong when you let players decorate any way they want

Stefan
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Stefan

Still working my way through a lot of his “the worst MMO” series but indeed what was shown there was just completely terrible, it is one thing to give people freedom to create something but there were neon lights and all sort of things that completely broke it.

Wildstar housing was whacky but it fitted in their setting to give an example of how to do it better.

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Narficus

The most bizarre thing about SotA was the appeal to “Ultimate RPG” and that this was even supposed to be playable on Facebook and mobile, yet it has been coupled with the persistence of absolutely grognarded design idiocy. The text input abomination was courtesy of Lum the Mad.

The rest has been a mix of old and copied. They just figured out CDs for potions in PvP should be a thing. The same with individualized loading screens for zones. A full set of working maps any year now.

There has been so much adopted from WoW that it’s interesting how much they try to shit on it and other games, all while everything in SotA starting from the intro has been left a butchered mess.

The reason? It can’t be for the “Tech Lord” fiddling with things between QA and Live that result in a week or more of patching while their QA volunteers are off playing with everyone else (so the devs have to try “testing” in offline mode). No, it’s because of Unity. it’s always Unity, or some departed team member’s fault, not the last remaining narcissist developer who is left swapping out physical hardware for the “game server” as they could only figure out cloud services for the website.

Since Lord Brexit is being a personal tightwad with his own game and expecting other people to pay for its development while he’s running as far from development as possible (totally not lazy!), they’ve been floundering for cash for development because they haven’t figured out how to tap into the millions of CCU of Steam and their Steam Wallets. Even a couple of kids operating out of a closet can figure that out.

For some reason, they HATE Steam, just like they traditionally shit on “modern” games, but look at all the things they’ve had to copy from others. Well, for sake of their cash shop for the most part, because they’re not copying where it makes sense or would do anything really beneficial for the game.

The failure to connect to Steam’s ecosystem after losing the mass of UDIC was the biggest sign this wasn’t going to find any other audience.

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soup4000

“It’s easy to find who he works for as it’s very telling when you look through his catalog of videos he’s made in order to earn his living.”

is it just not that obvious to me? he keeps coming up with these conspiracies, and i think he’s serious

.. or it could just be that the game is more bad than good

[edit] whoops, this should have been attached to the below comment

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Narficus

“Josh Strife Hayes = POS Profesional Gaming Industry Hit Man”

Someone should let him know that he should be getting paid for this.
🤣🤣🤣🤣

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Narficus

This is what happens when the working QA build is messed with before it is released on Live. Hopefully they weren’t testing the fixes in offline mode again like last month’s mount patching problem snafu.

Relmharver
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Relmharver

The most significant error is that people are still sinking money into SotA.

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Bruno Brito

Now fix the error that is the existence of this game and we’ll be gucci.

Aldristavan
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Aldristavan

that’s a yikes from me dawg

Capture.PNG
Leo
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Leo

wait so was this game released outside of steam first or is that the total players it has ever had?

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Narficus

Yep, SotA has never broken 4 digit CCU. Chris admitted that 1/4 to 1/3 log in via Steam, which makes their inability to connect to the Steam Community even more bizarre given their current money problems. FFS, they think these state are “pretty good”.

Leo
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Leo

Would have thought Richard’s name recognition would have at least gotten people to try it out when first released but daaaamn that’s just really bad numbers

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Narficus

That’s the problem, it DID, and it’s all been downhill from there until the Lord Brexit is wearing no clothes.

Everyone could see how it was going. as it was released while RG was planning to be Not Working and nowhere near his game during that important time. It was an absolute overdue mess more notable for the nutty crowdfunding than the actual features it could show up till then. It hasn’t improved, with the sacking of the studio while the incompetence can’t even connect to the Steam Wallet.

There are no publishers to blame this time and RG is off doing everything else but develop the game, Tabula Rasa all over again. That tells me (along with a good number of burned UDIC, many who backed a single-player game) that there’s a common element.

RG might be a marketing novelty and had friends who could lift his modern “design” of discovering social media with “wouldn’t it be kewl if ____?” stories (that are as old as Glitchless’ Dawn), but now they’re nowhere to be seen until it’s just Chris Spears and a few staff “hired” from the community left holding the bag.

The remaining community still think that SotA is an undiscovered gem. It’s been discovered, and it sure as hell isn’t a gem. Problem is, people keep mistaking nice for good, and that’s how many of these acts keep walking about.

To his own employees who can admit it publicly without fear of reprisal, RG isn’t a nice guy, mainly because he inevitably forces them to find somewhere else to work while he grubs up the spotlight – every time.

The “release” was so sullen and obvious that it isn’t even celebrated. Yes, an MMO that doesn’t even celebrate its anniversary, but instead the dude who was only barely ever working on it aside from begging for money and selling his blood.

Stefan
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Stefan

Richard has never made anything good on his own and the last few decades has shown he really was nothing more than a person who invested his own capital he obtained through his family.

All he really ever did was tag his name onto projects he funded and suddenly due to being a house hold name after being part of something successful he was given so many chances and nothing ever really worked.

I strongly recommend watching this to see how poorly the vision for this game actually is and how the man never lived up to the myth he created himself.

Leo
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Leo

I actually have seen that video. I remember thinking at first ‘okay this just seems like a mediocre, forgettable, generic game and then he pops into the overworld. And I was like ‘how is this supposed to be an immersive game if your character is suddenly godzilla size running around the landscape?’ And well things did go downhill from there.

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Narficus

It went downhill from the intro level after character creation just dropping you down into Battle of Solace Bridge with Stonehenge behind you and no subtext for anything except that you awaken to the sounds of battle.

There is a help book that you can miss (which should have been put into a help system) and some basic controls amidst content being presented before the tutorial for that part of the content.

Keep in mind, they consider THAT an improvement from what it used to be with the three paths and any kind of lore explained via the Isle of Storms and any narrative at all.
This crippling of the narrative has served as walling off of the garden for any new players until it became a meme “I see new players every day!”

If that many people are joining and the numbers are that bad, how many are constantly leaving?

Edit: Actually, I think it went downhill when they tried to copy the whole Squadron 42 -> Star Citizen plan. Here is a video for you, explaining just in part the sad state Portalarium was in after Ultimate Collector (and some mediocre Facebook poker games that took literally millions of dollars to develop).