New World dishes on its China-themed Ebonscale Reach endgame zone

    
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Amazon has put out a new video on New World today, this one on the cultures and civilizations in the game. If you spied the version on Twitter, you might want to scoot over to the YouTube version, which is six times longer and does a better job delivering on the premise in the tweet itself!

The world of Aeternum is basically meant to be a mythical location from multiple cultures as multiple real-world cultures have landed there, which explains why you’re standing there in a tricorne hat and headed to what could easily be a fantasy version of China in the featured zone here, Ebonscale Reach. The Reach is basically an endgame zone, intended to be super challenging for elite-stage players as they take on the corrupted Empress at the end of the Dynasty Shipyard expedition, where her baddies are rebuilding her fleet.

“From the team’s perspective, when we are introducing new cultures, it’s so important to us to properly do it – we want to make sure that this comes across as a celebration of that culture,” Scot Lane says. The whole video is below.

Source: Twitter
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Matthäus Wey

Too bad the game world is pretty tiny for a mmorpg-like game, and it runs really poorly even though I have a decent system made for heavy 3d lifting :(

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Cory James Hill

Weird, I’m on a 4-year-old machine with a single 2070 and I’m running the game just fine at maxed settings.

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kothoses

I actually think that looks absolutely gorgeous, New World has some issues, the floaty feeling combat (though its been sharpened up a bit lately) the shit show that is healing (Gonna need serious buffs there for group content) and the need for some significant additions to its end game PvE loop, but the world they are creating is beautiful.

The Lore of it is a bit Dragon Age ish with the corruption (Red Lyrium) etc, but it was a joy to explore in the last two events.

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Niobi

As much as the world looks great, the initial Character Customisation is pathetic for a new game, some people don’t care, but that’s a big turn off for me.

Love the crafting though and like the combat… but, not sure if it will keep me there.

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Shane Sargent

Yeah Im in the ‘dont care’ camp.
Im just surprised that something like ‘initial character customization’, something that you will be doing once and done, would be a turn off for the game when you love the crafting and combat, something you will spend the vast majority of your time doing. /shrug

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Niobi

I’m sorry you don’t get it /shrug

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air2522

They’re just trying to attract Chinese audience and I think it works. GW2 is doing the same thing. WOW did it first though.

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Cory James Hill

I don’t know what the original motivation in Guild Wars 1 was, but Cantha has been a part of the franchise since 2006 when Factions expansion came out. I’m stoked to see it in GW2!

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Schlag Sweetleaf

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mars omg

no thank you. #goodluck

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PewPewBattlemango

Some people have been testing the game for a lot longer than me, but for the closed and open beta that I’ve played, I can say that I am hyped!

Is it the best MMO? No, but it does bring something to the market that I haven’t seen in years … a solid foundation.

Related to the video: How they introduce new cultures and the backstory is fun and I am curious to see what the future brings :)

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Cory James Hill

I’m stoked about it. I had fun last year when I played around in it, and even MORE fun this year with all the changes and fixes. One thing is clear, they are working hard on it and it’s already a decent game, IMO. It’s going to be my main game this Fall/Winter and hopefully beyond if they keep adding content and enhancements.

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rk70534

“…we want to make sure that this comes across as a celebration of that culture” = As a player, kill thousands of NPCs representing that culture…

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Dennis VonBeck

C’mon man…

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Shane Sargent

yeah my comment got deleted for some reason. but the basics was, haters gonna hate.

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rk70534

I’m not a ‘hater’ when it comes to this game, I hope it succeeds and reinvigorates the field, but when player characters are killing NPCs of a particular culture right, left and center, and the main big bad is essentially a modernized Yellow Peril figure… then the studio’s ‘celebration of a culture’ can be called out, without making the criticism too serious.