Diablo IV devs talk up the ARPG’s ‘return to darkness’ in the tonal and literal sense

    
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Dark. Darkity dark dark. Darkness. It’s what the devs of Diablo IV have crowed about before, and it’s the subject of discussion once again in a quick video piece from IGN that’s all about the darkness in the game in terms of setting and lack of lighting.

The video has general manager Rob Fergusson and director Joe Shely lounging on a couch and talking up the upcoming ARPG’s inherent hatred of color and light. The devs once more talk up D2 as the pinnacle of the series and the touchstone they hope to meet with D4 while also lauding its lighting system that makes darkness and shadows extra dark and shadowy. The devs at one point further call out how darker tones in terms of setting are now mainstream, meaning D4 can make itself nice and grim.

Though the devs do try to bring up how the team is trying to innovate in terms of its open world and amount of player customization, much of the video really wants this game to be hearkening back to the past with all of the darrrrrrrrk.

source: IGN
Activision-Blizzard is considered a controversial gaming company owing to a long string of scandals over the last few years, including the Blitzchung boycott, mass layoffs, labor disputes, and executive pay fiasco. In 2021, the company was sued by California for fostering a work environment rife with sexual harassment and discrimination, the disastrous corporate response to which compounded Blizzard’s ongoing pipeline issues and the widespread perception that its online games are in decline. Multiple state and federal agencies are investigating the company as employees unionize and call for Bobby Kotick’s resignation. As of 2022, the company is being acquired by no less than Microsoft.
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