The good news is that anyone can be the emperor in BitCraft’s Empire system, which will be available for testing within the game’s second alpha test. The bad news is that you are either going to need to shell out some money or get other people to shell out some money because expanding the reach of your empire requires crafting items that can only be made with bought items. This might sound bad until you realize that the only point of being an empire in the first place is getting to be an empire; it’s a purely social and invisible layer of the game fought via economic and philosophical means, not through direct PvP combat.
The concept behind the system was creating an extra layer of gameplay to influence players without forcing everyone to engage, which means that this is a larger-scale ideological space that introduces logistical problems as empires expand. And it’s not going to affect your moment-to-moment gameplay; encroaching empires don’t mean paying extra taxes to NPCs or anything of the sort. Check out the full rundown on the official announcement before the system gets put into practice with the game’s next alpha test.