Slayscape, the procedurally generated battle royale RPG from Shroud of the Avatar’s execs, opens its Steam page

    
10

The weird tale of Slayscape continues to unfurl. As a refresher, this self-described blend of battle royale, extraction FPS, and “RPG flavor” with procedurally generated maps is being clapped together by Pangaea Game Studios, a secondary studio headed by Shroud of the Avatar’s Starr Long and Chris Spears – we first caught wind of it when it was first called Project Rise.

Following up on the game’s official title and first gameplay video last month, we now can confirm that Slayscape has now opened up a Steam page, which obviously allows the title to become available for wishlisting though no release date is tied down.

The Steam page and the game’s official site have also gotten a few updates to its feature descriptions, including plans for a player alliance system that will “give strategically-minded heroes an advantage over their enemies,” confirmation that defeated players can come back as monsters to slay other players for alternate rewards, and the ability for those who don’t win to at least get a minimum reward for sticking it out through a match.

The Steam page also does grant everyone another look at the game, both in picture form and in the early footage video put together by Spears last month. Your eyes can feast on what this whole thing is in the gallery below. You’re welcome.

sources: Steam, official site, thanks to Felix for the awful reminder tip!
Longtime MOP readers will know that Shroud of the Avatar is a controversial game in the MMO space. Kickstarted in 2013, the project has been criticized for cutting promised features, crowdfunding excessively, delaying Kickstarter rewards, obfuscating its corporate leadership and office status, and neglecting SEC filings legally required by the game’s equity crowdfunding. In 2019, Richard Garriott company Portalarium sold SOTA to its lead dev and all but exited the game. Press inquires were met with stonewalling and insults, and equity crowdfund investors were abandoned without notice or any semblance of accountability; moreover, the execs began touting a (failed?) blockchain MMO and a battle royale. SOTA itself does still have a tiny playerbase and is technically still receiving minimal development.
Advertisement
Previous articleThe Stream Team: Beginning the launch journey in Tarisland
Next articleWorld of Warcraft ignites this year’s Midsummer Fire Festival

No posts to display

Subscribe
Subscribe to:
10 Comments
newest
oldest most liked
Inline Feedback
View all comments