PvPvE extraction RPG Dungeonborne adds a new Rogue skill, new skeletal weapons, and balance changes

    
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With about three weeks of early access under its belt, the PvPvE extraction RPG Dungeonborne has elected to start making some larger updates to the title, such as the one that arrived earlier this week with a small cornucopia of new things.

First, the Rogue class now has the Shadow Veil skill that lets them cloak their allies in a stealth-granting fog for 15 seconds. The class has also gotten the ability to remain in stealth for 30 seconds, while breaking stealth with an attack will see the skill’s cooldown change to 10 seconds.

Next, the game’s shop has some new skeletal weapon skins to show off, just in case anyone playing the game would like to present their weapons as being built with the most brittle materials possible.

Finally, Mithril Interactive has acted upon player feedback with a series of balance tweaks, like several adjustments to classes, with particular attention paid to the Cryomancer’s disparity between skill floor and ceiling; gameplay changes that adjust escape portal spawns on a map and change the resurrection shrine’s cooldown to 10 minutes; gear updates such as gloves and boots now having stat values that contribute to overall gear power (thus opening up participation in classic mode maps); and a host of general tweaks and bug fixes.

sources: press release, Steam
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