Hopeful testers, crowding in to try Dauntless’Â new open beta, quickly racked up massive queues over the weekend. While large queues is nothing new for popular online games, these numbers — sometimes rising above 150,000 — left players waiting for hours and laughing about the ridiculousness of it all.
Phoenix Labs scrambled to shore up its servers and matchmaking process so as to get players in faster without crashing the game itself. The goal was finally reached on Sunday as the game achieved “zero queue.”
“As we move forward into Monday and beyond, we will continue to improve our services and fix bugs,” the studio posted. “As we’ve said many times before: We want Dauntless to be a live service for years to come. Already the team is hard at work on a large-scale matchmaking overhaul that will help Dauntless accommodate even more players.”