Larry Everett
PAX West 2018: How to win and lose at Dauntless
People actually lined up for Dauntless at PAX West 2018. I don't know if it was the placement of the booth, if people liked...
The Soapbox: I have a bad feeling about Anthem
As I watched Nick Tarabay stand on stage hype up the audience in the Main Theater for PAX West 2018, I thought it was...
PAX West 2018: First impressions of PWE’s Remnant From the Ashes
Traditionally, massively multiplayer games do not have a large presence on the expo floor for PAX, but many studios had large booths with loud...
PAX West 2018: Survival MMO Rend’s surprising art, Dorito map, faction PvP, and inbound PvE
If this PAX West 2018Â was about one thing, it was about proving me wrong. I jumped into the Rend interview expecting a specific type...
PAX West 2018: Bless Unleashed is nothing like Bless Online
Bandai Namco made a huge announcement just ahead of PAX West 2018: It is releasing Bless Unleashed, a console-only, action MMORPG. The team asked me...
PAX West 2018: Getting my feet wet in Elder Scrolls Online’s Murkmire
I should preface this article with two things: I got to spend maybe 15 minutes in Murkmire while in a crowded, loud room at...
Hyperspace Beacon: How BioWare could get SWTOR back on track
If you have yet to experience the conclusion to the traitor storyline from the latest story update to Star Wars: The Old Republic and...
Hyperspace Beacon: Why SWTOR failed EA
Some have called Star Wars: The Old Republic a failure. And if former Lead Designer Daniel Erickson is correct, then EA is one of...
Tamriel Infinium: Three key takeaways from the Elder Scrolls Online Murkmire teaser
Hopefully, everyone saw the Elder Scrolls Online presentation at Quakecon. If not, I'll have that whole video just past the break. Game Director Matt...
Tamriel Infinium: Becoming a Wolfhunter with the Elder Scrolls Online devs
While I have been an MMORPG fan for a very long time, I was also a comicbook fan long before the MCU was a thing....
Hyperspace Beacon: SWTOR is testing huge changes for the Rishi stronghold
I know I took more than a moment to explain why I liked the new Rishi stronghold coming to Star Wars: The Old Republic...
Hyperspace Beacon: Making roleplay events deeper in SWTOR (or any other MMORPG)
From time to time, I like to break from talking about the latest news from Star Wars: The Old Republic to talk about what...
Tamriel Infinium: The bizarre lore of the Hist in Elder Scrolls Online – and how it could matter in Murkmire
Although our next Elder Scrolls Online venture into Black Marsh is still many months away, I thought I would take a moment to talk...
Hyperspace Beacon: Take your SWTOR PvP to Rishi!
OK, I'll come right out and say it: I love the Rishi stronghold. The Star Wars: The Old Republic developers have outdone themselves. I...
Tamriel Infinium: All the lore you need to know for Elder Scrolls Online’s Wolfhunter DLC
Lycanthropy has been a part of the Elder Scrolls lore since Daggerfall, even if it did kind of skip Oblivion. Elder Scrolls Online introduces...
Hyperspace Beacon: Memorable moments in Star Wars Galaxies, the original Star Wars MMORPG
Yesterday, the game that solidified my place in the MMO space would have turned 15 years old, and MJ, Bree, and I took a...
Hyperspace Beacon: Future plot points for SWTOR and other unanswered lore questions
Last night, BioWare Creative Director Charles Boyd and Community Manager Eric Musco were guests on the Passionately Casual Podcast to discuss the lore of Star Wars: The...
Tamriel Infinium: Unpacking the Elder Scrolls Online presentation at E3
Elder Scrolls Online is obviously a huge draw for MMORPG players, but it's far from an exciting title for the vast majority of gamers attending...
E3 2018: Dissecting the Elder Scrolls VI teaser that broke the internet
Last night, Bethesda Director Todd Howard took the E3 stage and practically broke the internet. Of course, he talked about Fallout 76, which everyone...
Tamriel Infinium: With Elder Scrolls Online’s Summerset, more of the same is a good thing
Today is the formal launch day for Summerset! My goal during the PC early access was to finish the main storyline, and I'm happy...