Tyler F.M. Edwards

Tyler F.M. Edwards
218 POSTS 199 COMMENTS
Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem

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A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found it a...

Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter

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The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar - it's in German, but a helpful Reddit post has...

Not So Massively: First impressions of Wolcen, a familiar but fun ARPG

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Wolcen: Lords of Mayhem isn't a game whose development I followed super closely, but I'd seen it on Steam aways back and thought it...

Not So Massively: Imagining a true MMORTS

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MMOs and RTS are two of the genres of game I play the most. Given that, you'd think I'd be a big fan of...

Not So Massively: Meet the new Torchlight, same as the old Torchlight

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Last week brought the bombshell announcement that the MMOARPG Torchlight: Frontiers has been rebooted as simply Torchlight III, a more traditional ARPG with single-player...

Why I Play: Is Star Trek Online worth playing in 2020?

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Star Trek Online is a hard game to get into. When I first tried it early in my MMO career, I hated it and...

Not So Massively: Magic: Legends isn’t at all what I expected – it’s better

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When we first got word of an MMO in the setting of Magic: The Gathering years ago, a Diablo-style ARPG probably isn't what anyone...

Not So Massively: Lessons Torchlight Frontiers can take from its predecessors

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Torchlight Frontiers is a game I've gradually been developing some genuine hype for - as has our team here at MOP, in light of...

Not So Massively: A wishlist for MMO-adjacent online games in 2020

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With the year drawing to a close, my thoughts turn ahead to 2020 and what new gaming experiences it may bring. I am an...

Not So Massively: Kingdom Under Fire 2 is ambitious, unique, and deeply flawed

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When I first heard about Kingdom Under Fire II by publisher Gameforge, I wasn't sure what to expect. I'd heard that it combined elements...

Not So Massively: A Year of Rain is a promising RTS with a co-op focus

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A Year of Rain sounds like the title of an introspective indie movie about overcoming depression. It also sounds like an accurate description of...
Hold your breath and count to ten, fall apart, start again.

Not So Massively: Overwatch 2 is what Overwatch should have been from the start

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Much to my own surprise, the announcement that most excited me at BlizzCon this year was not from any of the franchises I usually...

Not So Massively: Diablo IV is going in all the wrong directions

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I remain torn on whether to forgive Blizzard for its "Hong Kong liberation" fiasco. J. Allen Brack has already contradicted his own apology, but...

Not So Massively: Four things Anthem can do to turn itself around

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I've been a cheerleader for Anthem from the get-go. I believe BioWare's multiplayer shooter is a good game with huge potential to become a...

Not So Massively: The Blizzard I loved is dead

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This week's Not So Massively column was supposed to be a wishlist of things I want from an announcement of Diablo IV. When I...
DULL SURPRISE

Not So Massively: Lessons MMORPGs could learn from Fortnite

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Since taking up the mantle of the Not So Massively column here on MOP, I've felt the need to keep better abreast of major...

Not So Massively: How unrealistic expectations hobbled Heroes of the Storm

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I find myself in the odd position of feeling compelled to both defend and criticize Heroes of the Storm. The game's taken a huge...
spyeeeew

Anthem’s patch 1.40 brings freeplay changes, returned loot, and a hint toward Cataclysm’s ending

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Throughout the Cataclysm event, Anthem has continued to roll out a slow but steady trickle of new loot, arenas, and story missions, but today's...

Not So Massively: Pagan Online’s launch addresses its biggest beta problems

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A few months back, I offered my impressions of Pagan Online's early access build. I found it to be a fun online ARPG hampered...

Hands-on: Neverwinter post-Uprising is a mixed bag for newbies and vets

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A long time ago, for a few months after it launched, I was an avid Neverwinter player. I loved its visceral combat, and to...

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