Tyler F.M. Edwards
Not So Massively: Kind Words is one of the most intense games I’ve ever played
In these trying times, I think we're all dealing with a certain degree of anxiety and loneliness. For some of us, feeling worried and...
Not So Massively: Exploring the Reign of Terror Diablo II mod for Grim Dawn
Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day. I enjoyed the story and...
Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile
A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the biggest names...
Not So Massively: StarCraft II has quietly become Blizzard’s best-managed property
While I do think the studio's actions at BlizzCon are encouraging, it still feels weird heaping praise on Blizzard right now. But I also...
Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem
A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found it a...
Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter
The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar - it's in German, but a helpful Reddit post has...
Not So Massively: First impressions of Wolcen, a familiar but fun ARPG
Wolcen: Lords of Mayhem isn't a game whose development I followed super closely, but I'd seen it on Steam aways back and thought it...
Not So Massively: Imagining a true MMORTS
MMOs and RTS are two of the genres of game I play the most. Given that, you'd think I'd be a big fan of...
Not So Massively: Meet the new Torchlight, same as the old Torchlight
Last week brought the bombshell announcement that the MMOARPG Torchlight: Frontiers has been rebooted as simply Torchlight III, a more traditional ARPG with single-player...
Why I Play: Is Star Trek Online worth playing in 2020?
Star Trek Online is a hard game to get into. When I first tried it early in my MMO career, I hated it and...
Not So Massively: Magic: Legends isn’t at all what I expected – it’s better
When we first got word of an MMO in the setting of Magic: The Gathering years ago, a Diablo-style ARPG probably isn't what anyone...
Not So Massively: Lessons Torchlight Frontiers can take from its predecessors
Torchlight Frontiers is a game I've gradually been developing some genuine hype for - as has our team here at MOP, in light of...
Not So Massively: A wishlist for MMO-adjacent online games in 2020
With the year drawing to a close, my thoughts turn ahead to 2020 and what new gaming experiences it may bring. I am an...
Not So Massively: Kingdom Under Fire 2 is ambitious, unique, and deeply flawed
When I first heard about Kingdom Under Fire II by publisher Gameforge, I wasn't sure what to expect. I'd heard that it combined elements...
Not So Massively: A Year of Rain is a promising RTS with a co-op focus
A Year of Rain sounds like the title of an introspective indie movie about overcoming depression. It also sounds like an accurate description of...
Not So Massively: Overwatch 2 is what Overwatch should have been from the start
Much to my own surprise, the announcement that most excited me at BlizzCon this year was not from any of the franchises I usually...
Not So Massively: Diablo IV is going in all the wrong directions
I remain torn on whether to forgive Blizzard for its "Hong Kong liberation" fiasco. J. Allen Brack has already contradicted his own apology, but...
Not So Massively: Four things Anthem can do to turn itself around
I've been a cheerleader for Anthem from the get-go. I believe BioWare's multiplayer shooter is a good game with huge potential to become a...
Not So Massively: The Blizzard I loved is dead
This week's Not So Massively column was supposed to be a wishlist of things I want from an announcement of Diablo IV. When I...
Not So Massively: Lessons MMORPGs could learn from Fortnite
Since taking up the mantle of the Not So Massively column here on MOP, I've felt the need to keep better abreast of major...