Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter

    
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The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar – it’s in German, but a helpful Reddit post has offered up an approximate translation. Primarily, the developers talk about a bit about the game’s rough launch, saying that they were afraid delaying again would cause too much backlash among fans and that they badly underestimated the number of players who would want to jump in on the first day.

However, it’s a brighter picture from there, as the developers turn their gaze to the game’s future. They have ambitious-sounding plans for endgame updates, a new story chapter, and what sounds like a seasons feature similar to Diablo III. These updates were planned for shortly after launch, but they have been pushed back for now as the developers want to spend the next four months focusing entirely on bug fixes and polish.

Other future plans for the game include a cash shop offering cosmetic microtransactions, but there’s no ETA on that, as the developers are placing it at the bottom of the priority list right now, a decision many gamers will no doubt approve of. You may also be comforted to know that currently all future content updates are planned to be free of charge.

We recently took at look at Wolcen for our Not So Massively column, finding it to be a very fun if somewhat unoriginal entry in the ARPG field: “Nothing about Wolcen feels all that new, but the graphics are gorgeous, the combat is visceral and satisfying, and it just feels good to play.” The ARPG currently has similarly mixed reviews on Steam.

Source: Gamestar.de via reddit

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iicycube

Once they mention about the “cash shop” micro-transactions sentence, that will already turn my group off.. Haven even speak of the disconnection and crashes by using some skills in game..
The level experience from level 80-90 is even impossible to reach like “Diablo” series, as you need years to get to from one level to another..
The developers team already knew the dropping population due to the game doesnt really shine up to their “hack&slash” games like others..

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Jeremy Barnes

They need to work on balance, balance, and balance before they start tackling new projects. The skills are horribly balanced, certain play styles (summons) are still nearly useless and then other skills end up being overpowered.

I can run through and wreck everything including rare/unique/boss monsters, but then you hit a certain type of normal white mob and it’s a game of avoid the near one shot.

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Solaris

Love the game. Probably my favorite ARPG. Look forward to more!

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3dom

> . They have ambitious-sounding plans

I wouldn’t worry about ambitions of European game makers since almost none of them ever deliver (with the exception of Ubisoft). Lack of money / startup culture / non-English-speaking developers availability, I guess.

Bereman
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Bereman

Not that American developers have a great track record of delivering on ambitious sounding plans either.

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Zeneren

CD Project…

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3dom

CD Project what? A single game in 6+ years. And a bunch of low-budget re-skins and irrelevant stuff in between. While Ubisoft is publishing a blockbuster almost every year.

Bereman
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Bereman

An incredibly well loved game with two solid expansions…from a single studio.

Ubisoft is a publisher that funds and publishes for multiple studios under their name, no shit that they can put out a game or so per year. It’s different studios under the Ubisoft umbrella doing it, along with significantly more employees working on a given title. They have close to 50 subsidiaries. AC Unity had 10 studios from across the world working on it. Ubisoft has nearly 16,000 employees. CD Projeckt has around 900.

Talk about comparing apples to oranges on that one.

Also, Ubisoft have also had the noticeably maligned The Division, AC Unity, Watchdogs, and Ghost Recon Breakpoint in the last six years. Also the under performing The Division 2.

They have some great releases – AC Odyssey has been one of my favorites in recent years – but they’ve had just as many over ambitious failures.

Though to be fair, none have failed as hard as BioWare has with Anthem, so I suppose Ubisoft has that going for them.

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Zeneren

Seems like our definition of blockbuster differs, thus you don’t get it…
Sure they release lots, those games have their audience, but calling them blockbusters is just your opinon.
Opinion that i disagree with, at that.

Game that draws gaming audiences with different tastes, because it is that good that even non interested people are willing to play it, yes i might call that a blockbuster.

TBH games that ubisoft releases are meh at best for me. the game that CD project release draws nearly everyone, to check it out at least…

And that is the difference between those two.

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losludvig

More story content is one of the least needed things in that game. The campaign is already too long and boring, and most people will only see it once. Balance and endgame variety are welcome additions though

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angrakhan

I disagree only because the current ending is so terrible and unsatisfying. Honestly if they just tacked a completely different CGI ending on the current content I’d be fine. I would like to be able to play through the game again with my current character in a higher difficulty like most ARPGs allow. The current end game experience is extremely boring and literally puts me to sleep. One of the few ARPGs out that I’m unable to get to Max level just because I’m unwilling to grind through that much boredom.

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James Crow

first i want to say i I disagree with you about the story, stories in game are the first thing i love to do and extra chapter is always a welcome for me.
-> yes its one time thing but its like a tvshow, i always want to see what going with the characters in the world.

and i would happy for mode+ in higher difficulty (gonna skip the story second time but it would be great for loot.

and about the end game you right, right now its just boring

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losludvig

I should clarify: my issue with the story is a lack of agency. The entire story is a long trek from A to B with no side objectives, no optional content and no choice in what order to tackle zones in. In comparison there are a decent amount of choices to be made in the endgame, and there’s the illusion of choice in where to go in individual endgame zones.

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Tee Parsley

Already deleted Wolcen. The boss fights were just too boring. Although that’s a problem for me with most Diablo-likes.

Also, I was onboard early, and prefered the more open original concept, despite its issues.