Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Interview: Star Wars The Old Republic devs on Legacy of the Sith’s December 14 launch

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"This is the start of a year’s celebration," Star Wars: The Old Republic Project Director Keith Kanneg said just before showing the press the...

SpatialOS had a huge head start on beating Facebook to the metaverse

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About five years ago, the word "SpatialOS" was everywhere: It was supposed to be a platform designed to build previously impossible online worlds -...

Daybreak’s Jack Emmert is geeking out over DC Universe Online’s December Legion of Doom

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Jack Emmert, CEO of Daybreak sub-studio Dimensional Ink, is geeking out over DC Universe Online's upcoming Legion of Doom episode in December. His excitement...

Interview: Crowfall’s freemium update, small-scale PvP, new players, and the future of the game

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Another month has passed, and another meaty patch is coming to Crowfall. That's right, today we'll see the latest update (7.300) arrive on the...

Desert Oasis: Unearthing the origin story of Black Desert studio Pearl Abyss

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On our side of the pond, the exploits of various popular video game companies and their founding are well documented. But when it comes...

Hyperspace Beacon: SWTOR’s Charles Boyd on BioWare, newbie acquisition, economy, and beyond

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So it’s been two years since I wrote a piece on Star Wars: The Old Republic. I’m sorry. You’ll have to tell me what...

World of Warcraft patch 9.1.5 arrives today as Ion Hazzikostas finally pipes up

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As Patch 9.1.5 pulls into World of Warcraft's port today, it encounters an MMO that is battered and a studio that is heavily bruised....

Amazon’s game studio VP talks about New World’s launch and the company’s vision for future releases

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Christoph Hartmann, Amazon’s vice president of games studios, has seen a lot of false starts and stumbles with Amazon Games' previous projects, but with...

Indie superhero MMO City of Titans shares map progress and new screenshots

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Nine times out of 10, an in-house interview with a developer can be extremely thin on information, but that is mercifully not the case...

Path of Exile’s Scourge revamps skill tree, adds passive masteries and guild hideouts

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While Path of Exile's new Scourge league is fitting for Halloween, the expansion also brings some goodies and changes that will last beyond the...

Path of Exile’s spooky Scourge league offers tricks and treats starting October 22

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Path of Exile's new leagues and updates come like clockwork every three months, just like seasons of the year. But it isn't often that...
The promise fulfilled

Final Fantasy XIV Endwalker media tour: An interview with Naoki Yoshida

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One of the things that I've always respected about Naoki Yoshida as a director and producer is that the man is clearly deeply involved...

Elder Scrolls Online’s creative director says New World’s success will ‘shake things up’ and ‘get the creative juices flowing’

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A rising tide raises all ships, and nowhere is that more true than in the MMO genre, as new games succeeding can often mean...

Insane’s CEO discusses how Profane will mitigate the problem of PvP zergs

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One of the bigger concerns in any open PvP game that involves holding territory is zerging. How do you stop a massive group of...
Which hand is my hand?!

Interview: Cryptic untangles Neverwinter’s new battle pass experiment

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Earlier this month, we learned that Cryptic is planning a multi-tiered battle pass for Neverwinter. Echoes of Prophecy will serve as the content campaign...

City of Titans’ lead gameplay designer on combat engine progress and other developments

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The developers of City of Titans are talking among themselves. That's not to say they're trying to be gossipy; they're sharing some internal interviews,...

TitanReach’s angel investor says he funded it because the team is ‘passionate, hard working, and lucky’

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The latest weird chapter in the saga of TitanReach's development has been the game getting fully funded with no strings attached by a single...
Like a boss.

Final Fantasy XIV is why Final Fantasy XI didn’t get a PlayStation 3 port

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If you're wondering why you never got a version of Final Fantasy XI to play on the PlayStation 3 (back in the years when the...
No screenshots yet, obviously.

Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs

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Playable Worlds, the outfit headed up by MMO designer Raph Koster and promising both a sandbox MMORPG and the metaverse, has a developer profile...
Hope for light.

Amazon on New World: ‘We really wanted to make sure that this time we get it right’

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The multi-million-dollar question of the hour is whether or not Amazon finally can pull off a successful launch of a major game. The studio...