Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Void where prohibited.

Diablo II Resurrected devs talk about maintaining the core experience and hint at post-release content

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Remastering a game as venerable as Diablo II has got to be something of a tightrope walk. On the one hand, you're expected to...

DokeV dev talks about world size, finding Dokebi, multiplayer features, and the pivot away from an MMORPG

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There are a great number of us who are intrigued by DokeV, the colorful multiplayer open world game being crafted by Pearl Abyss full...
Fandaniel is a bad person, don't be like Fandaniel.

Final Fantasy XIV’s Naoki Yoshida reflects on the progress of the game in a new interview

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The release date of Endwalker comes ever closer, and that means Final Fantasy XIV fans are eager for every scrap of information available about the game......

Neverwinter answers questions about molding the D&D Bard class to fit its game

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It's easy to assume that moving classes in Dungeons & Dragons over to a video game would be easy, but the Bard class is...

Interview: Crowfall’s Global Conquest update brings ‘mega’ changes to the world

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Today we are being treated to the latest and greatest Crowfall has to offer with Update 7.100, better known as Global Conquest. We're expecting...

SOE’s Jeff Butler gives an epic three-hour interview on EverQuest, Vanguard, and EverQuest Next

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If you're going to interview one of the most notable names behind EverQuest and Vanguard, it helps if you also worked at SOE back...

LOTRO producer interview talks more about legendary item and monetization revamps

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You'd barely even know that there's an expansion on the way for Lord of the Rings Online if you only took in the current...

ZeniMax goes into detail on Elder Scrolls Online’s latest graphics upgrades

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If you haven't heard this already, Elder Scrolls Online is about to roll out some very nice graphical and performance upgrades to both its...

LOTRO devs talk housing improvements and hook consolidation

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Housing may not be at the forefront of Lord of the Rings Online's feature set, but believe it or not, there are some very...
Here's an explanation.

Star Trek Online shares some epic Klingon heavy metal

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It's time to bang your bumpy, circlet-adorned, honorable combat-loving head. Star Trek Online was apparently in the mood to rock when singer/songwriter Jason Charles...

MassivelyOP interview: Talking ship design with Star Trek Online’s Donny Versiga

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If you play Star Trek Online, you know that ship collecting is one of the major pastimes of captains all over the Federation and...

LOTRO considers improving its business model as players present Weatherstock XIII

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After years of guarded communication, Lord of the Rings Online’s fanbase has a new champion in Producer Oleg “Raninia” Brodskiy, who joined SSG a...
Nope, not letting this one go.

Ubisoft doc suggests toxic management has contributed to loss of talent and image

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That headline might read like "water is wet" news, but the actual statements made are part of Ubisoft's own Universal Registration Document, a mandatory...

Iron Harvest lore interview sheds light on Usonian history

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A new interview at VentureBeat delves into the lore of multiplayer RTS Iron Harvest 1920. In the interview, game designer Elliott Verbiest talks about...

LOTRO producer talks Gundabad, Brawler, and LI revamp in new stream

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Lord of the Rings Online's new producer, Oleg "Raninia" Brodskiy, is helping SSG make big strides toward becoming more communicative and transparent ever since...

Elyon devs talk leveling, cash shop items, and design shift in new interview

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Why did Elyon decide to remove air combat? What horrors are awaiting in the dark of its cash shop? How does leveling work? These...
Very satisfying.

A new slew of World of Warcraft interviews touches on the future of Sylvanas and lack of story planning

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Good news, World of Warcraft fans! If you thought you were going to be done with Sylvanas after the next patch arriving tomorrow, well......

$100K Star Citizen whale discusses why he supports the game – and what he’s worried about

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For those who orbit Star Citizen news and are aghast at why its business model -- a winner of this site's Worst Business Model...

New World talks about the lore and gameplay influences of magic in new interview

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If you're exploring an island where there are undead things or malevolent forces scuttling about, you're no doubt in a world steeped in magic,...

Interview: Neverwinter’s lead designer on the level squish and why the new cap will (probably) be 20 forever

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Neverwinter is about to embark on a major retooling of its entire leveling curve, resetting level 80 players to a new hard cap of...