Neverwinter answers questions about molding the D&D Bard class to fit its game


It’s easy to assume that moving classes in Dungeons & Dragons over to a video game would be easy, but the Bard class is a bit more distinct and challenging. Factor in making that class suitable for an MMO and challenges likely double. Facing that challenge in Neverwinter was the focus of an interview with executive producer Matt Powers, lead designer Randy Mosiondz, and D&D lead rules designer Jeremy Crawford.

The interview notes how the devs were seeking to make Bard’s jack-of-all-trades style translate appropriately in Neverwinter, with emphasis on taking the tabletop game as inspiration for the MMO’s action gameplay instead of doing a perfect one-to-one translation of the class. Much was also made about making the class something of an artist in battle, in fashion, and in music. Crawford also nods to the Bard class’ penchant for fashion with the College of Glamour added to D&D’s Xanathar’s Guide to Everything.

The interview itself is generally softball but a fun read nonetheless. For further reading on Neverwinter and its recent update, make sure to check out our own interview with Mosiondz, as well as our first impressions of Jewel of the North and our latest livestream starring the Bard.

source: The Hollywood Reporter, thanks Neurotic for the tip!
Previous articleEG7 Q2 2021: What the heck is going on at EG7 and Daybreak and who the heck owns Cold Iron
Next articleRiot’s Runeterra MMO director hints at possible character models and world size on Twitter

No posts to display

oldest most liked
Inline Feedback
View all comments