The Daily Grind: What MMO do you think is more important than people realize?
Here at Massively Overpowered, we talk a lot about MMOs. (Shocking, I know.) Some of that means covering games that other people just plain...
The Stream Team: Hobbits invade Lord of the Rings Online’s haunted burrow
Why stick with haunted houses when you can have a haunted burrow? LOTRO's Halloween celebration includes dark and twisty tunnels that run beneath Bag...
Sea of Thieves will rope you in with its sound design
Sound design is one of those elements of video game production that you don't often consciously notice unless it's either missing, lackluster, or so...
The Stream Team: Celebrating Shade’s Eve in WildStar
Halloween season 2016 is getting in full swing, and that means that Shade's Eve is back in WildStar! Of course Massively OP's MJ can't...
Devilian’s Bloodstained Legacy patch bumps the level cap and adds Halloween
Trion Worlds has rolled out the 5.1 update for its ORPG clicker Devilian today. Dubbed Bloodstained Legacy, the patch lifts the level cap to...
Trion’s Scott Hartsman: The MMO market is ‘in very good health’
In a new interview on MCVUK this week, Trion Worlds CEO Scott Hartsman dishes on the state of the MMO industry and making inroads...
World of Warcraft welcomes back Hallow’s End
World of Warcraft: might be feverishly preparing for next week's Update 7.1, but that doesn't mean it can't enjoy a treat (or trick) in...
Anarchy Online says that it is coming to Steam ‘soon’
One of the oldest sci-fi MMORPGs looks like it will soon become one of the newest members of the Steam club. On the official...
WildStar challenges players to build spooky haunts
In addition to its in-game Halloween event, WildStar has a special challenge to home decorators this year: build the creepiest, coolest, and most photogenic...
Chronicles of Elyria discusses moving to production and its next stretch goal
Good news for the Chronicles of Elyria fans in the audience, as the game is officially moving on from pre-production to production very soon....
Hero’s Song on what to expect from next week’s backer alpha
John Smedley's enthusiasm for his indie MMOARPG Hero's Song hasn't faltered -- Pixelmage Games gets to keep the $94,231 raised through Indiegogo, after all,...
Black Desert’s patch heralds Halloween events, horse racing
Black Desert's going all out for Halloween! Today's patch drenches the game with all the trappings of the spooky holiday trappings of the holiday, complete with...
Hyperspace Beacon: Examining SWTOR’s contentious 5.0 endgame gear grind
If you didn't watch the Star Wars: The Old Republic livestream on Monday, then you missed Creative Director Charles Boyd, Producer Ben Irving, and...
Skyforge’s game-rewriting Ascension update has finally arrived
Skyforge's Ascension expansion is fully live for everyone today, and make no mistake: This is no cheapie patch. Ascension is a massive overhaul to core...
Crowfall on its player-driven economy as inspired by classic MMORPGs
If you've been keeping an eye on Crowfall's recent crafting updates and are wondering how exactly everything fits together in the PvP-centric MMORPG, then...
Final Fantasy XIV previews All Saints’ Wake and the upcoming 3.45
Over the next few weeks, Final Fantasy XIV is not giving you a choice of whether or not you get spooky. All it's offering...
Dogma: Eternal Night launches Patreon to solicit extra funds
It's been a tough road for the vampire population of Dogma: Eternal Night. The indie title fell very short of its Kickstarter campaign goal late...
RIFT reschedules Starfall Prophecy open beta for tomorrow
While RIFT: Starfall Prophecy was originally scheduled to run an open beta back on October 13th, Trion Worlds decided to delay the test until...
The Daily Grind: What’s your MMO difficulty threshold?
As a long-term veteran of The Secret World, I am no stranger to the concept of "brutal masochistic difficulty" in MMORPGs. At times, I...
AdventureQuest 3D delays open beta until tomorrow
If you've been holding your breath in anticipation for AdventureQuest 3D's open beta launch today, then you should probably let it out before you...