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Ubisoft’s Werewolves Within is an online multiplayer VR ‘social deduction’ game

Ubisoft’s newest game isn’t exactly an MMORPG, but it is a VR multiplayer online title that revolves around what the company is calling “social deduction.” In Werewolves Within, gamers will play as villagers in the medieval town of Gallowston who argue, compel, and convince each other to ferret out — and vote to destroy — the werewolves hidden among them. Wheee! Let’s say it’s the graphics of Free Realms with the backstabby cutthroatiness of EVE Online and the popcorn amusement of Survivor. The intro vid’s below.

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Dark Age of Camelot adds revamped bosses and more guild symbols

When your friends in Dark Age of Camelot want to take a trip to Spindelhalla, do you pretend that your internet connection has died? Do you claim that you can’t attend another run of Stonehenge Barrows because your 33rd grandmother just died? Do you dispense with the absurd excuses and just say that you really don’t want to run Coruscating Mines with the same bosses dropping the same loot? Good news, then, as the newest patch for the game brings updated loot and bosses to all three locations. That should alleviate the boredom, if not the hard questions about your numerous grandmothers.

The patch also brings in 57 new guild insignias for players to use and UI improvements for moving and equipping items in one’s inventory. That’s in addition to the usual plethora of bug fixes and minor quality-of-life improvements. Check out the full patch notes for all of the details.


Skyforge offers players a merging tool for pantheons with its next update

When you have contests between various guilds, it’s going to be harder to maintain your existence as a smaller guild. Skyforge‘s pantheon conflicts have made smaller pantheons a bit less attractive, but the game’s next patch is addressing that. You don’t need to watch your members slowly bleed away from your group while losing everything you worked toward; instead, you can merge with another pantheon and create one larger group from the remnants of the old.

Much like a corporate merger, one pantheon essentially “takes over” the other one, with the “destroyed” pantheon having its holdings converted to resources for the newly merged group. The deal does have a slightly bigger benefit for the pantheon that absorbs the smaller group, but it will allow a sudden influx of resources that wouldn’t be possible if the smaller group was just disbanded. Check out the full announcement for more of the fine details.


The Elder Scrolls Online resets leaderboards with a bugfix patch

The Thieves’ Guild DLC for The Elder Scrolls Online was meant to include a leaderboard reset due to the changes with the Vitality system. Unfortunately, that didn’t quite happen as planned. It was a goof, and it’s been corrected with the most recent patch for the game, which resets the leaderboards to give everyone a fair shot.

The patch also fixes various bugs in dungeons and other encounters, including issues wherein players were not receiving Rewards for the Worthy and Thieves’ Troves weren’t randomly spawning correctly. It should make your time in the game a bit more rewarding and give you a fair chance to climb in that leaderboard for the admiration of your peers.


Star Citizen’s latest set of player answers involve outrunning the law

So you’re minding your own business in Star Citizen and just committing certain deeds which may – under certain laws – be considered “grotesquely criminal acts.” You just know that the police are going to overlook your protestations of innocence because of all the “evidence” they have. But there’s good news: The game does not feature faster-than-light communication, just faster-than-light travel. So you can outrun the law before wanted messages pass to the new sector, and then perhaps even knock out the satellites so no one can know you’re a criminal. It’s the perfect crime!

Well, until a ship shows up following your trail and notices a bunch of destroyed satellites – that might tip someone off.

The answers go on to clarify that Squadron 42 episodes will take place before the current year of the game’s persistent universe, and players will need to play through both the flight sections and the FPS sections of the campaign to get the full story. The full set of answers in video format lie just below, or you can save yourself a half-hour of your time by just checking out the summary on the Imperial News Network.

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Trove: Mantle of Power will introduce stellar gear with rainbow auras

All leet players know that to truly show off how snowflake-special they are; there need to be blindingly bright auras emanating around their characters, as if a Las Vegas-amount of neon were pointing at them going, “Hey world! Take a gander at my bling-bling!”

Trove, not a game that’s known for its subtlety, will be feeding into that obsession with flashy visuals when it releases its first expansion this year, Mantle of Power. Stellar gear, a new tier of armor and weapons, will be craftable from five-star radiant gear. This new gear will not only be improved, stat-wise, but boast all manner of interesting auras, such as fire, snow, and rainbows.

Mantle of Power is preparing 10 additional character levels, new biomes, and a better world engine for players to explore.

Source: Trove


The Black Death demos combat, sickness, and death in new militia trailer

The delay of The Black Death’s early access launch from March to April means more trailers on just how the gloomy survival sandbox will operate. Today’s entry focuses on the militia archetype, just the character to choose for a mercenary player who wants to dabble a little in a lot. Follow along as Green Man Loaded demos the class — there’s even a walkthrough of the combat system, sickness system, and death.

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Landmark’s storytelling system really is incoming

Amid the week’s sad news and uncertainty, one question is getting a happy answer: Yes, Virginia, there is a Landmark storytelling system! And it is coming in the next beta update. Everyone who had big plans for dungeons or other adventures looks to be getting his or her wish granted. Players will be able to collect and place a new type of prop — appropriately called characters — on their claims. Various aspects of these characters can be set, such as respawn timer, pathing, and trigger interactions. They can also be programmed to be friend or foe, with friends fighting foes along side the players.

Of course, we understand that folks may be a tad skeptical; Daybreak is also offering a few clips giving a glimpse of what’s to come that you can watch below.

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Massively OP Podcast Episode 55: Black Friday fallout

As if there was anything else we’d be talking about this week? Co-hosts Justin and Bree sort through the bombshells of both EverQuest Next and WildStar from last Friday, looking for reasons, effects, and silver linings in all of it. Will there be tears, defiance, or hope? Tune in!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Paragon’s newly available founders packs include a hard copy

If you’ve been waiting to grab yourself a founders pack for the upcoming MOBA Paragon, they are now on sale. Those who purchase packs will be able to access the game’s Early Access season starting this Friday, March 18th, 2016. Each level of packs includes skins, challenges (which will unlock even more skins and even emotes as you level), and discounts on boosts. As a bonus, the two highest packs — priced at $59.99 and $99.99 — also include a bonus founders pack to give a friend. In a different twist, players can also pre-order a physical founders pack, dubbed Paragon: Essentials Edition. This version, which also includes goodies like the others, will hit shelves on June 7th.

Source: Official site; thanks to Agemyth for the tip!


Final Fantasy XIV posts its third video diary on visual design

Final Fantasy XIV is a very pretty game. Even if you don’t play it, you can see that a lot of care has been taken in making the game’s environments and landscapes look distinct. The most recent installment of the game’s ongoing developer videos looks at the visual design work that went into making Heavensward, especially with the added vertical element to every single map.

In the game’s initial rerelease, environments had to be visually appealing and distinct from the ground, but Heavensward introduced flight and allows a third dimension of travel. That has major implications for how maps were designed. But why take our word for it when you could just jump down below and have it shown to you in the video?

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