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EVE Fanfest 2018: CCP Games has big plans for data collection and machine learning

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Every day in the sandbox of New Eden, several hundred thousand EVE Online players perform millions of unseen actions. Every item manufactured, module activated,...

GDC 2018: Yokozuna, big game data, and the future of MMO monetization

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GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is...
Yes, yes it is.

The gaming community rallies around EverQuest Next AI developer Dave Mark

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A renowned game AI designer who worked on EverQuest Next and John Smedley's Hero's Song is the focal point of concern following an accident...

EVE Vegas 2017: Pirate factions will hunt you down in new EVE PvE

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If your experience with EVE Online's PvE is of grinding through waves of predictable NPC pirates firing space pea shooters at you, get ready...
Smart-ish.

Heroes of the Storm wants to keep its AI smart and adaptive

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It's quite possible you don't think that AI is a big part of gameplay in Heroes of the Storm, but a lot of the...
FIGHT BACK

Citadel: Forged with Fire deployed a patch to finally stop non-responsive AI

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In the strictest sense, there's nothing wrong with non-responsive AI in a game. Even in Citadel: Forged with Fire, it just means that whatever...

EVE Fanfest 2017: EVE Online plans amazing new PvE gameplay

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Today's EVE Online is a far cry from the empty but hopeful sandbox released back in 2003, having constantly re-invented itself for over 14 years...

Star Citizen cracks the code of artificial intelligence

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Artificial intelligence isn't merely being thrown into Star Citizen because of its futuristic theme but because the tech is essential to how the game...
Well, this is fine.

Self-driving cars are learning to drive with Grand Theft Auto

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So it turns out that people were right when they said that self-driving cars were a terrible idea. We were all in favor of...

EVE Evolved: CCP Games on the future of EVE Online’s PvE

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It's no secret that EVE Online has always been a primarily PvP-focused game, with thousands of players smashing fleets of ships together on a daily basis....

Landmark’s storytelling system really is incoming

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Amid the week's sad news and uncertainty, one question is getting a happy answer: Yes, Virginia, there is a Landmark storytelling system! And it...
Whale whale whale.

Worlds Adrift previews its creature-based ecology

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The developers of Worlds Adrift currently have three types of creature in the game. Yes, just three. If that sounds like a rather small...

The Repopulation brings back sieges and beefs up social features

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Sieges are back with a vengeance in The Repopulation. The upcoming sci-fi MMO is rolling out its 15.9.1 patch today, and with it the reintroduction...

TUG improves its AI, adds grid-snapping object placement

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Nerd Kingdom published a new alpha update for TUG yesterday. Incidentally, Nerd Kingdom is quite possibly the greatest game dev name of all time....

Ascent’s James Hicks: ‘We really are onto something unique here’

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Ascent: The Space Game is one of the MMO genre's most ambitious titles. Whether it's the seamless transitions between the vastness of space and...

Massively Overthinking: Random encounters in MMORPGs

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This week's Massively Overthinking question comes to us from Kickstarter donor TheChiHawk, and it's coming from an unusually not-so-massive corner of gamesdom for us: Are...

Ascent’s NPCs sound kinda like Skynet

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If you're itching for a PvE-focused space sandbox, now's probably a good time to check out Ascent: The Space Game. It's 20 percent off during...

Valiance Online begins a patch blitz

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Superheroes don't do anything in half-measures, and neither does City of Heroes spiritual successor Valiance Online. The team updated the title yesterday with the...
Ex Machina

NCsoft hopes its AI tech will lead to less predictable game environments

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NCsoft is spending time and money on artificial intelligence, according to a report in the Korea IT Times. "Controlling games mobile environment is...

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