With multiple projects in the works and an effort to bring the console and PC versions into parity, APB Reloaded is enjoying actual development and direction these days.
New owners Little Orbit published a roadmap for the troubled MMO, breaking it down into several different tasks. Strengthening the game’s infrastructure (including “cleaning out the cobwebs”) is a high priority, as is integrating a new client-side anti-cheat system and exploit fixes. Other projects include reducing lag, bringing the game up to the Unreal 3.5 engine, adding console features, and actually adding some new content.
Little Orbit said that it also has a second team devoted to working on an Unreal Engine 4 version of the game: “This will not be a short project, but it has lots of miilestones along the way. We are initially focused on getting the third-person shooter mechanics of APB up and running in one of the existing districts.”
How weird is it that we’re talking about APB Reloaded and Fallen Earth in 2018? But it actually seems as though the acquisition of GamersFirst by Little Orbit is producing momentum in both games and drawing more attention to them.
First up for APB Reloaded isn’t any sort of fancy content update but rather a patch that’s targeting cheaters and exploiters. But not only is the team cracking down on those trying to skirt around the rules, but it is also unbanning many players that had incorrectly received permanent bans in the past.
“This is the first big step in rebuilding this game as a fun, safe environment to play,” the team said. “Our new client-side anti-cheat is the biggest addition in this update. Our initial implementation should handle a majority of situations, but you can expect that we will continue tweaking this until we’re happy with the results.”
Could the acquisition of GamersFirst — including APB Reloaded and Fallen Earth — be what actually saves these games? Players of these long-abandoned MMOs are holding onto a fresh hope that Little Orbit is going to actually give these titles support, marketing, and development.
For the first time in literally years there is movement on the Fallen Earth front. New forums under the Little Orbit management have opened up with additional features, security, and discussion areas. But that’s not all! Little Orbit CEO Matthew Scott told the Fallen Earth community that he not only personally enjoyed the game but feels that it deserves the publisher’s help in rebuilding it.
Ever wonder if the developers behind APB Reloaded are looking at the current boom of battle royale-style games and kicking themselves for not having the foresight to get in on the craze? Always easier to direct things in hindsight.
At least there looks to be a path forward for the PvP title, what with the GamersFirst acquisition by Little Orbit. The dev team recently sat down to talk about the direction that the game is heading, including the decision to add Battleye to counter cheating, building up APB’s infrastructure, fixing mechanics, and unifying the console and PC versions.
This development will benefit the title, which is still sporting an active population no matter what you may assume. Rock Paper Shotgun sent a reporter in to talk to players about why they’re still engaging with APB with so many other options out there. One player said that he feels the title is “like a unicorn” with its unique features, such as the varied missions and creator.
“APB has more of an e-sports like feel to it. But it also has its open world,” he noted.
One of the goals for the new owners of APB Reloaded and Fallen Earth is to avoid falling into the same traps as the past. Little Orbit CEO Matthew Scott has posted a new entry about the impending changes to community management, starting with Tiggs moving out of her current composite role of producer, community manager, and customer support manager. Instead, she’ll be working in more of an advisory capacity while more people are brought in to more effectively split up her overabundance of responsibilities.
The current customer support manager and community managers from Little Orbit will be stepping in to take over the GamersFirst library. The owners are also rolling out a new support site for the games as well as new forum software, although the existing forum posts will still be available to see. Players are encouraged to keep asking Scott questions about the future, although he acknowledges it can’t be his top priority to answer them immediately. So you might have to wait a little while.
On this week’s show, Bree and Justin do their darndest to shape the MMO industry by holding up Wild West Online as a cautionary tale and talking about how studios need to think before applying real-world labels to games.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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It’s been exceedingly quiet for a long while when it comes to APB Reloaded, and it’d be easy to think that the game’s second lease on life had come to an end. But it turns out that other things were going on. Little Orbit has acquired GamersFirst, the company behind APB as well as Fallen Earth, and is promising players in an open letter that more stuff is going to be happening and that this is the start of more active development for APB.
Source: Official Site
; thanks to Secrets, Genobee, and Steven for the tip!
I can spend hours with an outfit designer in an MMORPG. When APB
was a new thing, I literally spent whole game sessions in front of its customization terminals. And I am only slightly embarrassed at the hundreds of millions of credits that I’ve spent on Star Wars: The Old Republic
cosmetic armor. I knew it was only a matter of time before Elder Scrolls Online
created its version of an outfit designer to steal away my time and money.
When ESO introduced wardrobes and costumes years ago, I believed that we weren’t going to get anything more. However, Update 17 last week added a new layer of character customization. With the addition of the Outfit System, there isn’t really anything else players need to make their character look the way that they want.
ESO‘s designer takes elements from other outfit systems that work and create its own unique way of allowing players to piece together items. In fact, I would say that ESO‘s outfit design is close to perfect.
Hey, remember CrimeCraft? I had forgotten all about it, but we covered the Vogster-designed MMO from 2008 onward on Old Massively through its 2009 launch and subsequent free-to-play conversion that same year (a bit before F2P was popular!). Back then, it was competing with the original All Points Bulletin for the title of best Grand Theft Auto copycat, and it even managed to get banned in Australia. In 2012, the game was picked up by Mayn Games, and it is Mayn Games delivering the bad news to players here in 2017.
“It is with heavy hearts that we must announce CrimeCraft is closing on August 31, 10:00 am CET (04:00 am EST),” writes the studio today. “For the past years, we did our best to support the game and make players to enjoy it. It was a very hard choice to make, but despite the overwhelming support of our loyal players, this was the way it had to go. We are grateful to all players for continued support of the game.”
Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first place, unfortunately. But then there are these titles: games that went the distance when it came to development, marketing, promotion, testing… but somehow didn’t quite manage to stick the landing past that. These are the games that, in Transformers terms, are the hi-then-die cast of the MMO space.
That doesn’t always mean the games are bad, mind you. Some of these games were great fun. But through a combination of business model issues, publisher issues, player population, and just general weirdness, these titles couldn’t make it to a year and a half in the wild. Heck, some of them couldn’t even make it to a year and a quarter. And if you want to peruse this list and wonder why all of these titles are gone but Alganon is somehow still operating… well, we’re just as confused as you are.
See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?
Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”
Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.
APB Reloaded can’t seem to catch a break this month. Following severe lag and crashes with its console version earlier in April, yesterday the title was struck by a nasty DDOS attack that hurt both its Xbox One and PlayStation 4 performance, causing latency spikes and network outages.
“At the start of the weekend we began seeing an issue on our PS4 environment. We initially thought it was due to the recent patch or seasonal event but as time went on the issue spread to our XB1 environment as well. We have now identified the issue to be related to a new type of DDOS attack against our servers which spams our network and is causing latency and connectivity issues within the game,” the studio wrote yesterday.
The good news is that the crisis seems to be resolved as of this morning, which means that the seasonal event for the Xbox One can proceed as planned.
With the soft launch of APB Reloaded on the PlayStation 4 have come some hard truths: namely that the game isn’t quite where the devs want it to be.
Players have reported both numerous crashes and severe slowdown with the console edition. Apparently the slowdown is thanks to APB’s incredibly high character detail that’s since caused issues whenever new players load into areas, and most of the crashes were due to a single memory issue. Fortunately, the devs say that they’re on the case and have fixes coming in the first patch.
APB soft launched on consoles on March 30th and will continue as such for 30 days until its formal launch. The team is giving players freebies if they log in to play during this period.