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Elder Scrolls Online’s devs explain how they balance over 650 item sets
While we all like to see ourselves as excellent armchair video game designers, our eyes might go crossed trying to imagine the complexity of...
Wayfinder previews The Crucible zone and teases its eighth hero ahead of October 21 launch
When Wayfinder officially launches out of the last remnants of early access on October 21st, it's getting a huge run of new content, with...
New World Aeternum, still an MMORPG but now on console, has officially launched
This it it folks: The Europe and Oceania New World servers opened up in the wee hours of this morning, and now at 9...
New World details new artifacts and last-minute PvP tweaks ahead of Aeternum
As we wait for the New World downtime tonight, Amazon has posted another dev blog detailing some of the changes players can expect when...
Global Chat: Does the MMO genre need a good rebranding?
As we all seem to love the topic of MMO definitions, it's with little surprise to see blogs discuss it as well. Contains Moderate...
Massively Overthinking: How do you stop MMOs from feeling like (or becoming) a part-time job?
In last week's Choose My Adventure, MOP's Chris penned a perfect paragraph summing up the paradox of MMORPGs - it doesn't even matter what...
Tarisland’s Blight Dragon Elegy raid blog is its weirdest lore dump yet
Before you ask: No, we still don't know when in October Tarisland's Blight Dragon Elegy and first proper season are launching, but no matter...
Stars Reach’s world reshaping tool test rewarded curious players with ‘spectacular’ death
Stars Reach is continuing to push onward with playtesting that almost no one is in, but at least we get to hear about it...
Here’s the timeline for New World Aeternum preloading and launch by region and platform
We're now less than a week away from the launch of New World's Aeternum expansion and the welcoming of console players to the mix....
Elder Scrolls Online teases backstories for its upcoming pair of companions, Zerith-var and Tanlorin
When update 44 arrives in The Elder Scrolls Online later this month, its most exciting feature is surely its two new companions, Tanlorin and...
Tarisland lays out its philosophy for seasons ahead of Blight Dragon Elegy
With Tarisland's Blight Dragon Elegy launching later in October (no, we still don't know which day, bizarrely), Tencent is deep-diving what players can expect...
Here’s how New World’s PvP scene is improving with Aeternum next week
If New World's PvP layout was any kind of draw for or bar to your enjoyment of the game, you're going to want to...
Star Wars Galaxies Legends recaps PvP update, hints at holsters and Halloween
A week ago, the Star Wars Galaxies Legends devs surprised the playerbase with a Friday update that not only kicked off a house demo...
Global Chat: What’s World of Warcraft Cataclysm’s best zone?
Wilhelm over at The Ancient Gaming Noob kicks off our tour of various MMO essays as he lists and ranks all of the zones...
New World plans a three-week fresh-start crossplay event when Aeternum launches
Amazon is pulling out all the stops on its New World Aeternum launch on October 15th. Last night, the studio partially detailed its plans...
Massively Overthinking: Has the term MMORPG become toxic?
Back in 2016, when the MMORPG genre had just suffered a brutal one-two punch of losing EverQuest Next and the gutting of WildStar's team,...
Valheim’s boardgame has kicked off its crowdfunding campaign
Valheim fans, be aware: The crowdfunding campaign for the official board game is now underway during the month of October. This is a one-to-four...
The Daily Grind: How many actions do you want to juggle at a time in an MMORPG?
Back in August, Heartless Gamer penned a blog about his "rule of 10." Here's how he defines it:
"s a player, I can manage 10...
Pax Dei plans to scale up to 1M building ‘pieces’ while explaining the system’s fiendish complexity
Pax Dei isn't merely an MMO sandbox looking to copy the crowd; it wants to excel in its building program. Mainframe Studios claims that...
Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation
This week's Stars Reach development blog is a bit more granular than previous releases, but gamers who are curious about the tech behind the...