Studio known primarily for Star Citizen.
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MMO Mechanics: MMORPG mechanics predictions for 2016
In the last edition of MMO Mechanics, I looked back on 2015 and the mechanics I managed to squeeze into the column: We looked...
Star Citizen recaps December’s progress across all of its studios
Even as December 2015 is fading into the distance, Star Citizen has a few words to say about the progress its team made during...
Star Citizen releases Alpha 2.1 with new flyable ships and player-trapping elevators
The skies are a little more crowded today in Star Citizen with the release of Alpha 2.1 to the live servers. The patch added...
Star Citizen developers answer a new batch of 10 for the Developers
Odds are that you won't be able to fly a ship in heavy armor in Star Citizen. We don't mean that in the real...
Star Citizen shares dev progress on its Million Mile High Club
No, you're still not invited to hang out at Star Citizen's exclusive Million Mile High Club -- at least, unless you've decided to spend...
Star Citizen has a ‘surprise’ in store for Alpha 2.1
Hailing frequencies are open, captain, and a new Star Citizen broadcast is coming through, loud and clear. CIG has published its latest episode of...
Revival seeks more fans, plans investment into the game in 2016
On the verge of getting the Stage 1 client of Revival released, IllFonic posted a start-of-the-year newsletter to rally the faithful and encourage them to...
MMO Year in Review: Star Citizen’s triumph (December 2015)
This year, we're taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head...
Perfect Ten: The MMORPGs to watch in 2016
A long time ago on another website far, far away, I held a tradition of kicking off the new year by listing the top...
Massively Opinionated: Is Star Citizen’s ‘first-person universe’ really a new genre?
Larry hosts MMO Bomb's Mike Byrne in a debate over topics ranging from Star Citizen to Overwatch!
Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions
Justin and Bree interview Guild Wars 2's sound design team, then interview our "local" astrophysicist to answer your mailbag questions on space and space games.
MMO Year in Review: The SWTOR vs. Guild Wars 2 showdown (October 2015)
This year, we're taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head...
Not So Massively: Top 10 most surprising NSM stories of 2015
Back in 2011, our former corporate overlords at Massively-of-old noticed that games like League of Legends were getting pretty damn popular and asked us to work...
MMO Year in Review: WildStar Reloaded (September 2015)
This year, we're taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head...
MMO Year in Review: Smed & Smart (July 2015)
This year, we're taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head...
Star Citizen pushes out Alpha 2.1, promises ‘date driven’ patch schedule
While other studio teams are powering down for the holidays, it looks as though Star Citizen's crew is keeping up the pace. The team...
Massively Overthinking: One MMO wish for 2016
We gave out a lot of awards this month for things games did in 2015, and we talked about what we think will happen...
The most popular MMORPG articles of 2015
Earlier this week, we posted a rundown of the most popular MMORPG conversations of 2015, calculated by number of comments and then number of...
Ask Mo: Massively OP’s 2015 awards debrief
Massively OP's formal 2015 awards technically ended on Friday, though we've got a few stragglers and roundups left to go. As I do every year, today I'll round...
The most popular MMORPG conversations of 2015
One of my favorite things to do every year is look through Livefyre and round up the articles that you guys just would not...