Star Citizen releases Alpha 2.1 with new flyable ships and player-trapping elevators

    
19

The skies are a little more crowded today in Star Citizen with the release of Alpha 2.1 to the live servers. The patch added two new flyable craft to the roster: there’s the mighty Freelancer base and the surprise addition of the Aegis Vanguard Warden. The Aegis Sabre is also available to check out in the hanger, although it has yet to get the go-ahead to take off into the deep unknown.

The bulk of Alpha 2.1’s drive is to provide more stability and bug fixes for the game. The team is still making adjustments to the EVA system, the Freelancer’s damage states, and naughty elevators. “The doors inside of ArcCorp and Million Mile High Club will occasionally break,” the team posted. “As this includes the elevator doors, it can trap occupants inside.”

The team also released episode 2.14 of Around the ‘Verse. You can read the transcript of the ‘cast if you’re short on time or else watch the full video after the break!

newest oldest most liked
Subscribe to:
GoJammit
Guest
GoJammit

I think it’s very unreasonable. First off, when do t know how they are building these systems or how many they have behind the scenes. Right now they are focusing on stability in on system. It’s a matter of how quickly they add the systems and how many at once. Best example I could think of would be Rlite Dangerous. They went into beta in July with 50 systems out of the billions that are supposedly there.
https://forums.frontier.co.uk/showthread.php?t=28314
In May they were at alpha 4 with only 5 systems. And alpha started in February with the same sort of focuses that the SC alpha is working on. So will they get it completely done this year? Probably not. But next year it will release whether they have everything in place or not because they always said that they were not going to launch with all their features. Even if you are in the camp that thinks they’re stretching it out to make money, at some point t they will hit a wall where people will not want or have anything to buy.

Bluetouchpaper
Guest
Bluetouchpaper

GoJammit Well its from what I know from friends who are playing SC and from what I have read in these forums from backers such as yourself  . I believe when we discussed it a few weeks ago many of them said they expected a 5-6 years for the game to be ready to release and given most backers argued when I said that the game had been in development since 2011 that it had in fact not started in earnest until the end of 2012 . Given the current state of the game its unlikely to be released as an mmo this year or next that really only leaves 2018 as a possible earliest release date . Given this games scope I wouldn’t be surprised if that could reach into 2019 and if they need to secure further funding by that time its not unthinkable it could be delayed further . I don’t think that is an unreasonable summery do you ?

Thornz
Guest
Thornz

Bluetouchpaper 
All the P2W banter and you want to ask and worry about P2W?
R U Cereal?
So what do they win exactly is what you should be asking yourself.
A good pilot in a small ship is lethal. 
What do cargo haulers and explorers win?

Don’t get sucked into the P2W crap. It’s total non-sense.
Far
as the grey market goes (buying ships from ebay) Chris already stated
CIG has nothing to do with it and it is not supported. Buy at your own risk. Don’t think I
ever saw a game that had no items for sale on the grey market.
SC will release when it is ready and no sooner.

Darkwalker75
Guest
Darkwalker75

Thornz Bluetouchpaper 
For many the P2W is not about the win, but about gaining an advantage over others by spending real money.
I have tried explaining many times that this is not the case, but unfortunately certain people will stubbornly believe that you are getting some kind of gameplay advantage over others, no matter how you explain it.

GoJammit
Guest
GoJammit

That’s what I used for that also. I just hate straight deathmatch style gameplay. I like objectives.

GoJammit
Guest
GoJammit

The ships being sold on EBay shouldn’t bother you at all. Those are packages they limited going out to backers. But those ships will be available in game for anyone to buy once it releases.
What are you basing this time line on?

Darkwalker75
Guest
Darkwalker75

Bluetouchpaper 
The pay to win issue has been discussed to death, and that some people are selling ships on Ebay during Alpha is at best a weak foundation to base such concerns on.
Not to mention that people doing so are breaking the TOS of both CIG and Ebay by reselling copyrighted material.

Excerpt from Chris Roberts Response on Pay 2 Win:
3) NO unfair advantage to people with either too much money or too much time.
 I think its disingenuous for people to claim that they should have a big advantage just because they can commit 40 hours a week in play time over someone that can only spend 4.
Both types of player have purchased the game and are both entitled to have fun. If I make a game that only caters to people that have lots of time and nothing else I’m cutting out a huge part of the audience.
The same goes if I build a game that just caters to people that have money to burn (The Asian P2W game style). Just because someone plays one way doesn’t mean everyone should play that way.
Some people will want to just spend a few hours dogfighting, some may want spend dozens of hours doing trade runs and building up a merchant empire. Others may just want to explore corners of the galaxy.
A big audience supplies lots of players to make the universe more interesting.
A big audience also spreads the costs of running the persistent universe (as it costs money for new content and servers), which in turn makes it cheaper for all.

4) NO Pay2Win – You should never be able to buy anything with real money that you can’t buy in with in game credits. Once fully live SC in-game items will only be purchasable with in-game credits.
There will even be some items you can ONLY earn by playing / flying missions.
All you will be able to spend money on that is gameplay related would be buying some in-game credits as you don’t want or don’t have enough time to earn the credits you need for your contemplated purchase. We’ll cap purchase of in-game credits to avoid someone unbalancing the game / economy.
Finally as I point out above skill will always play a factor – there will be no “magic spaceship of death” that will sweep all before it, so while you may have bought a more expensive spaceship / weapon a better pilot can still beat you (this is where people with lots of time get an advantage as they’ll have spent a lot more time honing their combat skills!)

https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901

I have no reason to think what he is saying is not and will not be true, so please let it rest.

As for release date, I’m looking forward to see you be surprised.

Lethality
Guest
Lethality

Any backers waiting to get in, or new players looking to grab their first ship and enter the ‘verse, this is a great patch to do so. Very stable and more than that I’ve seen huge performance increases…

Defector1980
Guest
Defector1980

I haven’t played AC in a long time, but it used to be easy to get a capture the core game going. Only mode where my 300i wasn’t instantly vaporized.

Bluetouchpaper
Guest
Bluetouchpaper

Its nice for the backers to see some advancement in the game they are investing in . I still wonder if it will be able to be completed with crowdfunding alone given the scope of the game is so immense . I am cynical of the developers ability to deliver but I do hope those who have backed this game belief in it is realized . I will be very surprised in SC is released before 2019 and I wouldn’t be surprised if its the early 2020’s either . 

After seeing ships being sold on ebay I also have worries about it being pay to win .