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LOTRO Legendarium: Why LOTRO needs a progression server
At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...
WoW Factor: The WoW token and the upcoming patch
Since the last edition of WoW Factor, two big things hit World of Warcraft in quick succession. The first is that the much-discussed WoW...
Chaos Theory: Six more tips for new Secret World players
You didn't seriously think that six tips could come close to encapsulating the knowledge needed to start in The Secret World, did you? Of...
Perfect Ten: Important features MMOs lacked at launch
Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...
Flameseeker Chronicles: Exclusive Guild Wars 2 Maguuma Hylek interview
I had the pleasure of chatting with Scott McGough, a Guild Wars 2 narrative designer who is currently working hard on Heart of Thorns content, about...
Jukebox Heroes: The Crew’s soundtrack
Sometimes the best soundtracks are hiding where you least expect them.
Though perhaps I shouldn't be that surprised that The Crew has an impressive score....
Hyperspace Beacon: Five things you should know about Ziost before SWTOR Update 3.2
Shortly after Star Wars: The Old Republic launched, I was a part of a group of players asked which planet they would like to see...
Not So Massively: LoL nerfs Nidalee, Hearthstone bans mods, and Path of Exile talks Act IV
League of Legends finally applied a nerf to controversial champion Nidalee, but players warn that it won't harm her jungling potential. Riot Games has...
Sword and Bored: Encumbrance
Mo discovers that cognitive dissonance is required to make sense of MMO encumbrance systems.
Wisdom of Nym: What we now know about Final Fantasy XIV: Heavensward
I honestly hadn't expected to learn quite this much about Heavensward this soon. I don't know why I hadn't expected this, to be fair;...
MMO Mechanics: How strong communities are barriers-to-exit
MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...
The Game Archaeologist: Roleplaying dreams in Underlight
After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...
The Soapbox: The trap of the I-win button
This guest Soapbox was commissioned through Massively Overpowered's Kickstarter campaign and is authored by a longtime reader named Syndar. The opinions here represent the views of...
Lost Continent: Looking ahead to ArcheAge’s Dread Prophecies patch
Did you miss the latest ArcheAge livestream featuring the Trion dev team? It was a biggun, and it contained quite a lot of information relative to the...
Chaos Theory: Six tips for new Secret World players
Now that Blingzilla is no longer roaming the lands tempting everyone with goodies galore (or turning movement into a stroll through a mire of...
Perfect Ten: 10 MMOs that let you turn real money into MMO money
Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...
Flameseeker Chronicles: Four fabulous Guild Wars 2 vistas worth visting
Guild Wars 2 makes me tick because the creatives at ArenaNet have laid such a unique and amazingly vast world at my character's feet, filled with...
Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves
A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit...
Not So Massively: Descent’s Kickstarter woes; Heroes of the Storm’s $450K tourney blunder
Descent: Underground has passed the 50% mark on its Kickstarter campaign and promised to add singleplayer to the title but has only four days...
Sword and Bored: 10 rats
Mo undertakes his first kill-ten-rats quest and boggles at the array of loot those tiny rats possess.