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See: City State Entertainment

Camelot Unchained surpasses last week’s test, putting nearly 3500 bots and humans on a battlefield

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Were you impressed by Camelot Unchained's news last week that it had managed to successfully put nearly 3000 humans and human-like bots (ARCs, autonomous...

The Daily Grind: How bad are delays for MMOs, and how much does communication help?

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Last week, a newly minted Ship of Heroes fan posted a comment on the game's official forums saying he'd studied in-development MMOs and settled...
It's not quite so much of a model after all.

Camelot Unchained’s newsletter looks at the small parts building larger things

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If there's one theme to the latest Camelot Unchained newsletter (and as always, it's a lengthy newsletter), it's the reality that there are lots of...

Camelot Unchained’s latest battlefield test included nearly 3000 players and bots, surpassing Kickstarter promise

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Camelot Unchained's beta has gotten a bit wider this week with the addition of more backers into the testing phase. It's still beta one;...

Camelot Unchained is working on trebuchets, Luchorpán animations, and… underpants

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Hot damn, we hope you like trebuchets because Camelot Unchained is talking about 'em again. "While still ongoing, we’ve previously completed a whole host...

The Daily Grind: What was the most innovative MMO of 2018?

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To balance out our traditional Daily Grind on MMOs that contribute to the death of the genre, it seems only fitting to do one...

Battle Bards Episode 136: Overlooked MMO soundtracks

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Ever feel like the Battle Bards have covered every MMO soundtrack in existence? It’s actually far from true, and today’s episode is Exhibit A...

Camelot Unchained recaps reabilitation, trebuchets, dances, and ongoing testing

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The Friday updated for Camelot Unchained wasn't actually posted until Monday, but hey, we'll take it, am I right? City State Entertainment's Tyler Rockwell...

Camelot Unchained is building a new siege scenario test map as backer siege testing continues

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Last week, I saw some commenters discussing how Camelot Unchained had nothing to show from years of development, but of course, testers know better....

Make My MMO: The biggest MMO crowdfunding news of 2018

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Welcome to a special edition of Make My MMO, Massively OP's regular recap of what's going on in crowdfunded MMOs, which we do specifically...

Camelot Unchained trundles out huge siege fights for January

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If you've got to end a year, you might as well end it with a huge bang. This is the philosophy behind Camelot Unchained's team,...

Interview: New World’s Rich Lawrence on solving PvP problems and defining the sandbox

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I think it's fair to say that New World is the biggest MMO currently under production in the west, at least among those games...

Camelot Unchained races to clear out its quest log before 2018 ends

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With the winter holiday break coming up for the Camelot Unchained team, its members are working feverishly to get as much done as they...

Perfect Ten: MMOs to watch in 2019

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The MMO genre is in a strange and uncertain place right now -- but also one that is quietly thrilling. We've long passed the...

Camelot Unchained teases ‘epic siege battles’ as beta development continues

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Hey, old school Dark Age of Camelot and Warhammer fans, you might want to take a peek at the latest Camelot Unchained studio report....

Ask Mo: The hits and misses of Massively OP’s 2018 predictions

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As we do every year, today we're going to peek back at the horrifying outcomes of last year's MOP staff predictions for the genre and the games within it to determine how well we did. After all, what would be the fun of making predictions if we couldn't giggle over our guesses a year later? So did we nail it or fail it? And did you fare better? Let's find out.

Camelot Unchained talks 64-bit client, animations, and class building in beta

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Camelot Unchained's 64-bit client officially a go, folks. "As of now, the client is full 64-bit, and should be the default client launched," CSE's...

Camelot Unchained’s 64-bit client is functional, CSE shows off regional home islands

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What were the Camelot Unchained devs up to last week? Continuing work on rubble, the ability system, readied weapons, the particle system, armor mapping,...

Camelot Unchained continues work on rubble physics, readied weapons, and the crafting UI

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You might think that Camelot Unchained would be spending all its beta one time building the game, but no: City State is busy breaking...

Camelot Unchained’s October newsletter delves into the development of the game’s magic system

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October is now behind us, and that means it's time for City State Entertainment's monthly Camelot Unchained newsletter, in which the devs recap the...

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