cse
Camelot Unchained is working on its bot drowning problem
Camelot Unchained's weekly update has arrived, and in it, the team outlines its latest projects: networking stability, particle effects performance, banes and boons, and...
Camelot Unchained to integrate Discord, including voice chat
Camelot Unchained has a powerful new ally in its fight against your personal boredom. Mark Jacobs revealed a partnership this week that should bode...
Camelot Unchained picks up new staffers, explains big battles
This month's Camelot Unchained newsletter has arrived, and it's packed -- official word count: 7886. On the staffing front, which is net good news,...
The Game Archaeologist: Mark Jacobs on Mythic’s early online games, part 2
We're back with our second part of an interview retrospective of Mythic Entertainment's early online games with CSE's Mark Jacobs. Last week, we talked...
The Game Archaeologist: Mark Jacobs on Mythic’s early online games, part 1
When you bring up the name "Mythic Entertainment," chances are that most gamers are going to immediately think of the studio's two major MMOs,...
Camelot Unchained on hiring, graphics, and this weekend’s playtest
Hiring is going well for Camelot Unchained, City State tells players in a new dev post this weekend. "We are now up to six people...
Camelot Unchained gets better visuals, runs weekend alpha test
Mark Jacobs has lists and lists of progress being made on Camelot Unchained as the game continues its "march toward beta." In this week's...
Camelot Unchained wants to ‘find the fun’ in all aspects of its design
School is in session, and the Camelot Unchained team is here to teach you a few things about MMORPG design. In the game's most...
Camelot Unchained reports great progress toward its beta build
Camelot Unchained players must comfort themselves every day with this mantra: Beta is coming. Beta is coming. Beta is coming.
And indeed it is, although...
Camelot Unchained homes in on ‘re-abilitation’ effort
Wondering what's up with Camelot Unchained's Seattle outfit? "Our team has expanded and will continue to expand in the coming months," Mark Jacobs tells...
Camelot Unchained tests grouping and fidgeting in prep for guilds
Stress testing continues in Camelot Unchained this week, according to a dev post from CSE Producer Tyler Rockwell. "This is something that just needs...
Camelot Unchained prototypes a new combat system
With PvP (and RvR) at the core of Camelot Unchained's experience, getting the combat down pat is undoubtedly essential. That's why the dev team...
Interview: Chronicles of Elyria’s Jeromy Walsh on post-Kickstarter funding
Yesterday evening, following the news that indie sandbox Chronicles of Elyria hoped to raise an extra $3 million in addition to its Kickstarter funding,...
Camelot Unchained makes progress on the ‘long road’ to beta
It's been a "longer road" to the first beta test than Camelot Unchained's team originally anticipated, but the good news is that progress is...
Massively OP Podcast Episode 82: Boldly go
Justin and Bree discuss WoW Legion, GW2, RIFT, STO console, Otherland, EVE F2P, Camelot Unchained, Dual Universe, and Hero's Song, with mailbag questions on what games MMO devs play and Stranger Things vs. The Secret World.
DragonCon 2016: Mark Jacobs on Camelot Unchained’s abilities and RvR realm rewards
If you've been following anything about Camelot Unchained, then you get the idea that Mark Jacobs has set out to make something different than...
DragonCon 2016: Mark Jacobs on trolls, subscriptions, and Camelot Unchained
There's so much to see and do at DragonCon that you can't possibly fit it all in. With actors, authors, game developers, cosplayers, and...
Perfect Ten: Comparing Druids across MMORPGs
If I asked you what a Mage is in an MMORPG, what would you say? Some cloth-wearing gal who lugs around a long staff and flings...
Camelot Unchained continues ‘re-abilitation’ project ahead of beta
7400 words: That makes this month's Camelot Unchained newsletter one of the shortest to date, but it's still packed with info. "In brief, a...
Camelot Unchained is implementing grouping and working on buildings
A weekly progress dispatch from Camelot Unchained is as reliable as clockwork of late. In this particular case, it's a bit earlier than normal...