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See: City State Entertainment

Camelot Unchained’s latest newsletter covers class design and differentiation in MMORPGs

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Camelot Unchained's latest newsletter has arrived, and in it, apart from the recap of development progress, is a deep-dive into how City State approaches...

Camelot Unchained makes progress on the Minstrel, Dark Fool, and Skald

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Camelot Unchained is very much focused on its new musically-minded support classes as the past few weekly updates have been a testament. This week's...

Camelot Unchained continues work on the Minstrel and other support classes

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Camelot Unchained was all about taking its first steps into support classes last week and this week's update is certainly no exception. The regular...

Camelot Unchained’s weekly update talks textures and Minstrels

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The pure support class is one that is sorely missing from the modern MMORPG, so news that Camelot Unchained is working on some musically-minded...

Camelot Unchained is nearly ready to set in-game traps and test its new NPC AI

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This week's update from Camelot Unchained hit a couple of pretty good milestones. In the regular Top Tenish write-up, the folks at City State...

Camelot Unchained has managed to stop making characters stick to one another

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When we talk about making an MMO feel sticky, we don't actually want people in-game to stick to us. Luckily, neither do the folks...

Indie RvR MMO Camelot Unchained updates backers on ‘Linuxification’ efforts

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The Camelot Unchained folks seem to be in love with the word "Linuxification." I can appreciate why: Reading it aloud sounds like a form...

Camelot Unchained continues work to make NPCs behave properly and look good doing it

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Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around in a...

Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up

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There's nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable...

Camelot Unchained floods the beta’s countryside with giants

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Be scared. Be very scared. The team at City State Entertainment is going nuts playing with Camelot Unchained's sliders, and the end result of...

Camelot Unchained’s 57th newsletter discusses how features are kept in and cut from MMOs

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Camelot Unchained's 57th newsletter dropped this week, providing a run-down of what City State Entertainment has been up to the last month for those...

Camelot Unchained says it’s actually ‘ahead of schedule on some fronts’

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Hold on to your skepticism: The very much behind-schedule beta MMO Camelot Unchained is apparently "ahead of schedule on some fronts." That's according to...

Camelot Unchained updates backers on progress, including on body models

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Work on Camelot Unchained continues as the game has officially crossed the first anniversary of its beta one. In the MMO's latest weekly update,...

Camelot Unchained players will get to design their own heraldry in-game

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The regular weekly update from Camelot Unchained isn't exactly loaded with what one would call sexy, big ticket items, but the developers of the...

The Daily Grind: How do you pass the time until your crowdfunded MMO launches?

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While reading the informative interview from Camelot Unchained's Mark Jacobs the other day, it hit me how long it has been since some of...

Camelot Unchained talks spiders mobs and game design in latest updates

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Arachnophobes, the latest Camelot Unchained update is definitely not for you. The star of the update is Charlotte, and she's not the kind of...
Town.

Massively OP Podcast Episode 226: On the cusp of FFXIV’s Shadowbringers

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Eliot, Justin, and Bree discuss Final Fantasy XIV Shadowbringers, Harry Potter Wizards Unite, WoW Rise of Azshara, SWTOR, Camelot Unchained, and Champions Online, with a mailbag question on XIV's endgame.

Camelot Unchained’s weekly update talks battering rams, status persistence, and doors

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If you're looking to Storm the Gates (NSFW for language) of a keep, there's little better a thing to use then a battering ram(-a-lam)....

Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

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We've been watching Camelot Unchained ever since its original Kickstarter in 2013 - and a lot has changed in the ensuing six years, including...

Camelot Unchained hardens up to squash some bugs, prepares for tentative weekend test

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With another week comes another Camelot Unchained development update, and the folks at City State Entertainment have been hard at work ironing out bugs...

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